The Siege of Malat

Post » Wed Mar 30, 2011 1:56 am

All,

I recently posted an idea for a siege mod over at the nexus forums, and after generating some interest (and possible assistance) I began work on the project. Thus far it is in its very early stages, so I'm hoping to get more talented modders involved. While I'm making progress on the worldspace and I've brainstormed a rough plot and some characters, this thing is a long, long way from seeing the light of day. Regardless, I think the basic premise is sound, so I'm optimistic about the mod's fortunes. With that said, here is my full introduction from the Nexus thread:

"I'd like to see a small, mediterranean-themed island (like Anvil) under constant siege by some nefarious invaders (as lore-friendly as possible). The player should be prompted to take up the cause with a knightly order equivalent to the Knights Hospitaller (Knights of [insert benevolent deity], e.g. "Knights of St. Alessia") and assist with relief efforts for the besieged defenders and denizens. While the island could host miscellaneous characters (friends, foes, traitors, lovers, etc.), the core theme of the mod would be repeatable "slash-n-bash" quests along with a main series of more nuanced missions.

I enjoy playing as a crusading knight, and I'm certain others share my predilection for spirited carnage and holy retribution on heathens (especially vampires). The Bartholm mod (a good mod, voice acting notwithstanding) featured a repeatable quest to oppose invading dunmers on the island worldspace, but it never achieved the sense of "siege" that I'm aiming for."

The full nexus thread: http://www.thenexusforums.com/index.php?/topic/231270-the-siege-of-something-like-malta/page__p__2046790__fromsearch__1#entry2046790

I only have one mod under my belt, so I'm eager to attract more adept modders (particularly in scripting, textures, worldspace design, and pretty much anything else). My ultimate reason in initiating this thread is to attract modders to the project, so if you're interested in contributing or just have some ideas or suggestions, don't hesitate to comment. I don't expect this thing to be enormous or earth-shattering, just an enjoyable adventure with an emphasis on grit and violence (as opposed to puzzles and aesthetics).

I'll lay out the plot and characters in the next post.
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KU Fint
 
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Post » Tue Mar 29, 2011 9:04 pm

N/A
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kitten maciver
 
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Post » Wed Mar 30, 2011 8:43 am

If you're tracking this mod, I provide more updates at my nexus thread: http://www.thenexusforums.com/index.php?/topic/231270-the-siege-of-something-like-malta/

Regardless, here's my update for Saturday, 09/11/2010:

- Progress made on Ft. Saint Alessia
- Added buildings, some fauna, and rudimentary barracks for initiates

If you're tracking this mod, please feel free to share ideas or suggestions. Thanks!
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Cat
 
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Post » Wed Mar 30, 2011 9:16 am

Sounds good. After the "massive" battle of BladeSong questmod, I still want to get into some memorable combats.

I suggest you to http://www.tesnexus.com/downloads/file.php?id=32426 if you want to catch some ideas of how to do your mod. It's storyline is quite short, don't worry.
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adam holden
 
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Post » Wed Mar 30, 2011 12:46 pm

Sounds good. After the "massive" battle of BladeSong questmod, I still want to get into some memorable combats.

I suggest you to http://www.tesnexus.com/downloads/file.php?id=32426 if you want to catch some ideas of how to do your mod. It's storyline is quite short, don't worry.


Thanks for the feedback, I'll look into it right away!
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Neko Jenny
 
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Post » Wed Mar 30, 2011 8:18 am

This. is. excellent. sounding. Never. give. up.
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Alada Vaginah
 
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Post » Wed Mar 30, 2011 9:55 am

Thanks for the encouragement - I'm plugging away at it every day. The story and characters that I mentioned are just the initial outline; when my emphasis shifts from world creation to scripting and quest design I will post more in-depth information. Right now there's still considerable work left to do on the worldspace.

If you would like to contribute or have ideas, please comment. This project is still very young, so fresh ideas and suggestions can be very helpful. If you're interested in making art, textures, meshes, etc. that would be fantastic, since aesthetics are not my strong point.
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Quick Draw
 
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Post » Wed Mar 30, 2011 6:41 am

High five Some Guy!

This mod reminds me exactly of my Famous Battles of Cyrodiil mod (which failed). If you could get it done, I'd love to play it and try it out!

I'd love to help you, but I'm not sure I have the time. If you do need help in the future on anything, though, please don't hesitate to ask and I'll give you all the feedback i can.

Thanks,

Kroot
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Sabrina Steige
 
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Post » Wed Mar 30, 2011 12:40 pm

The http://www.thenexusforums.com/index.php?/topic/231270-the-siege-of-something-like-malta/page__p__2046790__fromsearch__1#entry2046790 has been updated.
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koumba
 
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Post » Wed Mar 30, 2011 12:15 am

N/A
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Rachael Williams
 
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Post » Wed Mar 30, 2011 12:10 am

I like the idea of this and I've downloaded the beta, but you haven't included a readme with the dl.
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Alexander Lee
 
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Post » Wed Mar 30, 2011 1:30 am

All,

After an extensive hiatus from modding TES, I'm happy to report this mod is now an active project once again. There will be no prologues or introductions - it's all or nothing this time, and I'll be undertaking a full re-boot. I will post more details as production continues.
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Rhysa Hughes
 
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