Bethesda wants to bring mods to consoles (Thread #3)

Post » Wed Mar 30, 2011 1:59 am

I was refering to programming :P I don't know why I used that word, lol. Basically I meant that with clever programming they (bethesda) could limit conflict problems between mods.

edit: from wikipedia: "Computer programming (often shortened to programming or coding)", here: http://en.wikipedia.org/wiki/Computer_programming


This is exactly what we don't want to happen... any clever programming that limits mods.
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Lisha Boo
 
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Post » Wed Mar 30, 2011 7:19 am

This is exactly what we don't want to happen... any clever programming that limits mods.

uh? I'm not talking about limiting mods :P
What I mean is in Morrowind hair and race mods do not conflict, while in Oblivion you often have to "merge" them or else there will be problems. I was merely suggesting that Bethesda be careful when it comes to programming hairs and races so as to limit conflicts.

edit: maybe a new thread should be in order?
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My blood
 
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Post » Tue Mar 29, 2011 10:34 pm

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MR.BIGG
 
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