"During the late years of the 2nd era, an island north-east of the province of Morrowind is discovered by the Morrowind natives, the Dunmer. The island was a small and undiscovered piece of land out of the way of any trading routes put in place by the Imperial Navy. The Dunmer lived on the island, slowly populating it with Dunmer looking for a new life from Morrowind, and it wasn't until the middle of the 3rd era that a Dunmer by the name of Mevel, a master alchemist, discovered a new type of flower. The flower had never been seen in any other province and was even rare on this island. He learned that the flower had the ability to create the most potent poison that could kill if the fluid even made it into your body through even your sweat glands, however if used with the correct ingredients it could make a medicine that could cure many deadly diseases.
Mevel was astonished by his discovery and began breeding the flowers in a lab on the far point of the island. The island only had large civilizations on the southern half of the island where a small docking area was built. Mevel's lab was also his home. He very rarely left to go to the southern coast unless he needed supplies. He wanted to bring the information of the flowers to his people but decided against it. He knew that some of his people were greedy and would possibly sell the flower or give the information to the Imperials for a price. The island would be overrun by researchers and his studies would be forfeit.
Mevel spent most of his life dedicated to his work until tragically the once safe and lovely island took a turn in a very dangerous direction. A large group of Dark Elves known as, Beast Trainers," immigrated from Morrowind to the island hoping for a new location to work. They were disappointed by the low amount of new wild life on the island, especially by the lack of vicious and powerful creatures. Most of the native animals were quiet, peaceful, and small: definitely not fit for combat. The trainers then had the fiercest animals from Morrowind sent to the island via trade galleons. They had them unloaded on the unoccupied western coast.
Along with the trainers came magic dominated scientists. They used their magic and knowledge to create mutants. The mutants were studied for ages until the trainers decided to allow field study. They allowed the mutants into the mainland where they watched them breed, hunt, battle one another, and select their specific habitats. After a short time however the beasts came out of the control of the trainers even killing off many of the field runners. The remaining trainers then left to live in small outposts in the mainland where they would be safe but could still study their creations. The island natives became aware of new and vicious beats roaming the island and started building walls and protective mechanisms around all their major cities that lined the whole of the southern coast.
Mevel was forced to hire a few island natives to build defenses around his lab before the animals attacked and ruined both his years of studies and killed him. The natives were intrigued when he told them of his discovery years before and offered to join him and continue his work. Mevel being old and tired agreed and took the three men upon himself as his assistance. Sadly only a year after taking them on, Mevel lost his life. He went out into the wild to search for other possible plant life that may have changed or morphed due to the mutants thriving there and was attacked by one of them. His assistance left the lab in search and found him lying in the top of a tree. On his person was a note explaining the unfortunate attack and that fact that he wished for them to continue his work and only to release their studies when the time was right."
I am thinking of making this into a mod for morrowind. Whether or not I can finish this on my own or if I'll even attempt it on my own is questionable. The island is quite large in size and has a quite vivid history, in my mind at least. I will post the rest of the history for the story in a bit. Would like some ideas, suggestions, thoughts, and maybe ideas for the mod itself.