The difference that I see is that spell creation was very much like picking out an item. "I need something better than this iron sword, but not too expensive. Steel will do." How many times in Oblivion did you go into a spell store just to buy the certain effects that you wanted to make a different spell. Sure you got exactly what you wanted, but there was no "magic" in it anymore (as Todd put it). With this new combining of spells, you have to experiment with things. "Oh, I wish I could get my fire spell to radiate out like my shockwave. Wait a minute. *Combines fire with shockwave* Oh, hell yeah!" To me magic should be fairly unknown. If it isn't, it feels more like physics to me.
The other things this will prevent is a spell book of hundreds of slightly different spells.
The other things this will prevent is a spell book of hundreds of slightly different spells.
Magic, in Tamriel, is very much like physics.
The natural laws, earthbones, are semi sentient and can be manipulated by magic.
To me, crafting spells was very wizardly. I imagined myself carefully calculating mathemagics to get things just right, and then inscribe a spell I had researched and crafted myself into my own personal grimoire.
Not just that the spell was my very own creation, also that I could name it "Merari's blight" if I so chose, made it very magical to me.
Wizards are brilliant men spent all day over some obscure text, acid stains in their beard from careless potion making, dribbly candles and occult parafernalia strewn about.
The new system seems very intuitive and has flow and style, but its not spellmaking.
I think it will work great though. I very much liked the shock shield idea from the article and started imagining about possibilities.
It certainly sounds like something Im going to enjoy.