the fact that they are toning down some of the RPG elements (like birth signs and making you choose specifics within the first few hours of gameplay) leads me to believe that they are gearing towards more action. We have already seen stealth kill animations. It might just be for hungry PRs with the cinematics of the dragon fight but they might add those as well. As long as they don't take too much out of the RPG element and what makes TES what it is then I think I could welcome more action and more animations.
Just a couple thoughts:
One, birthsigns were in only in Morrowind and Oblivion. Arena, Daggerfall, and Skyrim will be without them. They are a minority within the series and have no direct connection to the series, as whole.
Two, choosing specifics that lock you into a role you just took a stab at from the beginning, especially with the old class system that forced skills one doesn't want to use onto a person (must choose a certain amount of skills in Daggerfall, Morrowind, and Oblivion... even if you don't want to use them and have no intention of increasing them), is no traditional requirement of the series or RPGs, it's just plain horrible design. If crappy design choices make up TES, then there are some serious problems. The only reason a lot of people vy to keep some of these things is because it was in a past Elder Scrolls game or in past Elder Scrolls games. That doesn't make it a good thing... especially not if one actually anolyzes what the old system did and how the new system is meant to correct the flaws of the past system. RPGs center around character progression and customization, much of the time. Tell me, how much customization goes into locking oneself to one, useless title (What else does your class do for you?) and using skills one doesn't want to to be able to level up? In comparison, now we can more smoothly progress our characters by choosing the skills we want to and still being able to level up while having perks that not only make leveling up a fun thing rather than a test to see how one's efficient leveling increased possible attributes, but also keep our characters progressing in a new way that encourages specialization so our characters don't end up just mastering everything and becoming most efficient with the same, exact playstyle as one another.