Stratman1 has recently joined my team and is working on designing the soundscape for Balzu: ambient environments based on regions, custom battle music based on factions, and the main title theme are currently in the works. Look forward to samples in the not-too-distant future. I'm hoping to make Balzu's custom music compatible with vanilla, Sound Commands, Enhanced Music & Control, and Better Music System platforms. Partial support for BMS has been implemented which supports custom music for each region.
I've also begun writing the code for Balzu's custom companions. Companions in Balzu are not like other companions: they are much more fully developed than vanilla companions, and much more independent than CM companions or companions acquired through Companion Share & Recruit. Although all of the robust commands/mechanics that you may be used to from other companion mods will be included in Balzu's companions, they will not be the 'magic bullet' that traditional companions tend to turn into: companions will have realistic abilities and limitations, will attempt to preserve themselves, and may refuse your suggestions if you have not earned their trust and respect. They might even get fed up with your behavior and leave. They will demand food and sleep, and, depending on the nature of your relationship, payment for their services. Although they are quite hardy, they may suffer serious injuries requiring medical attention and may even die of their wounds if not treated quickly. In short: they will no longer unbalance gameplay and instead will provide the interest and companionship that they are meant to.
I've also worked out some defensive coding for the custom chargen, which was being thrashed by other mods that use quest scripts to initialize themselves. Balzu will now detect when the custom chargen process has been derailed and get it back on track so that you don't have to disable other mods or restart until you get all the way through the chargen setup.
Sorry about the lack of screenies and videos lately, but most of the work on Balzu has been on the scripting side, and the scripts are still in an incomplete state. I hope to get a video up showing some of the new persuasion mechanic and acquiring a companion in the near future. I'd also like to post some of Stratman1's tracks (when he feels they're ready to be heard).
Thanks to Asterai for the vote of confidence.