Kvatch Rebuilt + All Natural = Bug Bashed Patch

Post » Wed Mar 30, 2011 7:57 am

Hello,

I have a problem when I want to rebuild my bashed patch in Import Cell With All Natural - Indoor Weather Filter For Mods.esp

I have this bug :

Error in Kvatch Rebuilt.esm
Traceback (most recent call last):
File "D:\Jeux\Oblivion\Mopy\basher.py", line 5304, in Execute
patchFile.initData(SubProgress(progress,0,0.1)) #try to speed this up!
File "D:\Jeux\Oblivion\Mopy\bosh.py", line 16990, in initData
patcher.initData(SubProgress(progress,index))
File "D:\Jeux\Oblivion\Mopy\bosh.py", line 18863, in initData
masterFile.load(True)
File "D:\Jeux\Oblivion\Mopy\bosh.py", line 5101, in load
self.tops[label].load(ins,unpack and (topClass != MobBase))
File "D:\Jeux\Oblivion\Mopy\bosh.py", line 4114, in load
self.loadData(ins, ins.tell()+self.size-20)
File "D:\Jeux\Oblivion\Mopy\bosh.py", line 4713, in loadData
raise ModError(self.inName,'Interior cell <%X> %s outside of block or subblock.' % (cell.fid, cell.eid))
bosh.ModError: Unknown File: Interior cell <1020C4C> KRStage5TheWolfsHead outside of block or subblock.


This is my load order (all French version) :

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.2]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Francesco's Optional New Creatures Add-On.esm  [Version 4.5bSI]05  Selles_et_sacoches_destrier_OBSEv3.esm06  Mart's Monster Mod.esm07  Kvatch Rebuilt.esm08  Correctif.esp09  DLCShiveringIsles.esp0A  CorrectifSI.esp++  LoadingScreens.esp**  LoadingScreensSI.esp0B  Naturel_Habitat_by_Max_Tael.esp0C  All Natural.esp  [Version 1.2]0D  All Natural - SI.esp  [Version 1.2.1]0E  Enhanced Water v2.0 HD.esp0F  AmbientTownSounds.esp10  All Natural - Real Lights.esp  [Version 1.2.1]11  WindowLightingSystem.esp12  Book Jackets Oblivion VF.esp13  ChaseCameraMod.esp14  ClocksOfCyrodiil_vf.esp++  VA_BetterGold_2.0fr.esp15  DarNifiedUI Config Addon.esp  [Version 1.4]16  DropLitTorchOBSE.esp  [Version 2.4]17  Quick Wardrobe.esp18  Streamline 3.1.esp19  Map Marker Overhaul.esp  [Version 3.9]1A  Map Marker Overhaul - SI additions.esp  [Version 3.5]1B  Marqueurs des maisons achetees.esp1C  MarkerExplore_VF.esp1D  Enhanced Hotkeys.esp  [Version 2.1.1]1E  DLCHorseArmor.esp1F  DLCOrrery.esp20  DLCVileLair.esp21  DLCMehrunesRazor.esp22  DLCSpellTomes.esp23  ANB_Portable_Bedroll_vf.esp24  Belles Bouteilles.esp  [Version Shivering]25  Equipement Rouille.esp26  EquipementFerQualite.esp27  Thieves Arsenal.esp28  Selles_et_sacoches_destrier_OBSEv3.esp29  MD Saddlebags v3.0 Alternative Trader Script.esp2A  DLCThievesDen.esp2B  Francesco's More Wilderness Life.esp2C  Francesco's Optional Chance of Stronger Bosses.esp2D  Francesco's Optional Chance of Stronger Enemies.esp2E  Francesco's Optional Dungeon Chest Loot.esp2F  Francesco's Optional Dungeon Chest Locks.esp30  Francesco's Optional Leveled Guards.esp31  Francesco's Optional House Chest Loot.esp32  Francesco's Optional New Adventurers.esp++  Francesco's Optional Vendor Tweaks.esp33  Francesco's Optional Chance of More Enemies.esp34  Francesco's Optional Leveled Quests.esp35  Francesco's Optional Leveled Arena.esp36  Alluring Potion Bottles v3.esp37  Mart's Monster Mod for Fran.esp++  Mart's Monster Mod - Shivering Isles.esp38  Mart's Monster Mod - Additional Enemy NPC Vars.esp++  Mart's Monster Mod - Diverse Imperial Armor.esp39  Mart's Monster Mod - Gems & Gem Dust.esp3A  Mart's Monster Mod - Hunting & Crafting.esp++  Mart's Monster Mod - Looting NPCs & Creatures.esp3B  Mart's Monster Mod - Zombies for Body Meshes.esp3C  Mart's Monster Mod - Durability & Damage.esp3D  Mart's Monster Mod - Fran's leveled quests.esp++  Mart's Monster Mod - Less Bone Loot.esp++  Mart's Monster Mod - Safer Roads.esp++  Mart's Monster Mod - Spawn Rates - Reduced.esp3E  Mart's Monster Mod - Safer Quest Locations.esp3F  Mart's Monster Mod - Dungeons of MMM.esp40  Mart's Monster Mod - More Wilderness Life.esp41  Mart's Monster Mod - City Defences.esp42  Mart's Monster Mod - Extra Wounding.esp++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp43  Mart's Monster Mod - Farm Animals.esp44  Mart's Monster Mod - Diverse WaterLife.esp++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp45  Kvatch Rebuilt.esp46  Kvatch Rebuilt Weather Patch.esp47  DLCFrostcrag.esp48  Knights.esp49  Correctif Knights.esp  [Version 1.0.9]4A  Mart's Monster Mod - Knights.esp4B  xuldarkforest.esp  [Version 1.0.4]4C  xulStendarrValley.esp  [Version 1.2.2]4D  xulTheHeath.esp  [Version 1.1.1]4E  FranMWL-TheHeath patch.esp4F  MMMMWL-TheHeath patch.esp50  XulEntiusGorge.esp  [Version 1.2]51  xulFallenleafEverglade.esp  [Version 1.3.1]52  xulColovianHighlands_EV.esp  [Version 1.2.1]53  xulChorrolHinterland.esp  [Version 1.2.2]54  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]55  xulBravilBarrowfields.esp  [Version 1.3.3]56  xulLushWoodlands.esp  [Version 1.3]57  xulAncientYews.esp  [Version 1.4.2]58  xulAncientRedwoods.esp  [Version 1.6]59  xulCloudtopMountains.esp  [Version 1.0.3]5A  xulArriusCreek.esp  [Version 1.1.3]5B  xulPatch_AY_AC.esp  [Version 1.1]5C  xulRollingHills_EV.esp  [Version 1.3.2]5D  MMMMWL-RollingHills patch.esp5E  xulPantherRiver.esp  [Version 1.1]5F  xulRiverEthe.esp  [Version 1.0.2]60  xulBrenaRiverRavine.esp  [Version 1.1]61  xulImperialIsle.esp  [Version 1.6.4]62  xulBlackwoodForest.esp  [Version 1.1.0]63  xulCheydinhalFalls.esp  [Version 1.0.1]64  KvatchRebuilt-CheydinhalFalls patch.esp65  xulAspenWood.esp  [Version 1.0.2]66  xulSkingradOutskirts.esp  [Version 1.0.1]67  xulSnowdale.esp  [Version 1.0]68  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]69  Cartographe_portails.esp  [Version 1.1.0]6A  Medium_FPSFIX_Natural_Vegetation.esp++  Visually Realistic Lava.esp6B  Attente Immersive.esp++  Leviathan Soulgems.esp6C  P1DkeyChain.esp  [Version 5.00]6D  SkipTutorialv3.esp6E  SupremeMagicka.esp  [Version 0.89]6F  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_MMM.esp70  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]71  Deadlier Traps.esp72  RenGuardOverhaul.esp73  RenGuardOverhaulShiveringIsles.esp74  Denock Arrows.esp++  Francesco's Slower skills x1.5.esp75  Idles.esp76  HTS.esp  [Version all]77  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp++All Natural - Indoor Weather Filter For Mods.esp78  Bashed Patch, 0.esp


Kvatch Rebuilt is the french 1.1 version and all natural is the 1.2 french version

I have the same bug if I "Remove World Orphans" in Kvatch Rebuilt.esm with Wrye Bash

Maybe is there a solution with tesedit, tesgecko or TESC but I do not know how.

Thanks.
User avatar
Jesus Lopez
 
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Post » Wed Mar 30, 2011 4:27 am

We'd need to see the ESM file for that as the error is being generated there. Is there any way you could link that file somewhere or direct us to a site to download the translated version?

The bug output indicates there's some broken records in the file that need to be corrected.
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Project
 
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Post » Wed Mar 30, 2011 6:00 am

Ok this french version is download here : http://oblimods.wiwiland.net/spip.php?article238

Is this the latest version? I have a doubt. This is the only version available in French in any case

Thanks
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Nany Smith
 
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Post » Wed Mar 30, 2011 1:40 am

I'm not getting the error you're seeing, but that could be from one of two things.

The first is that the ESP was damaged but Bash overlooked it for me. I've fixed the ESP - it had a broken worldspace record. You can grab the fixed one here: http://www.iguanadons.net/KR-ESP.7z That should then be passed along to whoever is maintaining that file so they can update it.

The second is that you may be using a version of Bash that's not setup to support Unicode. The cell that crashed has a non-English language character in the translation. You may need to see if you can switch Bash to use Unicode if you aren't already. You didn't mention what version of Bash you have though and that's important.
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Naomi Lastname
 
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Post » Wed Mar 30, 2011 5:30 am

thank you for your quick response and your patience.

I tested it with your correction and bug alike

I have a version of ANSI wzpython (wrye bash 291) and indeed I have had problems with this before for the french UOP bain installation (see here: http://www.gamesas.com/index.php?/topic/1180469-relz-wrye-bash-thread-63/page__st__20 )The unicode version bug more

Can we take off that non-english character in the ESM without this crash ?


EDIT :

If I rebuild my bashed patch without the tag "Import Cell with All Natural - Indoor Weather Filter For Mods.esp"

My Bashed patch is OK, but I have this :

Load Error Mods
The following mods had load errors and were skipped while building the patch. Most likely this problem is due to a badly formatted mod. For more info, see Bashed Patch: Error Messages.
? Kvatch Rebuilt.esm


There is no description of the error message, only "error"
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u gone see
 
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Post » Wed Mar 30, 2011 6:34 am

Sorry to erase
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Hot
 
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Post » Wed Mar 30, 2011 2:15 am

That's not really going to help since there are a whole bunch of other ones later in the file and they'd all have to be removed. The problem is actually in the ESP, where all the translation information was edited.

Building a patch isn't the same routine as BAIN, so it may work if you try that.

EDIT: The ESM had no issues when I built the patch. Only the ESP complained.
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Stephanie Nieves
 
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Post » Tue Mar 29, 2011 10:18 pm

So there is no solution ?
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Lillian Cawfield
 
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Post » Wed Mar 30, 2011 8:47 am

Hello,

Mea culpa. I gave a wrong version of the source that bug. Wiwiland version is good and passes the rebuilt bash patch : http://oblimods.wiwiland.net/spip.php?article238

This is the version of "La confrérie des Traducteurs" that bug. Here : http://www.confrerie-des-traducteurs.fr/oblivion/mods/cyrodiil/villes_et_villages/reconstruction_de_kvatch.php

Anyway, thank you for the new version wiwiland ESP, I think it solves other bugs in Kvatch who had been posted on the wiwiland forum. So all was not useless. :blush:
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Doniesha World
 
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