[Rel] Ashes to Ashes

Post » Wed Mar 30, 2011 9:56 am

I noticed that upon installing this mod, the transparency effect for npc's moving through doors, or when a creature is summoned, appears to have been disabled. Basically, when a person walks through a door, they vanish instantly rather then fading away, and summoned creatures will just pop into existence.
I'm not sure if this is a feature of the mod, or a conflict. Just though I'd report this.


I also get this.
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Etta Hargrave
 
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Post » Wed Mar 30, 2011 3:17 am

I noticed that upon installing this mod, the transparency effect for npc's moving through doors, or when a creature is summoned, appears to have been disabled. Basically, when a person walks through a door, they vanish instantly rather then fading away, and summoned creatures will just pop into existence.
I'm not sure if this is a feature of the mod, or a conflict. Just though I'd report this.



I also get this.


I get this too.
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kitten maciver
 
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Post » Wed Mar 30, 2011 7:33 am

I noticed that upon installing this mod, the transparency effect for npc's moving through doors, or when a creature is summoned, appears to have been disabled. Basically, when a person walks through a door, they vanish instantly rather then fading away, and summoned creatures will just pop into existence.
I'm not sure if this is a feature of the mod, or a conflict. Just though I'd report this.
That was an intended edit; it's used to keep the dying vampire from fading in when playing the death animation.
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lacy lake
 
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Post » Wed Mar 30, 2011 5:32 am

Which version of obse is needed for this to work properly?
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Mrs. Patton
 
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Post » Wed Mar 30, 2011 5:02 am

That was an intended edit; it's used to keep the dying vampire from fading in when playing the death animation.


Good to know. I think I can live without the effect.
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Lil'.KiiDD
 
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Post » Wed Mar 30, 2011 5:33 am

Whoever knew clicking on the 'Add Reply' button would do this! :o
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NAkeshIa BENNETT
 
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Post » Tue Mar 29, 2011 10:14 pm

I've had this downloaded for a while but haven't installed it [yet] due to my preference for having vampires always explode into flames regardless of fire damage. Have you thought about including a toggle to enable fiery deaths in all circumstances, perhaps while saving the more intense effect for fire-damage induced deaths (while preserving the soul trap-specific death of course)? Or do you just figure people who want that can use the mod specifically for that, as I do? I just ask because I like the other features of your mod and don't want to have to choose, hehe. Totally minor thing, though.
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TRIsha FEnnesse
 
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Post » Tue Mar 29, 2011 11:12 pm

Well, I haven't. However, it's unlikely that my CS mods will be updated in the near future - Sorry :(
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Miranda Taylor
 
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Post » Tue Mar 29, 2011 11:37 pm

It's cool, I'll switch to your mod eventually anyway, once the novelty wears off seeing every single vampire burst into flames on death. Though my ultimate Oblivion modding fantasy is to combine the vampire death and skeleton crumble mods into a single feature whereupon vampires burst into flames, burn away to a skeleton, and then fall apart. Like all in a one second sequence, haha.
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Scott Clemmons
 
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