Major npc's and secrets societies in Skyrim.

Post » Tue Mar 29, 2011 11:00 pm

Well, as the topic - some of the major npc's in Skyrim should be programed with an unique AI - that they can spend money
to buy items from your shop that u own/bought in-game. Major npc's can visit your newly bought house/cottage, to start an conversation without
u taking the initiative to do so.
There're so many ways to improve the setting concerning npc's in general compare to all other games out there.
Major npc's in Skyrim version V to be the greatest RPG/action game in the history of pc games.
Liches or hidden societies in Skyrim can hire assassins to hunt you down if u are in the wrong place at a wrong time -
read the wrong scroll/gathered information about a secret plot, which the villain like to remain hidden.
Any thoughts?
Personally, I felt that Oblivion from 2006 was a bit dull concerning npc's and how they communicated,
and it's an essential part for me and how they will react in Skyrim.
In addition, I enjoyed a lot to do other things in Oblivion without aiming at the main story line in the beginning of that game -
so I hope freedom will exist also in Skyrim with a similar approach.
Guilds should also have a role to play in Skyrim as most of the elder scrolls series.
Briefly, be creative about npc's - again it's not necessary for you (the main character) to act first, the npc's should have
many options to create a great world to explore in Skyrim V.
-Melubb
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Aman Bhattal
 
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Post » Wed Mar 30, 2011 1:20 am

Having NPCs be dynamic as you suggest would be a great step forward. Judging form the stories weve heard about the NPCs replacing relatives if they are killed, i expect that we will still be the only player making a difference in the game.
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James Smart
 
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