Old tales and New Heroes
Introduction:
30 years ago
Evening Star 4th, E4 13
Winter, the snow of the Jerall mountains has crept down the slopes covering them in a thick layer of snow which appeared to take away all the sound in the vast mountainous lands of northern Colovia.
amidst the snow and occasional boulder lay a pearl white ruin whiter then all the snow surrounding it, and at those ruins was a stone doorway, the stone door was cracked and part of the entrance roof had collapsed.from the hole filled with darkness the screams from inside could still be heard even though the fighting took place far beyond the entrance hall.
Inside in the high hallways and large rooms the sounds of combat could be heard. The sound of metal hitting armour, the sound of flesh being cut and the sound of vampires hissing in fury and the battle cries of the adventures who were relentlessly driving the vampires back with swords, axes and crossbows, all enchanted with fire, when the last vampire fell with smoke and fire, a thundering roar went through the ruins, the patriarch had awoken, just as the adventurers had planned...
two weeks ago:
Hearthfire 20th E4 43
Pell's gate, one of the many settlements surrounding the Imperial City, offered home to only a handful of residents. But travellers often passed through the town when heading from Colovia or the northern cities towards Nibenay port town Bravil, there for the middle aged man living on the border of town did not wonder that much about the reason why two strangers knocked at his door that night, it often occurred that the inn was full and travellers tried their luck as the locals to find shelter. However this night was different, the two were clad in heavy armour and asked some strange questions, as if they were looking for someone.
the fire of that night scared Pell's gate and a small memorial was made for the man who died in his sleep from the smoke, nobody suspected it to be related to the violent robbery resulting in a murder that had occurred four days earlier in Bruma, only the closest friends of those two men knew the danger that had arrived.Too old themselves they needed help, but whom to trust? their children might be the only ones worth trusting in this crisis, so they sent a letter to their children, asking them to meet in the All Saints inn. There they would reveal the secrets behind the friendship of those men.
Background: 38 years ago a group of young men all living in the Imperial city, grown up and ready to head out in the big wide world ,chose a daring, dangerous and above all insanely well paying profession together. They took up the profession of adventurer: they became treasure hunters, dungeon raiders, salvagers and mercenaries. They went into the wild for riches forgotten by the rest of the world, and for years they all worked together in a group with such a high combat efficiency that it was on level with the MCI Division of the imperial legion. Because of their swiftness in battle the speed with which they would retrieve treasure from the wilderness was fast enough to earn a small fortune for every one of them in as little as 4 years, they could afford better equipment and pay for training of professional combat trainers. this brotherhood of adventurers would last for a decade before they took their earnings and sought a life of retirement, they remained good friends although with wife and eventually kids the friends never got to risk their lives in a godsforsaken dungeon or bandit ocupied keep.
Rules:
1) No character control
2) No plot twists without my permission
3) No all knowing characters
4) Be Realistic
5) No werewolves or special chars
6) Normal rp rules
7) Romances are welcome, keep it clean for the children
8) Secrets are welcome, big or small
9) This is my roleplay, in here you follow my rules
10) Please PM the sheets to Cirith before posting.
11) Your character has an age limit, between 20 and 28 is only allowed for now
12) Have fun
Character Sheet:[b]Name:[/b]Title, full name and nickname between first name and other names marked with "quotation marks" aliases at the end indicated with 'aka ...' remember that self-proclaimed names are dumb, dull and boring, specify in brief history how he/she got their names/titles and odd nicknames[b]Age:[/b] real age and how old they appear to be[b]Gender:[/b][b]Race:[/b][b]Birthsign[/b][b]Class:[/b] can be an existing one, keep in mind that classes are not character specific[b]Focus:[/b][b]Skills & Talents:[/b] (maximum of 7, mark the 3 best skills with *)[b]Class Description:[/b][b]General Appearance:[/b][b]Hair:[/b][b]Eyes:[/b][b]Notes:[/b]scars, tattoos and other notable things[b]General clothing:[/b]what your character normally wears[b]Additional clothing:[/b]Please specify for what situation/purpose[b]Gift from father:[/b] at the meeting your character's father will give one enchanted piece of equipment, it can be of any quallity up to ebony and glass[b]Weapons:[/b] I allow enchantments but you don't need to give specific charges, just describe how effective they are and how good the enchantments are[b]Misc. Items:[/b][b]Personality:[/b]includes habits[b]Brief History:[/b][b]Secret:[/b]
My Character Sheet: removed for construction work, better will be posted with a bump shortly