Should beast species have more "beastly" abilities?

Post » Wed Mar 30, 2011 6:26 am

how about a use for their tails?

an argonian could use it's tail to strike a low blow to an enemy or use it to swim faster.

a khajiit could use it's tail to manipulate objects out of their hands reach, like prison keys through a prison's cell doors or something akin to that
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James Shaw
 
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Post » Wed Mar 30, 2011 4:38 am

Well Komodo dragons use both bacteria and venom. Even a baby gator could give you a major injury on your hand or finger. A 3 or 4 foot gator could still attempt a death roll on a limb. But gators are actually ambush predators and aren't just gonna come running after you, they won't even bother you unless you walk right up to them. They are one of the most ancient creatures on the planet which means their near perfect organisms.

Want to hear something creepy? In Florida, a lady was jogging on a road that ran through the Everglades and an Alligator snatched her off the road and dragged her into the swamp! True story, it was in the news. Pretty freakin' terrifying.

Any way, what about increased jumping ability for Khajiits? My cat weighs something like 25 Lbs and can still jump pretty high!
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Dark Mogul
 
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Post » Wed Mar 30, 2011 1:37 am

Want to hear something creepy? In Florida, a lady was jogging on a road that ran through the Everglades and an Alligator snatched her off the road and dragged her into the swamp! True story, it was in the news. Pretty freakin' terrifying.

Any way, what about increased jumping ability for Khajiits? My cat weighs something like 25 Lbs and can still jump pretty high!


They have some of the strongest jaws on the planet. Once a gator gets you unless you have like 5 guys helping you or a high caliber gun you are are NOT getting away from them.(maybe jabbing them in the eye will make them release you, but you'd still need a doctor to save you.)

Khajiits have had high acrobatic boosts in past games to reflect this. But since there's no acrobatics skill then I suppose a jumping perk is possible.
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x_JeNnY_x
 
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Post » Wed Mar 30, 2011 3:09 am

Sure, give Khajiit and Argonian's nearly useless health damaging h2h attacks. Who cares? As long as it's nowhere near as strong as actual weapons it makes sense
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Gen Daley
 
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Post » Wed Mar 30, 2011 6:35 am

Well Komodo dragons use both bacteria and venom. Even a baby gator could give you a major injury on your hand or finger. A 3 or 4 foot gator could still attempt a death roll on a limb. But gators are actually ambush predators and aren't just gonna come running after you, they won't even bother you unless you walk right up to them. They are one of the most ancient creatures on the planet which means their near perfect organisms.

Argonians are closer to amphibians. Reptiles can't really breath underwater they just have very slow metabolisms so they can hold there breath for an hour or more(they will actually sleep underwater). But enough about reptiles.

Finishers like spine cracking would be wasted on just orcs since nords and redguards are just as strong. What's the point of a khajiit running on all fours? There's sprinting so besides the eye candy it'd be useless and a waste of time making the animations. Khajiits should be thought of as humans with cat-like features. I mean Lion-O didn't run on all fours.

Edit: Am I the only one who thinks the skyrim Khajiits look a bit like Hunter and his kind from Spyro:Dawn of the Dragon?

http://iantowi.files.wordpress.com/2008/11/the-legend-of-spyro-dawn-of-the-dragon-20080820023222125_640w.jpg
http://images1.wikia.nocookie.net/__cb20101101213921/spyro/images/9/93/Hunter_of_Avalar.jpg

My point was that khajiits would be fast as a horse if they ran on all fours. This isn't just normal sprinting, they are going fast speeds over a short period of time. Thudercats are also more human than they are cat, so that's a poor example.

Feel free to brainstorm ideas for the different races though. They should all be visually distinct (as they are), as well as adding different elements to game play.
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Andrew
 
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Post » Wed Mar 30, 2011 1:00 am

Yes nice to see some racial movements for hand to hand or other combat skills, received as starting perks
Argonians and Khajiits can use some claw strikes in combat, nords and orcimers some heavy punches, mers some swift movements, some of them can be strictly racial like toggleable night eye power for Khajiits, water breath power for Argonians or some can be achievable for others like swift swim thats Argonians receive as starting perk or climbing and jumping and reducing of fall damage for Khajiits can be achieved by others who train enough some body skill.
There is must be starting racial perks thats replace Powers from previous games, powers must not be deleted from game just because thee will be no birthsign, spellmaking and attributes, if such features was replaced by perks may them actually work as equal replace, not just delete feature because of unfixed flaws in previous games.
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Etta Hargrave
 
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Post » Wed Mar 30, 2011 12:29 am

I don't see why they should be more beast like. It's like saying that the humans should be more like gorillas or chimps.
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Eilidh Brian
 
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Post » Wed Mar 30, 2011 10:43 am

Khajiit Night Eye: It should be automatic!, I don't want to cast a spell; the game's overall brightness should gradually adjust to almost normal in dark conditions (brightness, maybe a little bit less saturation) - you know it's working because when you enter a cave it starts off pitch blank and then transitions to brighter conditions.

Maybe the opposite could be true as well, as you move from dark to light you experience a bit too much brightness before your eye's re-adjust.
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Matt Terry
 
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Post » Wed Mar 30, 2011 12:28 pm

argonians need faster swimming since a reptiles/alligators swim much much faster then any olympic swimmer could dream about xD
and argonians with khajiit should prowl on all 4 when sneaking and maybe argonians could finish someone by biting the throat same with khajiits but maybe khajiits should crush opponents skull with their jaws...leopards do that to things
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x_JeNnY_x
 
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Post » Wed Mar 30, 2011 11:27 am

i think Kajitt/argonians should go on all fours while sprinting
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jennie xhx
 
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Post » Wed Mar 30, 2011 5:03 am

I totally got a visual of Skyrim as an MMO and Orcs running around throwing Bosmer everywhere when I read the OP.
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CHANONE
 
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Post » Tue Mar 29, 2011 11:02 pm

how about a use for their tails?

an argonian could use it's tail to strike a low blow to an enemy or use it to swim faster.

a khajiit could use it's tail to manipulate objects out of their hands reach, like prison keys through a prison's cell doors or something akin to that

i think the argonian should have a power attack to sting somone with their tail (similar to a sting ray)
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Jeneene Hunte
 
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Post » Wed Mar 30, 2011 7:25 am

Don't get the wrong impression. The point of this thread isn't to demonize or even discriminate against the beast classes. Rather, it is to give them unique and viable abilities that would make them stand out more, yet be entertaining to use from the human/elf races.

I won't lie. I have never had an interest in being a khajiit or argonian before Skyrim. I thought they were completely ridiculous looking in Morrowind, and Oblivion wasn't much of an improvement. With the new screen shots though, I'm very hopeful, and hopefully BGS has been thinking about ideas of making races more distinct than just looks and racial stats alone.


this
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Abi Emily
 
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Post » Wed Mar 30, 2011 2:37 am

I don't think we need all special things like the throwing people around or the all fours running (I'm neutral on that) but the other ideas (poison claws, etc) are good, I think.
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Rude Gurl
 
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Post » Tue Mar 29, 2011 10:42 pm

Khajiits take alot less fall damage.
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Dan Stevens
 
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Post » Wed Mar 30, 2011 1:24 am

Argonians are closer to amphibians.
Does this mean turtles or crocs are closer to amphibians than reptiles then? Because I find the whole "closer to amphibians" thing to be superficial at best. They're not more like amphibians or fish or frogs. They're lizard people, and if the blurry concept art means anything, they're going to look a lot more like reptiles than "amphibian." Even the Morrowind version wasn't that amphibian-like.
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Brιonα Renae
 
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Post » Wed Mar 30, 2011 8:05 am

Does this mean turtles are closer to amphibians then?
He probably means since they Argonians can breathe underwater. Amphibians can, reptiles cannot.
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Rusty Billiot
 
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Post » Wed Mar 30, 2011 7:51 am

Does this mean turtles are closer to amphibians then?


argonians do have gills, of which are more commonly seen in amphibians.


a turtle uses its lungs to breathe and has to go topside to get some air or it could drown
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Shianne Donato
 
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Post » Tue Mar 29, 2011 10:05 pm

I find it to be under the category of "gameplay mechanic" instead of actually having gills. Also, no where does it say they have gills as far as I know. The only time it has been mentioned is UESP, which has no source to confirm this. I find this highly suspect, and some person's guessing, which should not be taken as fact.
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Cat
 
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Post » Wed Mar 30, 2011 1:10 am

argonians do have gills, of which are more commonly seen in amphibians.
Most amphibians do not have gills as advlts, and no reptiles at all.
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Kieren Thomson
 
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Post » Tue Mar 29, 2011 9:50 pm

Absolutely - Khajiits should be able to cause health damage in hand to hand combat, with maybe a chance of causing a bleeding wound that also saps fatigue over time, or maybe a chance at blinding the foe (or something of that nature, haven't given this a great deal of thought tbh - but along those lines anyway!) Also they ought to be able to see better in dimly lit environments at all times by default without it being a once-a-day power. (Obviously I would expect other races to also have some unique abilities for balance).

It would make hand-to-hand more interesting as a skill and a good RP choice - maybe mixed with some magic for ranged attacks or stealth skills to strike from a dark corner.
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Kelly Tomlinson
 
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Post » Wed Mar 30, 2011 10:29 am

NO I like my game boring and I should only have a bland assortment of cosmetic changes when I pick a different race. Making important gameplay decisions scares me :(


jk, yes this is a good idea and I hope they do it.
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Sammykins
 
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