Assaults - In or Out?

Post » Wed Mar 30, 2011 7:18 am

Quoted from: http://www.gametrailers.com/users/IW-Brooks/gamepad/?action=blog#comment_head_text

The bright landscape we had grown accustomed to and traversed for the first 15 minutes has now suddenly been replaced with shadow and darkness. Once inside the temple we first spot a group of people chatting around a fire. Todd tells us that it is wise to shoot first and ask questions later. Todd then draws his bow...

"wise to shoot first and ask questions later." Does this mean we won't have an assault in our stats? Trying to avoid those in Oblivion was difficult and I often ended up with an Assault when I thought I had been attacked first...and it was an enemy I hit. I'd like to see Assaults be gone from the Skyrim stats. Anyone else have this problem?
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Katie Pollard
 
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Post » Wed Mar 30, 2011 5:27 am

I didn't think people cared so much about those stats.
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Christina Trayler
 
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Post » Tue Mar 29, 2011 11:23 pm

They should leave it in, but only for people in cities. And should only rise if someone see's you attack the person.
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El Khatiri
 
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Post » Tue Mar 29, 2011 8:57 pm

You mean the type of assault where you pick up an apple accidently drop it on someone and they scream "By the nine divines! Assault! Assault!" so the guard proceed to break the door down and throw you to jail? Yeah that needs to go. But I don't think assault applies to bandits.
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Lance Vannortwick
 
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Post » Tue Mar 29, 2011 9:35 pm

I don't think it really matters. Mainly because in Oblivion the game did near nothing with those stats. Getting the world to react to them in a believable way would be really nice if beth is willing to invest the resources into something like this.
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Peter P Canning
 
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Post » Wed Mar 30, 2011 9:09 am

I didn't even realise that it was counted :confused:
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Joe Alvarado
 
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Post » Tue Mar 29, 2011 9:45 pm

Never had a problem with it so keep it in.
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Alexander Lee
 
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Post » Wed Mar 30, 2011 4:33 am

Meh, I don't care either way. Never bothered with that stat anyway.
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Budgie
 
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Post » Wed Mar 30, 2011 12:22 pm

Assaults should be kept in, but having ways (magic or otherwise) to tell if someone is an enemy would be very nice. It was rather annoying when you ran into someone outside, thought them an enemy, and did a sneak-attack... only to hear them yell "Assault! Assault!" because they were friendly. The only way to tell was to run up to them and let them see you to see how they reacted, which was a big problem for characters that relied on distance (if you're an archer) or sneak attacks.
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Rowena
 
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Post » Wed Mar 30, 2011 12:20 pm

You mean the type of assault where you pick up an apple accidently drop it on someone and they scream "By the nine divines! Assault! Assault!" so the guard proceed to break the door down and throw you to jail? Yeah that needs to go. But I don't think assault applies to bandits.


I think the stat went up for me when I was in a ruin after some Necromancers. I didn't understand why it would but it did. That's the kind I'm asking about. :)
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Dan Endacott
 
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Post » Wed Mar 30, 2011 3:56 am

idk wtf u r talking about
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adam holden
 
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Post » Wed Mar 30, 2011 11:38 am

idk wtf u r talking about
Yeah...what's this "Assaults" you are talking about? Do you mean temporary stat loss? Being attacked? What?
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Rude Gurl
 
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Post » Wed Mar 30, 2011 1:37 am

idk wtf u r talking about

Yeah...what's this "Assaults" you are talking about? Do you mean temporary stat loss? Being attacked? What?


The number of player assaults committed on the 'things the player has done' statistics page in the menu.
At least, that's what I'm getting out of it.
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Ricky Rayner
 
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Post » Tue Mar 29, 2011 10:19 pm

This is so far down my list of concerns...



...that I've had to tape a little slip onto the bottom of the list for it, to make sure it never mistakenly gets counted among legitimate issues.
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Sandeep Khatkar
 
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Post » Wed Mar 30, 2011 1:15 am

This is so far down my list of concerns...



...that I've had to tape a little slip onto the bottom of the list for it, to make sure it never mistakenly gets counted among legitimate issues.


Same here. I may have noticed it once, but I really don't think it's something worth discussing...or worrying about at all.
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stacy hamilton
 
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Post » Wed Mar 30, 2011 1:32 am

Well, I spent my time combing the recent articles and found a line I thought some people might be interested in so I made a thread. I didn't consider it a waste of time but it may be a waste of time for someone to post on it when they're not interested in the topic. Otherwise, they could just be nice and ignore it.

My thanks go to the writer of the article for repeating that comment and to Todd for saying it...because *I* care about it. :P

:tes:
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Captian Caveman
 
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Post » Tue Mar 29, 2011 10:40 pm

They should track assaults but it shouldn't count if it's a hostile enemy. I would actually reload my Oblivion file if I got a murder. I had to use the console to finish the Arena quests and I didn't do the Dark Brotherhood ones.
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Emmanuel Morales
 
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Post » Wed Mar 30, 2011 12:28 am

I just think those bandits doesn't have any options for conversation with player just like it was in Oblivion or thats just an unfinished moment form Press Preview Build of game, and Todd try avoid more questions about such features by assaulting NPC and engaging them into combat, not all NPC will have conversations with player, saying thats all NPC can have dialogues and player will has large number of choices and consequences most of time an PR example.
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Darlene Delk
 
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Post » Wed Mar 30, 2011 6:23 am

Why would it suggest it would count as an assault by RECCOMENDING you shoot them?
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Ron
 
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Post » Wed Mar 30, 2011 7:35 am

Assault? what? did it make a difference in-game? it must've not, so it's no big deal.
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Kevan Olson
 
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Post » Wed Mar 30, 2011 3:33 am

They should track assaults but it shouldn't count if it's a hostile enemy. I would actually reload my Oblivion file if I got a murder. I had to use the console to finish the Arena quests and I didn't do the Dark Brotherhood ones.


I'm all for tracking them, and honestly can't see how one would remove them. How would that work- since there was no "assault," you could freely attack anyone anytime without consequence? Or, for those who think assaults need to be removed, how would you handle an attack on a friendly or non-hostile? Would they just stand there and take it? "Three strikes," warning you the first two times you hit them then going hostile if a third time showed you had no intention of letting them be?

Seriously, I don't get it. :shrug: And the last thing I want is a Fallout 3 magic compass, showing every NPC/creature as hash marks color-coded based on whether they're hostile or not.
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Darren Chandler
 
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Post » Wed Mar 30, 2011 2:05 am

I just think those bandits doesn't have any options for conversation with player just like it was in Oblivion or thats just an unfinished moment form Press Preview Build of game, and Todd try avoid more questions about such features by assaulting NPC and engaging them into combat, not all NPC will have conversations with player, saying thats all NPC can have dialogues and player will has large number of choices and consequences most of time an PR example.


It could be something like this. For a player who's trying to play a good character, having assaults in their stats doesn't fit. It happened again last night. A cave full of conjurers who'll attack the moment they see you and you know you have to fight them. If I stealthily shoot an arrow from the shadows before they see me, it's an assault so I reloaded. (Always reload if there's an accidental murder.) I have to wait for them to strike first and then, no assault is recorded. So when Todd said "shoot first" I'm assuming he means it's not an assault and maybe that stat will be gone since it didn't actually matter in Oblivion...I mean I don't know how many assaults someone would have to get for it to matter...arrest or fine? I never got that many, never murdered, never had infamy because I don't play that way.
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Alyesha Neufeld
 
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