[RELz] VASE - VAcuity's Spirits and Ephemerals

Post » Wed Mar 30, 2011 10:04 am

Yep, that's the thing I noticed last time I checked. I didn't know it had been fixed though. It should be feasible to make a Bash-mergable patch that adds the scripted effect to the resistance abilities of the Vafurlogi and Higgs (each has unique resistances), I think.

Vac


Yes, ZuTheSkunk used the technique in his http://www.gamesas.com/index.php?/topic/1169318-relz-zutheskunks-sword-wielding-flame-atronachs/, noticed the issue and did some script wizardry to get around it, which we'll use in the next release. :)
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Isaiah Burdeau
 
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Post » Wed Mar 30, 2011 9:33 am

I just tried your VASE - LAME Twinkle Tweak, Vacuity. Superb! :clap:

http://www.imagebanana.com/view/5qhlwzxm/WAC105B.jpg
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!beef
 
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Post » Tue Mar 29, 2011 11:14 pm

I just tried your VASE - LAME Twinkle Tweak, Vacuity. Superb! :clap:

http://www.imagebanana.com/view/5qhlwzxm/WAC105B.jpg

For some reason that image won't load... Anyway, glad you like it: that tweak sat on my hard drive for... a year? in a slightly reduced form (I only had two versions made for personal use). Right now I'm using the Eidolon for my own game. I really think the animations I made for it are some of the best work I've produced thus far. I can't wait to see what I can do with particle systems in Skyrim. :twirl:

In the meantime I'm trying to get some *playing* done again, but it's hardly happening between real-life. I'd actually quite like to finish the main quest once, along with the guild questlines. I am beginning to doubt that I'll ever manage to finish questlines from mods like Integration.

Vac
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RObert loVes MOmmy
 
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Post » Tue Mar 29, 2011 9:21 pm

So after doing my "add a bunch of [censored] to the game" overhaul that included MMM dominating a lot of the creature spawning, I finally came across a creature from VASE, hooray.

The encounter basically went like this: I saw a cloud among the trees in the distance and was really confused, not knowing what a vatte-lys looked like and having forgotten about VASE's variety of dangerous spirits. I approached it without much fear, that is until I got close enough to realize it was a creature and not some anomaly in the landscape. Then I died. Well, I put up a little bit of a fight but my health was quickly drained as I seemingly did no damage to the thing. When I reloaded my save I continued along the path I was on without detouring towards the evil smokey things (there was another one nearby that I noticed) this time.

It was nice coming across something that kicked my ass with ease, I'm usually able to defeat most of what I come across pretty easily. I'm just curious--the vatte-lys don't have regenerating health, do they? As I slashed away at it with my sword it seemed that as soon as I did some damage it would be instantly regenerated. Am I correct that this was just due to it absorbing my health? My first thought that it regenerated health like a troll but multiplied by a hundred was totally intimidating, which is why I didn't take it on after reloading, but reading up on its type I realized it was probably just absorbing my health.

Anyway, I just wanted to share my first encounter with your particle dudes and confirm my suspicions about absorbing health. I look forward to coming across more of these terrifying spirits, since I was already quite scared of will-o-the-wisps my fear has increased exponentially knowing the vast array of killer particle monsters I might come across. And that's fun! haha
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Cedric Pearson
 
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Post » Tue Mar 29, 2011 9:08 pm

I saw a cloud among the trees in the distance ... I approached it ... Then I died.
Sounds about right. Glad I could help. :happy:

Yep, that's probably the Absorb Health thing going on there; nothing like an opponent that heals itself via your own life force.

Vac
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Emerald Dreams
 
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Post » Wed Mar 30, 2011 12:08 am

Ok this is most likely going to be my most stupid question so far but since(As far as i could see.) the read me did not give me a conclusive answer i will still ask. With SI installed do i only need to use VASE - Vanilla SI.esp to get your creatures in both Cyrodill and SI or do i also need to use VASE - Vanilla Cyrodiil.esp?

(Oh and of course i need the core esm that is clear to me...duhh :) )
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Cayal
 
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Post » Tue Mar 29, 2011 11:35 pm

I'm pretty certain you need to use both. I'm using the MMM version for Cyrodiil along with the SI esp, and if I wasn't using MMM I'd have the VASE - Vanilla Cyrodiil.esp enabled instead.
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adame
 
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Post » Wed Mar 30, 2011 1:43 pm

I'm pretty certain you need to use both. I'm using the MMM version for Cyrodiil along with the SI esp, and if I wasn't using MMM I'd have the VASE - Vanilla Cyrodiil.esp enabled instead.


I see then unless Vacuity mentions otherwise i will install both esp's then, thanks Palidoo. :)
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Darian Ennels
 
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Post » Wed Mar 30, 2011 2:26 am

I see then unless Vacuity mentions otherwise i will install both esp's then, thanks Palidoo. :)

Hopefully this isn't one of those occasions where I completely misunderstood the readme lolololol

Also holy [censored] those vatte-lys are tough. I thought I was doing well against one but then all of a sudden my character's paralyzed on the ground while his health is absorbed down to 0. I should have had more healing potions handy, I guess. I'm beginning to develop an intense fear of clouds.

I did get to watch one of them battle one of MMM's spiders, which was somewhat satisfying because I hate those spiders and their paralysis. I thought I was so smart after I chose the Mage's Staff of Paralysis then read on the uesp wiki how it's the best choice for a Mage's Staff, except now I'm experiencing what it's like to be paralyzed myself :<

Man, I wonder if the dozen or so corpses of timber wolves, trolls, and an imperial soldier I came across were there because of a vatte-lys getting too close to the road. That was a puzzling scene, I thought it was some kind of bug.
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BethanyRhain
 
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Post » Wed Mar 30, 2011 12:37 am

Hopefully this isn't one of those occasions where I completely misunderstood the readme lolololol

Also holy [censored] those vatte-lys are tough. I thought I was doing well against one but then all of a sudden my character's paralyzed on the ground while his health is absorbed down to 0. I should have had more healing potions handy, I guess. I'm beginning to develop an intense fear of clouds.

I did get to watch one of them battle one of MMM's spiders, which was somewhat satisfying because I hate those spiders and their paralysis. I thought I was so smart after I chose the Mage's Staff of Paralysis then read on the uesp wiki how it's the best choice for a Mage's Staff, except now I'm experiencing what it's like to be paralyzed myself :<

Man, I wonder if the dozen or so corpses of timber wolves, trolls, and an imperial soldier I came across were there because of a vatte-lys getting too close to the road. That was a puzzling scene.


Good to be warned upfront then, and yeah those spiders from MMM are annoying to say the least. Thanks again Palidoo.
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sophie
 
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Post » Wed Mar 30, 2011 1:30 am

You're right, I didn't explain that fully in the readme; I assumed that naming the plugins geographically would indicate clearly enough "this plugin adds creatures to this location".
Actually, the plugin description fields are fairly clear, I think, but you can't read them until the plugins are installed.

Vac
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Nicole Elocin
 
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Post » Wed Mar 30, 2011 6:39 am

Well i did mention it was most likely the most stupid question i asked so far. :D

BUT...the reason why i still asked in the end is because sometimes a mod maker will make a version of his/her mod that will only be needed if you only have the vanilla OB game, and then one version that you can use when you also have SI. And that you only need one of those two esp's then. So when i saw that both files begin with VASE - Vanilla i hat to be sure since i do not want to find out in game that i might have needed only one of the two.

Thanks to Palidoo i know i need both esp's. :)
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Yvonne Gruening
 
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Post » Wed Mar 30, 2011 9:18 am

THE TERROR CONTINUES...

I finally made my way into the Shivering Isles the other day, and what was the first thing I encountered after handily dispatching the Gatekeeper and making my way through the gate to Dementia? Oh, just a friendly1 small god introduced by VASE. It was a tough fight and I came out on top eventually, but unfortunately my experiences with Vacuity's demon particles have started to take their toll. I've found myself getting scared of random atmospheric particle effects floating about, thinking that it's another VASE creature coming to kill me.

The second small god I ran into on the road to New Sheoth was determined to avenge his buddy's death, because I was attacked harshly and unexpectedly and very quickly had my health drained, while I mashed the keyboard hotkeys and mousewheel button2 trying to cast healing spells, only to accomplish absolutely nothing because I had been silenced. Luckily I had saved right before the encounter, so I was able to reload and take the small god on better prepared. However by the time I had gotten its health down significantly a Baliwog had joined the tussle, and it stole my prestige when it dealt the killing blow to the weakened small god. The realm of Sheogorath just isn't a fair place.

Anyway, even though I've developed a debilitating fear of particle effects, I love VASE's little injections of excitement/terror coming along once in a while. I guess because I've so efficiently leveled my character most other encounters are a breeze, so I haven't even bothered to make any powerful combinations of custom spells and enchanted items to really beef up my character yet, at level 19. But every time I encounter something from VASE I wish I had because those little [censored] can take my character down in a second. Diversifying my game with MMM and WAC has been fun, but surprisingly with only a handful of encounters VASE has had the strongest impact emotionally. Which is to say it's turned me into a paranoid mess! lolololol

1 not friendly at all
2 mousewheel button is the best spell casting button (alternately, a third mouse button that isn't also a wheel)
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megan gleeson
 
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Post » Wed Mar 30, 2011 10:59 am

Since I was too preoccupied at the time to take any screenshots, http://img130.imageshack.us/img130/9015/recreation.jpg.
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Anna Kyselova
 
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Post » Wed Mar 30, 2011 4:58 am

Since I was too preoccupied at the time to take any screenshots, http://img130.imageshack.us/img130/9015/recreation.jpg.


Awesome magic effects palidoo. :D

But reading the stories here makes me happy that i have not met one of the "nasty" ones yet. And i do not think nasty covers it correctly, oh well i will encounter them sooner or later.
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Damien Mulvenna
 
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Post » Wed Mar 30, 2011 9:28 am

Man, you should have made these creatures instead of me!

Anyway, if you now cower and whimper at the merest flicker of anything sparkly, then VASE has done its intended job. :thumbsup:

Vac
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Nana Samboy
 
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Post » Wed Mar 30, 2011 1:03 am

I used http://www.youtube.com/watch?v=FbinE6bx8xM to represent the small god, if anyone nerdy enough noticed...
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Kanaoka
 
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Post » Tue Mar 29, 2011 9:56 pm

But reading the stories here makes me happy that i have not met one of the "nasty" ones yet. And i do not think nasty covers it correctly, oh well i will encounter them sooner or later.

It's possible you've met the nasty ones but didn't have as hard a time as I did. While I've leveled my character pretty efficiently, for example maxing out endurance around level 14 or 15, making most enemies pretty ineffectual at being any serious threat, I've got basically no protection from damage caused by magic, and effects like paralyze, silence (if I'm not carrying enough dispel and healing potions), and burden/drain strength (since I've always got like three feather spells active so I can carry all kinds of junk) can be pretty debilitating when used at the right time. And if I'm not carrying the right weapons it can take me a while to do serious damage to the VASE entities. Not to mention that making custom spells and enchanting equipment to make up for those holes in offense and defense have been on my "do later after I've experienced a significant amount of the game" list, I guess because once I realized I had done a good job choosing skills and leveling them to get 5/5/5 level-ups, I decided I didn't want to make the game too easy. So this big explanation is basically meant to say that I could just be a special case, and most people don't experience "soiled undergarment syndrome" when encountering certain particle effects. :teehee:
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sunny lovett
 
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Post » Wed Mar 30, 2011 10:01 am

It's possible you've met the nasty ones but didn't have as hard a time as I did. While I've leveled my character pretty efficiently, for example maxing out endurance around level 14 or 15, making most enemies pretty ineffectual at being any serious threat, I've got basically no protection from damage caused by magic, and effects like paralyze, silence (if I'm not carrying enough dispel and healing potions), and burden/drain strength (since I've always got like three feather spells active so I can carry all kinds of junk) can be pretty debilitating when used at the right time. And if I'm not carrying the right weapons it can take me a while to do serious damage to the VASE entities. Not to mention that making custom spells and enchanting equipment to make up for those holes in offense and defense have been on my "do later after I've experienced a significant amount of the game" list, I guess because once I realized I had done a good job choosing skills and leveling them to get 5/5/5 level-ups, I decided I didn't want to make the game too easy. So this big explanation is basically meant to say that I could just be a special case, and most people don't experience "soiled undergarment syndrome" when encountering certain particle effects. :teehee:


You have a point there, my character has a Endurance of 82 at the moment. A nice mix of reflect damage and elemental resistances, combined with a list of strong magic spells(Well it is getting strong now.) and a weapon that adepts to each enemy. I guess i must start paying more attention to the names of the particle clouds when to try to svck the life out of my character. :)
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Alexandra Louise Taylor
 
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Post » Wed Mar 30, 2011 5:32 am

http://img97.imageshack.us/img97/2397/evileidolon.jpg.

All of my worst fears coming true! Demons hiding among benign atmospheric particle effects!

Actually I was able to beat the little guy pretty handily using my fists of fury which is my thing right now
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joeK
 
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Post » Wed Mar 30, 2011 11:02 am

Vacuity is hanging out here so I will ask here..

For Next MMM Release has VASE was one of the last things to get incroporated on our list..

So we only have one Baleful Spirit right, no other VASE should really be in Dementia other than eidolon and small god (%)..?

Do you want Mania Small God and Eidolon / Dementia Small God and Eidolon..?
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Umpyre Records
 
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Post » Wed Mar 30, 2011 11:26 am

Mania: the Higgs + any Eidolon + any Small God.

Dementia: Baleful Spirit + any Eidolon + any Small God.

It's easy enough to see how it's setup in the VASE plugin.

The Eidolons and Small Gods shouldn't be split up between the two regions. Sorry, I haven't written up the weasel-lore in full for these two creatures, but they aren't region-specific in any sense.

I should really finish taking the screenshots I need and finish writing up the descriptions, it's quite fun to write out the ideas in my head for them.

Vac

Edit: and yes, only one Baleful Spirit, kinda hard to do variations on pitch-black after all. :shrug:

Is that all your queries covered?
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carley moss
 
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Post » Tue Mar 29, 2011 11:57 pm


The Eidolons and Small Gods shouldn't be split up between the two regions. Sorry, I haven't written up the weasel-lore in full for these two creatures, but they aren't region-specific in any sense.


Questions on alpha forum has well

The only reason why I asked about splitting them into region is for whole MMM Si Faction Wars Maina versus Dementia is all. MMM SI Lore is different than Vanilla SI lore once again..
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latrina
 
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Post » Wed Mar 30, 2011 11:29 am

No particular harm that I can see cross posting my reply on the alpha boards here as well. Speaking about the creature types made specifically for SI:

Those varieties were made specifically for SI as an attempt to give more content to SI; it's seriously underloved. It also breaks things up somewhat; having so many new creatures all appearing in Cyrodiil is a bit too much. This way it's much more varied overall and there's clear distinctions between Cyrodiil and the Isles.

For the faction stuff, good question, I forgot about the MMM faction conflicts. Still, the way Eidolons (and by extension Small Gods) are supposed to be formed isn't part of the Mania/Dementia thing so it doesn't make sense to me to have them follow the Mania/Dementia factions either.

[Weasel-lore]Eidolons are formed from places where the roots of the Tree of Shades wrap around ancient corpses (like from previous Greymarches, there must be plenty bearing in mind how many ruins there are). The Tree of Shades is supposed to run to the heart of the Shivering Isles (of course Haskill has a different theory, but there's nothing to say he's right). While the corpses gradually expel physical gas and the white soul, this is given a very basic kind of "life" by the tree; lacking intelligence but able to detect and consume life.

For better or worse, these mindless anima can be tainted by order to a small degree; Eidolons that come into extended contact with order crystals, active or inactive, take on some basic traits of order. While still mindless and uncontrollable (they don't serve Jyggalag any more than they "served" Sheogorath as Eidolons) they grow more powerful and their physical appearance is changed somewhat. These are the Small Gods.[/Weasel-lore]

I'm not sure if that helps you in any way.

Vac

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JUDY FIGHTS
 
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