Dont Rain On Me!

Post » Tue Mar 29, 2011 11:37 pm

everyone remembers how in oblivion if you were standing under somthing the rain would fall right through it. well, Skyrims nemesis has just laid down another challenge. i just saw a youtube video of the new rain feature in minecraft and if you were under something the rain wouldnt get through. furthermore the rain supposedly prevents the skelies and frankensteins from burning. can skyrim hope to have the same advanced system............cover actually stopping the rain and fires being put out by a rainstorm. i worry........ :unsure:
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Wed Mar 30, 2011 9:28 am

They've already got snow that can settle on certain obstacles. From a programming standpoint what your talking about is a nowhere near as difficult, except the bit about it also interacting with fire but I wouldn't notice I barely use magic anyway.
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Wed Mar 30, 2011 2:38 am

we know that weather effects are going to act like particles so it would be possible to there to be a die on hit modifier on it, not many video games actually do this
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Wed Mar 30, 2011 3:34 am

One of the previews was talking about the snow being more dynamic, falling and settling realistically. Perhaps rainfall works in a similar way such as puddling and being affected by wind (and hopfully not falling through bridges).
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Wed Mar 30, 2011 11:47 am

dynamic snow piles up on rocks....im pretty sure objects stopping rain wont be an issue
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Wed Mar 30, 2011 1:43 am

They've already got snow that can settle on certain obstacles. From a programming standpoint what your talking about is a nowhere near as difficult, except the bit about it also interacting with fire but I wouldn't notice I barely use magic anyway.

I don't know about that. The gamesradar article mentioned melting a frost atronach with a fire spell so it's well within the realm of possibilty.
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Wed Mar 30, 2011 6:12 am

It's pretty much a given at this point that rain will be in game space just like Snow is (ultimately confirmed beyond a doubt in the demo footage we got), so yes, Skyrim has already met that challenge and beyond.
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Tue Mar 29, 2011 11:43 pm

It's not just Minecraft that can do this, I've played many games with weather systems in which rain does not fall through objects, in fact, even Morrowind can have this if you use the Code Patch, and I certainly hope Skyrim can as well, I'm going to be pretty dissappointed if Bethesda went out of their way to program a system to simulate snow accumulation but didn't bother with something like this, which really should be a higher priority. As rain falling through objects takes me out of the game a lot more than snow not actually piling up when it snows, seeing as when it starts snowing in a game I don't usually stand in place to watch it accumulate.

I don't know about that. The gamesradar article mentioned melting a frost atronach with a fire spell so it's well within the realm of possibilty.


That probably isn't that hard to do, actually, you just need to have a melting animation for Frost Atronach's that can play when they're killed by fire spells, Bethesda already had enemies melting in Fallout 3 from plasma weapons, though of course, for Frost Atronachs it would have to be made to look like ice melting into water rather than melting into glowing green goo.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Tue Mar 29, 2011 10:25 pm

everyone remembers how in oblivion if you were standing under somthing the rain would fall right through it. well, Skyrims nemesis has just laid down another challenge. i just saw a youtube video of the new rain feature in minecraft and if you were under something the rain wouldnt get through. furthermore the rain supposedly prevents the skelies and frankensteins from burning. can skyrim hope to have the same advanced system............cover actually stopping the rain and fires being put out by a rainstorm. i worry........ :unsure:

Umm...The system in Minecraft isn't advanced. The world is made from big blocks. It's a simple system.

But yes, hopefully the developers have found a good way to fix the immersion breaking issue.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Wed Mar 30, 2011 10:06 am

WTB rain that melts some of the snow... also yea it is pretty annoying trying to be like all roleplay and then rain falls though the buildings and then I cry :brokencomputer:
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Wed Mar 30, 2011 12:55 am

Since when is Minecraft Skyrim's nemesis? They aren't even similar is any way...
User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Wed Mar 30, 2011 12:01 pm

STALKER does this too i noticed the other day only. I'd sure hope so in this day and age. As long as you dony have your own rain or snow "bubble" like OB had though.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Wed Mar 30, 2011 9:33 am

That probably isn't that hard to do, actually, you just need to have a melting animation for Frost Atronach's that can play when they're killed by fire spells, Bethesda already had enemies melting in Fallout 3 from plasma weapons, though of course, for Frost Atronachs it would have to be made to look like ice melting into water rather than melting into glowing green goo.

Well maybe so but it gives me hope. Plus this sounds context sensitive which is important. I doubt you can melt everything into water like you could with plasma in FO. It's at least not that much of a jump to think elemental interaction is possible (fire melts ice/water puts out fire etc)
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Wed Mar 30, 2011 1:18 am

Since when is Minecraft Skyrim's nemesis? They aren't even similar is any way...

they are being released on the same day
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Wed Mar 30, 2011 3:27 am

they are being released on the same day


That doesn't make them rivals. In general they are aimed at a very different audience, If the Witcher 2 or Risen 2 were being released that day, they would be rivals.

Like I said though this isn't something that would be that difficult to implement, the Skyrim engine seams to be far more advanced than the stupid blockiness that is minecraft.
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Wed Mar 30, 2011 7:08 am

Oh crap dang magical hatholder, the thing about rain falling through the roof of stuff already bugged the ratwhiskers out of me in Morrowind -- fix it already! :brokencomputer:
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Wed Mar 30, 2011 11:49 am

One of the previews was talking about the snow being more dynamic, falling and settling realistically. Perhaps rainfall works in a similar way such as puddling and being affected by wind (and hopfully not falling through bridges).


Puddling and being affected by the rain at a completely unscripted procedural level would be to much for current game consoles to handle; on the PC it's easily doable.
http://www.dailymotion.com/video/xex2ys_physics-demo-shows-off-water-simula_tech
So if they wanted to do it on the PC version they could, but currently it's just not going to happen on console systems.
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Wed Mar 30, 2011 8:39 am

That doesn't make them rivals. In general they are aimed at a very different audience, If the Witcher 2 or Risen 2 were being released that day, they would be rivals.

Like I said though this isn't something that would be that difficult to implement, the Skyrim engine seams to be far more advanced than the stupid blockiness that is minecraft.



its actually less advanced. you probably wont be able to start a forest fire and watch a bunch of trees along with any houses built out of wood burn down. im also willing to bet that you cant dig a hole and fill it up with water like in minecraft. does anyone seriously think that skyrims crafting system will even come close to minecrafts...........i can build a boat in minecraft and actually sail around in it, Todd said you cant do that in skyrim. there is even a mod for minecraft that puts a small village that actually expands as people have kids and they grow up and have kids of their own. they even produce goods which you can purchase. i never say a mod like that for oblivion.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Tue Mar 29, 2011 9:08 pm

They've already got snow that can settle on certain obstacles. From a programming standpoint what your talking about is a nowhere near as difficult, except the bit about it also interacting with fire but I wouldn't notice I barely use magic anyway.

Snow APPEARS to settle and there is STILL no evidence that snow "piles up" in more than two dimensions. Every single bit of footage of ground snow is obviously a 2D pixel shaded effect, like Crysis's snow shader, where a snow-like effect essentially gets wrapped onto an object using the objects normal map to tell the snow where to "stick". So just because there is snow in the air, and snow on the ground, doesn't mean it's actually interacting with the ground in any way. Even if the air snow is in world space, which I have predicted since the beginning, there is still a chance snow or rain will go through overhangs. The reason is because collision detection between that many particles is expensive. The reason we KNOW the particles aren't going to be sticking around is because there is not enough computational power to do this in real-time. If a snow shower releases 500,000 particles a minute, the engine would have to keep track of millions of particles. Clearly, if anything, the particles will terminate on contact, and this is why the snow doesn't "settle" on objects. The snow just disappears. The ground snow shader just appears to have snow build up over time.

we know that weather effects are going to act like particles so it would be possible to there to be a die on hit modifier on it, not many video games actually do this

We don't *know* that snow/rain particles are in world space, but otherwise you're correct. I have predicted and assumed since my very first post on snow, before we had any tangible evidence, that snow would indeed be moved to world space, but I have remained skeptical on whether they'd implement particle termination. The reason is it's a lot of work to do, for one, and also has very little benefit. Maybe only 1-5% of the world is under an overhang, if Oblivion is any indication.

dynamic snow piles up on rocks....im pretty sure objects stopping rain wont be an issue

Nobody has ever said anything about "piling" snow on rocks. There is no evidence for this in a single image or video clip either. I've looked extensively through the trailer and nobody official has said the snow "piles" in three dimensions... Just people on these forums who have stated such without sufficient evidence. The "dynamic" (hate that word... as nobody gets the meaning) snow in all the trailer scenes and in all the screenshots is very obviously a 2D pixel shaded effect like the snow shader in Cryris. The difference? Crysis's snow didn't change. The ground remained the same throughout the level. Hence, Skyrim's snow is "DYNAMIC" in comparison. They're both procedural effects, but only Skyrim's varies with time. So far that has been the ONLY feature advertised.

I have only seen two spots in the trailer with possible volumetric snow... In the city at night, there appears to be a snow drift or two. These are just on the ground and could be static. In the end shot, with the dragon taking off from the ruins, there is evidence that the crevasses between mountain peaks are filled in with snow. This could also very well be static, baked right into the mountain mesh. The only reason I noticed is because as the camera gets closer, the LOD of the mountains change... and the shape of the snow "filler" changes.

And if you're curious how snow can "accumulate" in only two dimensions, you have to be thinking in game terms. For one, bump/normal mapping is made specifically to give the illusion of an extra dimension of data (height) on surfaces. The illusion breaks down at the silhouette of the object. I have looked extensively and all of the "dynamic" snow on every object is clearly a 2D, normal mapped effect. The silhouettes of every object appear to be unchanged by the presence of snow. Rocks and other things retain their, hard, sharp, straight edges. If this "dynamic" snow is as robust as everyone on here claims it is, why isn't the snow on these rocks volumetric, soft, fluffy, rounded? On the contrary, some magazines have quite literally used the term "dusting" to refer to the "dynamic" snow system.

It's pretty much a given at this point that rain will be in game space just like Snow is (ultimately confirmed beyond a doubt in the demo footage we got), so yes, Skyrim has already met that challenge and beyond.

No, it's not confirmed beyond a doubt. Like usual, your anolysis is skewed... You spend too much time "confirming" things and not enough time being skeptical. You're also not a developer on the project so you can't go around confirming things. I also think the term you're looking for is "world space" as "game space" is meaningless. Before we had any real evidence, I predicted a move to world space for rain and snow effects, but there still isn't "beyond a doubt" evidence for it.

The 1-2 seconds of footage you're speaking of do nothing to tell us for sure. It's certainly a prettier effect, but it doesn't go on long enough to confirm anything about snow. It's rather simple why the evidence is insufficient. To expose whether the snow is screenspace or camera space, you have to either strafe, or walk forward/backward. The brief glimpse of the snow has the character TURNING, which is insufficient data to come to a conclusion. In Oblivion, you can turn the camera left or right, and it appears just fine, because the particle effect is being rendered all around you in camera space. Basically, the camera has to change worldspace position for it to become obvious.

...

With all that said, I've always thought snow would be put into world space. It still doesn't say anything about snow collisions, which I remain skeptical on. It's extra work, and maybe 5% of the world or less is under an overhang. Actually, given the snow animation from that demo footage (if it's even snow fall, could just be snow blowing around while it's NOT snowing), it would be less of a problem in this game if they didn't fix the collision issue... It makes sense to see snow like that even under an overhang. It flows more naturally, and blows more horizontally... totally unlike Oblivion's "Windows Screensaver" snow animation.

As for rain... Who says there is even going to be rain? There may only be a few areas warm enough... and I doubt they're employing any kind of season system, since they've named an entire area "Fall Forest". Not to mention they didn't bother with rain at all in Fallout 3... and snow was only in an expansion?

I'm not even sure if Crysis employs collisions on snow... And I think Crysis is a good template for comparison, as Bethesda has been very clearly influenced by Crysis's snow technology. The ground snow is nearly the same method, and now we have seen in video that they've employed a similar snow particle system in Skyrim.

http://i55.tinypic.com/ng1pfp.jpg vs Skyrim http://pcmedia.ign.com/pc/image/article/114/1149185/elder-scrolls-v-skyrim-20110211094610642.jpg / http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_demo_capture001.jpg
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Wed Mar 30, 2011 1:43 am

Can Bethesda answer the challenge of Morrowind modders? The dynamic shadows are a start. :P
even Morrowind can have this if you use the Code Patch, and I certainly hope Skyrim can as well, I'm going to be pretty dissappointed if Bethesda went out of their way to program a system to simulate snow accumulation but didn't bother with something like this, which really should be a higher priority. As rain falling through objects takes me out of the game a lot more than snow not actually piling up when it snows, seeing as when it starts snowing in a game I don't usually stand in place to watch it accumulate.

Indeed. Considering all the effort put in snow effects it sounds very unlikely that this will still be an issue in Skyrim.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Wed Mar 30, 2011 5:14 am

Can Bethesda answer the challenge of Morrowind modders? The dynamic shadows are a start. :P

Indeed. Considering all the effort put in snow effects it sounds very unlikely that this will still be an issue in Skyrim.

Hell, on an unrealeased/alpha level Oblivion has both dynamic shadows and a Skyrim-esque snow shader system. shadeMe hasn't released http://s659.photobucket.com/albums/uu320/shademe/shadows/ yet, and the snow shader can't get enough information from the game to not put snow on NPCs for instance.

Oblivion's snow shader (from a total conversion mod, these shots are not Tamriel): http://pikucha.ru/i480v http://pikucha.ru/i480w http://pikucha.ru/i480x
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Tue Mar 29, 2011 10:49 pm

Yes. I really want the rain to stop when it hits an obstacle.

"I'm in a gosh-darned cellar, and I'm still getting wet!"
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am


Return to V - Skyrim