Thieves Guild in Morrowind was pretty lame. Just a bunch of boring crooks that were for some reason allowed to function legally.
In Oblivion it was pretty awesome. I'd expect it to return.
I think along with the Fighter's Guild, there will be the Synod, College of Whisperers, Thieves Guild, Penitus Oculatus, probably faction quests dealing with the families ruling Skyrim right now (similar fashion to working with the Legion or NCR in New Vegas) and maybe a faction for the Imperial Army of the Mede Empire or something.
What was it about TESIV's Thieves Guild quests that made them better or more fun than TESIII's Thieves Guild quests?
Guilds or all factions? Being an "English Nazi", I can't stand all this misuse of the word "guild", damnit! :verymad:
Isn't a guild like a medieval version of a modern day union? I thought guilds were put in place to protect a specific trade of jobs so that not just any person could waltz into town and open up shop. He would either have to join the guild and do things their way, or get out of the town. Right?