Game Crashes on Loading

Post » Tue Mar 29, 2011 10:57 pm

Ok, I can't get the game to get past the second loading screen. After hitting the "Continue" (same thing happens with "new game"), the loading screen comes up and then it will crash either near the beginning of the load or near the end. I had a everything running fine until I decided to add Max Tael's 'Natural Whether' while also having 'All Natural' installed. I knew vaguely that they conflicted, because I had read the readmes, but I failed to go back and read them to make sure. Anyway, I've made my load order out to what it was before I installed "Natural Weather," rebuilt the bash patch..multiple times....um...I tried starting a new game, didn't work...same thing happens. Any ideas? I can post more info if you tell me what will help. Thanks!

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.3]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b1]06  FCOM_Convergence.esm  [Version 0.9.9a7]07  Armamentarium.esm  [Version 1.35]08  ArmamentariumFran.esm09  DA Run Fatigue.esm0A  DenockArrowToo.esp0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]0C  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0D  Oblivion Citadel Door Fix.esp0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  LoadingScreens.esp15  Natural_Habitat_by_Max_Tael.esp16  All Natural.esp  [Version 1.3]17  All Natural - SI.esp  [Version 1.3]++  All Natural - MMM Patch.esp  [Version 1.3]18  Immersive Interiors.esp  [Version 0.7]19  Immersive Interiors - Lights Addon.esp  [Version 0.7]1A  All Natural - Real Lights.esp  [Version 1.3]1B  Cities Alive At Night.esp1C  IWR-Lights.esp1D  IWR-Windows.esp1E  IWR-Shutters.esp1F  IWR - Windows Lights Shutters - Optimised.esp20  Bob's Armory Oblivion.esp21  FCOM_BobsArmory.esp  [Version 0.9.9]22  Oblivion WarCry EV.esp  [Version 1.08a]23  FCOM_WarCry.esp  [Version 0.9.9]24  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLLVendors.esp  [Version 1.35]25  ArmamentariumArtifacts.esp  [Version 1.35]26  FCOM_Convergence.esp  [Version 0.9.9]27  FCOM_RealSwords.esp  [Version 0.9.9]28  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]29  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]2A  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]2B  BHC_Expanded.esp  [Version 1.2]2C  DLCBattlehornCastle.esp2D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]2E  Knights.esp2F  Knights - Unofficial Patch.esp  [Version 1.0.9]30  Shadowcrest_Vineyard.esp31  Shadowcrest_Vineyard_Guard.esp++  FCOM_Knights.esp  [Version 0.9.9]32  ATakesAll.esp33  Alternative Start by Robert Evrae.esp34  DA Sprint.esp35  Mighty Magick - Races.esp36  MidasSpells.esp37  Midas OscuroGems.esp++  Midas Betterholy.esp++  Midas Reduced Costs Half.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp++  Midas PowDur3x.esp38  Enhanced Grabbing.esp  [Version 0.5]39  CombatWarning.esp3A  Oblivion XP.esp3B  Beautiful People.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]3C  Bashed Patch, 0.esp

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Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Wed Mar 30, 2011 8:58 am

got it working.
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Astargoth Rockin' Design
 
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Joined: Mon Apr 02, 2007 2:51 pm

Post » Tue Mar 29, 2011 10:31 pm

So... what was the solution? For future reference...
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Dagan Wilkin
 
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Joined: Fri Apr 27, 2007 4:20 am


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