Skyrim gameworld

Post » Wed Mar 30, 2011 10:28 am

I don't think they should remake Morrowind but I would like to see a new elderscrolls game with the same level of complexities. More skills, status with one guild changes how other guilds view your char, build in transportation system like boats and silt striders and no fast travel except for spells like mark/recall.

I also liked how Morrowind did not have any real animals, everything was mystical, there were no bears, lions, wolves.

I liked Oblivion but in my mind it failed by having animals instead of all make believe creatures.

I would also like to see a much more varied texture base so all interiors of the same type don't have the same general feel. Once you go in one cave/dungeon/house you basically know what the walls in all the others will look like pretty much.
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Courtney Foren
 
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Post » Wed Mar 30, 2011 7:18 am

Also

It would be nice to see a system that uses fatigue and requires food, drink and sleep.

While the Oblivion game world had a nice size the speeds you could run at made it seem so small.
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Clea Jamerson
 
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Post » Tue Mar 29, 2011 9:43 pm

I rather have realistic animals than a complete fantasy world. If it's fantasy you want, you might wanna hop over to Jrpgs :).
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Lauren Denman
 
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Post » Wed Mar 30, 2011 4:07 am

Morrowind was 100% fantasy so it's not like it's out of what Elderscrolls has done. I am sure there are lots of people on both sides of this.
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Svenja Hedrich
 
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Post » Wed Mar 30, 2011 7:14 am

I don't think they should remake Morrowind but I would like to see a new elderscrolls game with the same level of complexities. More skills,


The perks make it so that each skill in Skyrim is actually a tree of potential as opposed to the linear progression of what skills give you like in Morrowind or Oblivion. Fewer skills doesn't necessarily mean less complexity.

status with one guild changes how other guilds view your char,

Seeing as Oblivion had this, I think it's pretty likely Skyrim will have it as well.

build in transportation system like boats and silt striders and no fast travel except for spells like mark/recall.

Such a fast travel system is already confirmed. As for other forms of fast travel, just don't use them. If the temptation is still too great, get rid of it by disabling fast travel in the game's .ini file.

I also liked how Morrowind did not have any real animals, everything was mystical, there were no bears, lions, wolves.

Morrowind's whole thing in the lore is that walking into Morrowind is like walking into a different world. Skyrim isn't quite as much going for that, although it will still have tons of creatures that aren't in the real world. They're going to have mammoths and saber-tooth tigers, which fits the theme of the game rather well. Morrowind shot for an alien theme and succeeded, whereas Skryim is shooting for more of an epic Viking-esque feel. It's not dumbed down, it's just different.

I liked Oblivion but in my mind it failed by having animals instead of all make believe creatures.


Once again, Morrowind shot for an entirely different feel than Oblivion did. Oblivion was trying to be more approachable and generic, while Morrowind was supposed to be more alien. While I prefer Morrowind's approach, I don't think it works well in all cases. We certainly don't need clones of it in terms of feel. I'd prefer for each game to have its own vibe (although hopefully Skyrim will have more character than Oblivion). I agree that Oblivion felt a bit too bland, but it didn't have anything to do with it using real creatures and common fairy tale ones.

I would also like to see a much more varied texture base so all interiors of the same type don't have the same general feel. Once you go in one cave/dungeon/house you basically know what the walls in all the others will look like pretty much.


Seeing as they're hiring eight dungeon designers, I think the dungeons will have even more diversity than Morrowind's. Trust me, this will not be one of Skyrim's problems.
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darnell waddington
 
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Post » Wed Mar 30, 2011 12:47 pm

Skyrim will most likely meet some of your expectations. It is looking like a pretty unique place.

I like having real animals like wolves, mountain lions, and sheep in role-playing games. It adds something familiar to exploring someplace that is foreign and different from the real world.
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Laura-Lee Gerwing
 
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Post » Wed Mar 30, 2011 1:31 am

I just read that the attributes are gone which is disappointing to me. I played Morrowind and Oblivion for several hundred hours each and attributes is what I focus on other than quests weapons, armour and magic. I played Morrowind for over a year before even starting the main quest and still haven't started Oblivions main quest after playing it since the day after it was released.

I love the elder scrolls series so I am still going to buy Skyrim though I am not comfortable with the direction it is heading.

I really hope they don't remove attributes in their other games.
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Guinevere Wood
 
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Post » Wed Mar 30, 2011 12:29 pm

I just read that the attributes are gone which is disappointing to me. I played Morrowind and Oblivion for several hundred hours each and attributes is what I focus on other than quests weapons, armour and magic. I played Morrowind for over a year before even starting the main quest and still haven't started Oblivions main quest after playing it since the day after it was released.

I love the elder scrolls series so I am still going to buy Skyrim though I am not comfortable with the direction it is heading.

I really hope they don't remove attributes in their other games.

Its not really a problem. Instead of having attributes, they let Perks decide how your character is built up.
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Budgie
 
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Post » Wed Mar 30, 2011 9:44 am

I just read that the attributes are gone which is disappointing to me. I played Morrowind and Oblivion for several hundred hours each and attributes is what I focus on other than quests weapons, armour and magic. I played Morrowind for over a year before even starting the main quest and still haven't started Oblivions main quest after playing it since the day after it was released.

I love the elder scrolls series so I am still going to buy Skyrim though I am not comfortable with the direction it is heading.

I really hope they don't remove attributes in their other games.


Don't knock it till you try it.

Like it was said you're not really trying to increase attributes, you're trying to increase what the attributes affect. Perks will do that just fine.

I for one am welcoming a little change.
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Mimi BC
 
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