[RELz] Weather: All Natural, Thread 33

Post » Wed Mar 30, 2011 10:13 am

Indeed Immersive Interior's impact on performance is surprisingly minimal. Also I consider Natural Interiors way more than okay; you're basically going from the same interiors at all times to totally variable lighting conditions, giving interiors totally new "character" I guess you could say.

Natural Interiors doesn't touch caves (except for the light shafts I think?), but what Real Lights does to caves in general is make them darker and way more atmospheric. It's one avenue to making torches actually useful, and though there are other mods that darken caves, http://www.tesnexus.com/downloads/file.php?id=35099 works well in conjuction with AN.

Anyway, I just need to hear that All Natural is the new love of your life so I don't have to pay up my million Internet bucks.
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Love iz not
 
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Post » Wed Mar 30, 2011 11:46 am

...So after looking again and examining the screenshots, I think I misunderstood part of what Natural Interiors does.

Natural Interiors just replaces the actual building mesh files with AN ones, so it is quite light in that regard. I'd recommend just trying it. I haven't really heard about anyone who didn't think it added to immersion. But regarding your initial question, there's no way to separate Natural Interiors from All Natural. So we are forcing you to use the best interior weather/sounds mod. It's for your own good. :)
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Chad Holloway
 
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Post » Wed Mar 30, 2011 7:26 am

Before I say anything, I'd like to express my appreciation for Arthmoor's work. All Natural and what it does, as far as I've seen, has greatly improved my Oblivion experience. It is great to know that there are people out there with the skills and the determination to put out these amazing mods.

I am having a slight "problem", however it may not be a problem at all. Since I have installed the mod, about a week and a half has passed in-game (3 Heartfire, to now 14 Heartfire) and I've played for about 14 hours real-time. The only weather I have ever had is partly cloudly and sunny. I've walked from the Imperial City, to Skingrad, to Chorrol, back to the Imperial City, and now on my way to Cheydinhal, and I've yet to experience anything except clear skies and some clouds. I don't know if there is an issue, or if it's just been really nice weather. :shrug: It's starting to bother me a bit, though. I've wanted to experience the rainstorms, and hear the indoor weather effects. But it's just ...always beautiful outside. I have followed the install instructions word for word. I rebuilt the bashed patch and imported cells in Wrye Bash, I also used BOSS to sort the load order and double-checked it myself in OBMM to make sure everything is in line. I'm only running All Natural and the Unofficial Oblivion Patch and Immersive Interiors at the moment. I run off of the OBSE.exe. Wrye Bash shows everything in green and no files are missing from the install. I didn't start a new game when I installed it... I installed it and started playing a game I'd already had going, but I was only Level 1 and just got out of the sewers. Could that be the problem? I'd hate to restart now...

Is this a case of just really nice weather for a long period of time, or am I having a genuine issue here? Thanks in advance for any help. :)
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Charlie Sarson
 
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Post » Wed Mar 30, 2011 11:16 am

Before I say anything, I'd like to express my appreciation for Arthmoor's work. All Natural and what it does, as far as I've seen, has greatly improved my Oblivion experience. It is great to know that there are people out there with the skills and the determination to put out these amazing mods.

I am having a slight "problem", however it may not be a problem at all. Since I have installed the mod, about a week and a half has passed in-game (3 Heartfire, to now 14 Heartfire) and I've played for about 14 hours real-time. The only weather I have ever had is partly cloudly and sunny. I've walked from the Imperial City, to Skingrad, to Chorrol, back to the Imperial City, and now on my way to Cheydinhal, and I've yet to experience anything except clear skies and some clouds. I don't know if there is an issue, or if it's just been really nice weather. :shrug: It's starting to bother me a bit, though. I've wanted to experience the rainstorms, and hear the indoor weather effects. But it's just ...always beautiful outside. I have followed the install instructions word for word. I rebuilt the bashed patch and imported cells in Wrye Bash, I also used BOSS to sort the load order and double-checked it myself in OBMM to make sure everything is in line. I'm only running All Natural and the Unofficial Oblivion Patch and Immersive Interiors at the moment. I run off of the OBSE.exe. Wrye Bash shows everything in green and no files are missing from the install. I didn't start a new game when I installed it... I installed it and started playing a game I'd already had going, but I was only Level 1 and just got out of the sewers. Could that be the problem? I'd hate to restart now...

Is this a case of just really nice weather for a long period of time, or am I having a genuine issue here? Thanks in advance for any help. :)

Is it just the one single weather you've been experiencing, or a variety of the same type of weather? 17 hours (in game) is supposed to be the maximum weather length for a single weather, so if you've had one for longer, there's definitely a problem. Otherwise it could just be really bad luck. Try going to Bruma, since it snows there all year around, and a bit of a change in weather chances might trigger some new weather for you.
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CxvIII
 
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Post » Wed Mar 30, 2011 12:20 pm

Funnily enough, I'm having the exact opposite issue, weather-wise. It's always raining or cloudy. Honestly I think there are chains of weathers that are repetitive just by chance, so I didn't really think anything of it, except--within this span of gloomy weather I've experienced transitions from cloudy to rain when going through doors two times where it definitely instantly changed, and another time where I was indoors very briefly having come from cloudy weather only to go out into rain. So I'm wondering if it's possible it's somehow "stuck" on rain and during certain circumstances it switches to it suddenly. Every time it stops raining and is just cloudy for a brief time it seems to start raining again. I can't remember the last time it was clear and sunny, though I haven't been keeping track of how long it's been.

Should I just do a clean save with clear weather then re-enable AN and see if it continues? I think I'll give it some more time to see if the gloomy weather ends any time soon first.
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JeSsy ArEllano
 
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Post » Wed Mar 30, 2011 8:01 am

Funnily enough, I'm having the exact opposite issue, weather-wise. It's always raining or cloudy. Honestly I think there are chains of weathers that are repetitive just by chance, so I didn't really think anything of it, except--within this span of gloomy weather I've experienced transitions from cloudy to rain when going through doors two times where it definitely instantly changed, and another time where I was indoors very briefly having come from cloudy weather only to go out into rain. So I'm wondering if it's possible it's somehow "stuck" on rain and during certain circumstances it switches to it suddenly. Every time it stops raining and is just cloudy for a brief time it seems to start raining again. I can't remember the last time it was clear and sunny, though I haven't been keeping track of how long it's been.

Should I just do a clean save with clear weather then re-enable AN and see if it continues? I think I'll give it some more time to see if the gloomy weather ends any time soon first.

If you grab the debug ring off Nexus and use that to record the output each time you get a new weather, that can give me a pretty good picture of what's going on, I think that would be better than trying to do a clean save or anything like that.
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Eduardo Rosas
 
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Post » Wed Mar 30, 2011 4:04 am

If you grab the debug ring off Nexus and use that to record the output each time you get a new weather, that can give me a pretty good picture of what's going on, I think that would be better than trying to do a clean save or anything like that.

Will do. Not sure if it would have anything to do with it, but I had one of MMM's rain-causing creatures die, got the message that it had caused it to rain, and because it was before the newer version of AN that fixes it nothing actually happened. Don't know if that set some flag that is now causing issues after installing the new version. There's also the fact I haven't uninstalled AN or done a clean save since I first got it. We'll see, though.
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Jarrett Willis
 
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Post » Tue Mar 29, 2011 9:53 pm

Is it just the one single weather you've been experiencing, or a variety of the same type of weather? 17 hours (in game) is supposed to be the maximum weather length for a single weather, so if you've had one for longer, there's definitely a problem. Otherwise it could just be really bad luck. Try going to Bruma, since it snows there all year around, and a bit of a change in weather chances might trigger some new weather for you.


It's just one single weather. Sunny, partly cloudy. There are a few clouds floating around but it's mostly clear skies and sunny. I went up to Bruma for several days in-game and never experienced snow. Again, sunny, partly cloudy skies. :shrug: I didn't do anything wrong in the install, I don't think. Like I said, whatever the install instructions say, that's what I did, word for word. Wrye Bash doesn't show any errors, conflicts, or missing files, and my saves are all purple. I could try making a new game and seeing if that works out. But that won't help me much, since I'm not too willing to redo everything I've done with my current game.
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Jonathan Braz
 
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Post » Wed Mar 30, 2011 11:50 am

It's just one single weather. Sunny, partly cloudy. There are a few clouds floating around but it's mostly clear skies and sunny. I went up to Bruma for several days in-game and never experienced snow. Again, sunny, partly cloudy skies. :shrug: I didn't do anything wrong in the install, I don't think. Like I said, whatever the install instructions say, that's what I did, word for word. Wrye Bash doesn't show any errors, conflicts, or missing files, and my saves are all purple. I could try making a new game and seeing if that works out. But that won't help me much, since I'm not too willing to redo everything I've done with my current game.


What happens when you approach an Oblivion Gate? If there's anything that will shake up your weather, it's those darn gates. You should get Oblivion weather, which is often accompanied by rain.
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Anthony Santillan
 
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Post » Wed Mar 30, 2011 10:00 am

What happens when you approach an Oblivion Gate? If there's anything that will shake up your weather, it's those darn gates. You should get Oblivion weather, which is often accompanied by rain.


I hadn't even gone to Kvatch yet, so I went there after you suggested this, and found that the rain and Oblivion gate effects were working. Except that... when I leave Kvatch, it rains 24/7 throughout all of Cyrodiil. No matter where I go, no matter how many hours pass in-game (I let time pass in real-time for an hour, plus waiting for days and going to different places in the game), it's raining. It was even pouring in Bruma! So I'm starting to think there really is a problem here, but I'm not sure what it could be. :confused:
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Elena Alina
 
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Post » Tue Mar 29, 2011 10:07 pm

Kvatch is fine for me. :confused:

It switches to the Kvatch Thunderstorm when I enter the needed cells, and then properly exits to a new weather once I clear them.

However, yes, Oblivion weather can be a bit temperamental. Last I recall visiting a Gate, the script got stuck in a loop between rainy and sunny and was constantly transitioning between the two until I fast-traveled to refresh the weather. Then it transitioned to fog and stayed put for the rest of the day.
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Ymani Hood
 
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Post » Wed Mar 30, 2011 6:53 am

Kvatch is fine for me. :confused:

It switches to the Kvatch Thunderstorm when I enter the needed cells, and then properly exits to a new weather once I clear them.

However, yes, Oblivion weather can be a bit temperamental. Last I recall visiting a Gate, the script got stuck in a loop between rainy and sunny and was constantly transitioning between the two until I fast-traveled to refresh the weather. Then it transitioned to fog and stayed put for the rest of the day.


Yeah, it's kinda strange. If it comes down to it I suppose I could remove All Natural, and try something else, or just use vanilla. But I do like what the mod does and I'd hate for it to come down to that.
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yessenia hermosillo
 
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Post » Wed Mar 30, 2011 8:44 am

Was it fairly recently that you installed AN? I had some problems after upgrading at one point, but it did settle down eventually. It does sound like it might be sticking a bit for you though. Perhaps you could grab the weather debug ring from the download page and report the results. Wrinkly and company would appreciate the feedback. This mod is worth sticking with, even if it is a little tempermental sometimes.
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Chloe Botham
 
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Post » Wed Mar 30, 2011 1:03 am

Was it fairly recently that you installed AN? I had some problems after upgrading at one point, but it did settle down eventually. It does sound like it might be sticking a bit for you though. Perhaps you could grab the weather debug ring from the download page and report the results. Wrinkly and company would appreciate the feedback. This mod is worth sticking with, even if it is a little tempermental sometimes.


I reinstalled Oblivion a few days ago, less than a week ago. I finished the intro dungeon and once I got out of it, I saved and it occured to me to look for some mods. That's when I put All Natural in. That was with about an hour of playtime. Now I'm up to almost 19 hours of playtime (excluding the one hour I let it run when I was having the rain problem). So it does seem to me like it's sticking. :unsure2:

I'll grab the weather debug ring, and see what I can find.

UPDATE: I used the debug ring and http://img820.imageshack.us/img820/3709/debugn.jpg. They don't mean much to me... but maybe you'll understand it, and hopefully, it helps.
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jesse villaneda
 
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Post » Wed Mar 30, 2011 6:12 am

The failures listed in the top of the text are a strong indication you don't have OBSE set up correctly. An old version perhaps. You need to use at least version 0019b, although now that 0020 is stable you may as well use that.

Reminds me that we should include a detection script in AN for the minimum necessary version so that this sort of thing gets caught sooner rather than later.
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Flutterby
 
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Post » Wed Mar 30, 2011 4:58 am

The failures listed in the top of the text are a strong indication you don't have OBSE set up correctly. An old version perhaps. You need to use at least version 0019b, although now that 0020 is stable you may as well use that.

Reminds me that we should include a detection script in AN for the minimum necessary version so that this sort of thing gets caught sooner rather than later.


Interesting. I downloaded obse_0019b, and I installed it as it instructed. obse_1_2_416.dll, obse_editor_1_2.dll, and obse_loader.exe are all within my Oblivion directory right alongside Oblivion.exe and Oblivion Launcher.exe, and I run the game directly from obse_loader.exe. I don't know what I could've missed. :shrug:

However, I will update to 0020, and see how things run from there!
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Far'ed K.G.h.m
 
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Post » Wed Mar 30, 2011 3:02 am

Interesting. I downloaded obse_0019b, and I installed it as it instructed. obse_1_2_416.dll, obse_editor_1_2.dll, and obse_loader.exe are all within my Oblivion directory right alongside Oblivion.exe and Oblivion Launcher.exe, and I run the game directly from obse_loader.exe. I don't know what I could've missed. :shrug:

However, I will update to 0020, and see how things run from there!

If simply updating your version of OBSE doesn't work, try doing a clean save without AN and then re-activating AN.
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Robert
 
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Post » Tue Mar 29, 2011 9:49 pm

If simply updating your version of OBSE doesn't work, try doing a clean save without AN and then re-activating AN.


I may be jumping the gun, here, but I do believe http://img59.imageshack.us/img59/9747/debug2.jpg. Updating OBSE didn't work, but making a clean save and re-activating the mod worked. I'll have to play for a couple of hours to see how it works out. If it rains for a week straight I'll know there is still a problem, but it seems to be on the right track, now. If any more problems arise, I'll let you guys know.

Thanks a ton for all the support, though. Even though I probably just screwed something up when I first activated it. <_<
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Tracey Duncan
 
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Post » Wed Mar 30, 2011 11:42 am

I think I might be able to contribute here by reporting a small bug - In the imperial prison, looking up at where the light beams into the cell, the bright texture will go completely dark a second after the dialog goes away. The texture will go dark, but the static light beam effect is still there like the sun is still shining in.
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Floor Punch
 
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Post » Wed Mar 30, 2011 8:46 am

The static light beam is part of the entire prison cell mesh. The whole thing is one big specialized piece. The skydome we placed outside the window is behaving properly but short of hacking up a special mesh just for the prison cell there's nothing that can be done about the beam.
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Lauren Dale
 
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Post » Wed Mar 30, 2011 11:23 am

One could just consider that light beam a magical searchlight looking for prisoners escaping from the stalag, err Imperial prison :)
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Alkira rose Nankivell
 
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Post » Wed Mar 30, 2011 12:19 am

Has anyone had the following problem with All Natural ...

http://www.bild.me/bild.php?file=3137935ScreenShot327.jpg

http://www.bild.me/bild.php?file=3544587ScreenShot328.jpg

http://www.bild.me/bild.php?file=3375556ScreenShot329.jpg

Its only happening on the laptop, not the desktop, could it be that I am using medium texture setting in the video options on the laptop, not large?.
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Emma-Jane Merrin
 
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Post » Tue Mar 29, 2011 9:55 pm

Has anyone had the following problem with All Natural ...

http://www.bild.me/bild.php?file=3137935ScreenShot327.jpg

http://www.bild.me/bild.php?file=3544587ScreenShot328.jpg

http://www.bild.me/bild.php?file=3375556ScreenShot329.jpg

Its only happening on the laptop, not the desktop, could it be that I am using medium texture setting in the video options on the laptop, not large?.

It's to do with medium textures and/or drivers, I think. It'll happen even without AN.
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sally coker
 
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Post » Wed Mar 30, 2011 1:37 am

ah damn, thats going to be a consistent occasional problem then, only had one tailored nvidia driver update for this laptop since I bought it, last one was about a year ago from Acer. But in all that time this is the first time this problem has shown so if it goes away hopefully it will be at least a year away before it happens again :)
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[ becca ]
 
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Post » Wed Mar 30, 2011 12:29 am

Yep, something to do with the texture size the game is being played at. On large the problem doesn't exist. Still haven't figured out what's causing it either.

And....

http://www.gamesas.com/index.php?showtopic=1180419 (we sure do burn these up fast)
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Michelle Serenity Boss
 
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