Alive world

Post » Wed Mar 30, 2011 12:22 am

Words can't describ how happy I am that Bethesda are going to make this game more dynamic! In Oblivion, I always fealt like i'de have to try and find the action, it could never JUST come to me. I can't wait to just be chilling in a City and all of s sudden a huge dragon come and attack me! :tops:
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Mike Plumley
 
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Post » Wed Mar 30, 2011 1:12 am

Yeah man, High five!
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Devils Cheek
 
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Post » Wed Mar 30, 2011 1:21 am

I was happy to hear that there are finally more life underwater as well. So now we can go fishing and not just hunting deer.
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Sierra Ritsuka
 
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Post » Tue Mar 29, 2011 10:13 pm

the fact that they are toning down some of the RPG elements (like birth signs and making you choose specifics within the first few hours of gameplay) leads me to believe that they are gearing towards more action. We have already seen stealth kill animations. It might just be for hungry PRs with the cinematics of the dragon fight but they might add those as well. As long as they don't take too much out of the RPG element and what makes TES what it is then I think I could welcome more action and more animations.
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Kim Kay
 
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Post » Tue Mar 29, 2011 9:31 pm

I was happy to hear that there are finally more life underwater as well. So now we can go fishing and not just hunting deer.

I am less happy about that, arrows don't travel too well underwater... But a more dynamic or alive world sounds great to me, it's all I'm really looking for in skyrim.
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Elizabeth Lysons
 
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Post » Tue Mar 29, 2011 8:40 pm

I was happy to hear that there are finally more life underwater as well. So now we can go fishing and not just hunting deer.

Hopefully we can hunt birds too.

I am less happy about that, arrows don't travel to well underwater... But a more dynamic or alive world sounds great to me, it's all I'm really looking for in skyrim.

Swords do :P
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KRistina Karlsson
 
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Post » Wed Mar 30, 2011 1:22 am

Still tentative about it myself...I remember how happy I was hearing about how Radiant AI was going to make Oblivion so fantastic, too. And I also remember what we actually got. :shrug:
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Cagla Cali
 
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Post » Wed Mar 30, 2011 9:03 am

I am less happy about that, arrows don't travel to well underwater... But a more dynamic or alive world sounds great to me, it's all I'm really looking for in skyrim.

Everyone else uses fishing rods, but we Argonians jump after the fishies. :)

Edit: Of course if there are some big enemies underwater, then I guess we can only use magic as long range weapons against them. We don't have harpoons.
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kirsty joanne hines
 
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Post » Wed Mar 30, 2011 8:44 am

Interesting will be there some birds or dragons eats them all?
So no anyone populate skies?
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sam
 
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Post » Tue Mar 29, 2011 9:52 pm

the fact that they are toning down some of the RPG elements (like birth signs and making you choose specifics within the first few hours of gameplay) leads me to believe that they are gearing towards more action. We have already seen stealth kill animations. It might just be for hungry PRs with the cinematics of the dragon fight but they might add those as well. As long as they don't take too much out of the RPG element and what makes TES what it is then I think I could welcome more action and more animations.

Just a couple thoughts:

One, birthsigns were in only in Morrowind and Oblivion. Arena, Daggerfall, and Skyrim will be without them. They are a minority within the series and have no direct connection to the series, as whole.

Two, choosing specifics that lock you into a role you just took a stab at from the beginning, especially with the old class system that forced skills one doesn't want to use onto a person (must choose a certain amount of skills in Daggerfall, Morrowind, and Oblivion... even if you don't want to use them and have no intention of increasing them), is no traditional requirement of the series or RPGs, it's just plain horrible design. If crappy design choices make up TES, then there are some serious problems. The only reason a lot of people vy to keep some of these things is because it was in a past Elder Scrolls game or in past Elder Scrolls games. That doesn't make it a good thing... especially not if one actually anolyzes what the old system did and how the new system is meant to correct the flaws of the past system. RPGs center around character progression and customization, much of the time. Tell me, how much customization goes into locking oneself to one, useless title (What else does your class do for you?) and using skills one doesn't want to to be able to level up? In comparison, now we can more smoothly progress our characters by choosing the skills we want to and still being able to level up while having perks that not only make leveling up a fun thing rather than a test to see how one's efficient leveling increased possible attributes, but also keep our characters progressing in a new way that encourages specialization so our characters don't end up just mastering everything and becoming most efficient with the same, exact playstyle as one another.
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patricia kris
 
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Post » Tue Mar 29, 2011 10:48 pm

Still tentative about it myself...I remember how happy I was hearing about how Radiant AI was going to make Oblivion so fantastic, too. And I also remember what we actually got. :shrug:


Bummer, but absolutely true. George Carlin's quotation in your sig gives you not only my agreement, but my sympathy, by the way.
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Trent Theriot
 
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Post » Wed Mar 30, 2011 8:56 am

Underwater dragon! Now that would be great
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Steven Nicholson
 
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Post » Wed Mar 30, 2011 12:42 am

Just a couple thoughts:

One, birthsigns were in only in Morrowind and Oblivion. Arena, Daggerfall, and Skyrim will be without them. They are a minority within the series and have no direct connection to the series, as whole.

Two, choosing specifics that lock you into a role you just took a stab at from the beginning, especially with the old class system that forced skills one doesn't want to use onto a person (must choose a certain amount of skills in Daggerfall, Morrowind, and Oblivion... even if you don't want to use them and have no intention of increasing them), is no traditional requirement of the series or RPGs, it's just plain horrible design. If crappy design choices make up TES, then there are some serious problems. The only reason a lot of people vy to keep some of these things is because it was in a past Elder Scrolls game or in past Elder Scrolls games. That doesn't make it a good thing... especially not if one actually anolyzes what the old system did and how the new system is meant to correct the flaws of the past system. RPGs center around character progression and customization, much of the time. Tell me, how much customization goes into locking oneself to one, useless title (What else does your class do for you?) and using skills one doesn't want to to be able to level up? In comparison, now we can more smoothly progress our characters by choosing the skills we want to and still being able to level up while having perks that not only make leveling up a fun thing rather than a test to see how one's efficient leveling increased possible attributes, but also keep our characters progressing in a new way that encourages specialization so our characters don't end up just mastering everything and becoming most efficient with the same, exact playstyle as one another.


well that was a bit above me anyway.. I didn't play TES before Morrowind sadly. I am 26 years old and even while living with my parents growing up as a child I didn't have access to many PC games let alone TES.
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April D. F
 
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