I recently posted an idea for a siege mod over at the nexus forums, and after generating some interest (and possible assistance) I began work on the project. Thus far it is in its very early stages, so I'm hoping to get more talented modders involved. While I'm making progress on the worldspace and I've brainstormed a rough plot and some characters, this thing is a long, long way from seeing the light of day. Regardless, I think the basic premise is sound, so I'm optimistic about the mod's fortunes. With that said, here is my full introduction from the Nexus thread:
"I'd like to see a small, mediterranean-themed island (like Anvil) under constant siege by some nefarious invaders (as lore-friendly as possible). The player should be prompted to take up the cause with a knightly order equivalent to the Knights Hospitaller (Knights of [insert benevolent deity], e.g. "Knights of St. Alessia") and assist with relief efforts for the besieged defenders and denizens. While the island could host miscellaneous characters (friends, foes, traitors, lovers, etc.), the core theme of the mod would be repeatable "slash-n-bash" quests along with a main series of more nuanced missions.
I enjoy playing as a crusading knight, and I'm certain others share my predilection for spirited carnage and holy retribution on heathens (especially vampires). The Bartholm mod (a good mod, voice acting notwithstanding) featured a repeatable quest to oppose invading dunmers on the island worldspace, but it never achieved the sense of "siege" that I'm aiming for."
The full nexus thread: http://www.thenexusforums.com/index.php?/topic/231270-the-siege-of-something-like-malta/page__p__2046790__fromsearch__1#entry2046790
I only have one mod under my belt, so I'm eager to attract more adept modders (particularly in scripting, textures, worldspace design, and pretty much anything else). My ultimate reason in initiating this thread is to attract modders to the project, so if you're interested in contributing or just have some ideas or suggestions, don't hesitate to comment. I don't expect this thing to be enormous or earth-shattering, just an enjoyable adventure with an emphasis on grit and violence (as opposed to puzzles and aesthetics).
I'll lay out the plot and characters in the next post.