My Daggerfall Character

Post » Fri May 27, 2011 2:51 pm

I just wanted your opinion on my character. The first character I made was made exactly like the character in http://www.youtube.com/watch?v=c30kq0n0T5w guide. I made it to get an idea of how Daggerfall works and stuff like that. Today I created a second character: a Nord Axeman called Druss (Yes, I know I'm original :P). My idea was to create an axe-wielding 100% melee character. Is it possible to play the game without using magic? If it is, is it extremely hard? His stats at level 2:

STR: 80
INT: 10
WIL: 44
AGI: 80
END: 75
PER: 40
SPD: 88
LUC: 35

Axe - Critical Strike - Dodging
Medical - Backstabbing - Climbing
Stealth - Jumping - Running - Swimming- Streetwise - Etiquette

Immunity to Paralysis
Immunity to Magic
Rapid Healing, General
Bonus To Hit Undead
Bonus To Hit Daedra
Athleticism
Expertise in Axe

Inability To Regenerate Spellpoints
Light-Powered Magery, Unable To Cast Spells In Darkness
Darkness-Powered Magery, Unable To Cast Spells In Light
Critical Weakness to Disease
Critical Weakness to Poison

Weapon: Elven One-handed Axe

Will this work? Or should I go back to my Altmer?

Thanks.

More questions:

Which weapons will kill ghosts and creatures similar to them?
Can I safely ignore the main quest and leave the Kingdom of Daggerfall after meeting that woman?
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*Chloe*
 
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Post » Fri May 27, 2011 2:43 pm

This build will definately work, imho you don't need streetwise and stealth... I mean you're an axe-wielding nord, no stealthy woodelf, killing with his deadly daggers. However, playing the game without magic is really really hard. You can't use recall and you need potions to heal yourself in combat. I always use a cheat to return to dungeon entrance, I don't know wether you wanna use cheats or not.

And yes, you can ignore the main quest after you talked to that woman.
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Ben sutton
 
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Post » Fri May 27, 2011 4:35 pm

This build will definately work, imho 1) you don't need streetwise and stealth... I mean you're an axe-wielding nord, no stealthy woodelf, killing with his deadly daggers. 2) However, playing the game without magic is really really hard. 3) You can't use recall and you need potions to heal yourself in combat. I always use a cheat to return to dungeon entrance, I don't know wether you wanna use cheats or not.

And yes, you can ignore the main quest after you talked to that woman.


1) I added in Stealth, Streetwise and Etiquette because I already had all the skills I needed.
2) Dammit.
3) Hmm. I think I'll just use cheats to get back to the entrance (Those Dungeons get old REALLY fast), so lack of recall won't be a problem. Potions could hurt, though.

Perhaps this isn't a very beginner-friendly build. Should I just recreate that Altmer and finish the game at least once before doing difficult things like this? If so, is it safe to lower personality to 30? I could really use those 10 extra points...

EDIT: I've decided to start over again with a spellsword-type Altmer, just to get in the hang of the game and get better at it. I'll try the more difficult options later.
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Fam Mughal
 
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Post » Fri May 27, 2011 10:42 pm

Oh boy. (Starting now, I'm trying to be funny and helpful at the same time, not insulting. ;) )

You need Thaumaturgy. You need Restoration. You need alteration. You will probably need Destruction. Boilerplate would do a face palm if he saw your intelligence level. You need a better roll to get more favorable stats. Your speed is taking away from your agility, and more importantly your intelligence. Axe weaponry is slow and defeats the point of having high agility and speed.

YOU NEED MAGIC MAN WHAT ARE THOSE INABILITIES TO CAST MAGIC DOING THERE????? You need spellpoints.

Swimming, Streetwise, and Etiquette need to be replaced with magic. Daedra can be dispatched with magic. Undead can be vaporised with magic. Altmer are immune to paralysis and can cancel out a weakness to paralysis.

Make sure you play with the highest reflex level possible, like boilerplate says. Also, make a custom class.

http://www.jceason.dircon.co.uk/dagger/dfmagic.htm should be an OK intro to magic. Make cheapo custom spells to raise your skill level.

All that should be a start... :)
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Dagan Wilkin
 
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Post » Fri May 27, 2011 7:03 pm

Oh boy. (Starting now, I'm trying to be funny and helpful at the same time, not insulting. ;) )

You need Thaumaturgy. You need Restoration. You need alteration. You will probably need Destruction. Boilerplate would do a face palm if he saw your intelligence level. You need a better roll to get more favorable stats. Your speed is taking away from your agility, and more importantly your intelligence. Axe weaponry is slow and defeats the point of having high agility and speed.

YOU NEED MAGIC MAN WHAT ARE THOSE INABILITIES TO CAST MAGIC DOING THERE????? You need spellpoints.

Swimming, Streetwise, and Etiquette need to be replaced with magic. Daedra can be dispatched with magic. Undead can be vaporised with magic. Altmer are immune to paralysis and can cancel out a weakness to paralysis.

Make sure you play with the highest reflex level possible, like boilerplate says. Also, make a custom class.

http://www.jceason.dircon.co.uk/dagger/dfmagic.htm should be an OK intro to magic. Make cheapo custom spells to raise your skill level.

All that should be a start... :)


So this game is 100% unplayable without magic and any other weapon than long blade? Impossible to do 100% melee, even when more experienced? I already made a new Altmer, but why is magic so 100% essential?
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Eibe Novy
 
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Post » Fri May 27, 2011 11:04 pm

It's not, you can play without magic and it is indeed somewhere funny. Roleplaying is essential in Daggerfall and that's why you have to play whatever you like.
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Brittany Abner
 
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Post » Fri May 27, 2011 4:20 pm

I normally only use magic for healing (restoration) or for seeing in the dark.
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Laura Wilson
 
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Post » Fri May 27, 2011 10:08 am

So this game is 100% unplayable without magic and any other weapon than long blade? Impossible to do 100% melee, even when more experienced? I already made a new Altmer, but why is magic so 100% essential?

Oh, as mentioned before, you can go through the game without magic. It's just going to be an extreme pain when an opponent inflicts a critical hit, paralyzes you, makes you too sick to travel or turns out too strong. Oh I haven't even mentioned how recall will save not only your character, but your sanity as well!

Basically, you need restoration in terms of utility, you need the other forms of magic because you want to level fast enough so that you don't stay at level 3 after a month of playtime. You skill sets (might want to switch out climbing, btw) are going to make it an extreme pain to level. What you have now will involve lots of grinding. But maybe you like that sort of thing...
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Christine
 
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Post » Fri May 27, 2011 4:35 pm

Okay, I get it, not a good idea :P. I just recreated my Altmer. If you don't mind, I have a few more questions:

1) Is there a specific key you have click or whatever to climb? Sometimes my character climbs up the wall in a store without me even trying to climb and when I try to climb up a hedge or whatever he won't climb no matter what.
2) After my speed reaches 100 (It's 94 at the moment, I'm level 3), should I focus on raising strength (70) or intelligence (60) (For a character created exactly like Boilerplates guide but with a few minor tweaks (Critical Weakness to Paralysis exploit, forbidden shield types Buckler and Tower Shield)).
3) Is it normal for a quest to be offered three times in a row (The School of Julianos sure has a lot of Thieves stealing their holy candles, small statues and other artifacts :rolleyes:)?
4) After pickpocketing a few rats, thieves and bats in a dungeon, the Thieves Guild send me an invitation. I'm no Thief and have no intention of becoming one. What happens if I ignore their quest and make myself an enemy of the Thieves Guild? Will they send weekly Assassins to kill me? Thieves to steal my loot?
5) Is a Dwarven Katana a decent weapon at level 3?
6) I found a 'Holy Artifact' and a few other 'Holy' items. (If I'm not mistaken oen of them is a goblet) Are they just random loot or do they have a purpose?

Thanks
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LADONA
 
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Post » Fri May 27, 2011 11:34 pm

1. Just hump the wall/shrub. Sometimes it works, sometimes it doesn't.
2. Intelligence.
3. There are several types of quests for each faction. They tend to repeat themselves.
4. In denial, are we? To my knowledge, they'll get mad, your reputation with them will go down... They'll eventually get over it.
5. If you can use it. It will not hurt daedra and I'm pretty sure it will not affect the undead either.
6. To my knowledge, it is fluff. Sell it.

By the way, did you buy a wagon yet?
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Natalie Harvey
 
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Post » Fri May 27, 2011 12:48 pm

If you know what you're doing, the game gets too easy. So what I do is focus on one thing at a time, making my life hard. AND I'll never again make the difficulty dagger lowest possible, no fun to level so fast (almost reminds me of TES4).
So, one of my fav character classes is Weapon Master, important skills being all weapons skills and CS. No magic, leveling up by killing lots of enemies with low damage weapons. Sure, no magic makes things hard.
Then the pure mage. All spell schools, some phobias, hard to fight without magic. Easy to teleport around, heal, and zap stuff to death, but trouble when out of mana.
Archer is my least played class, basically uses only bow and maybe dagger, others forbidden. No magic, but stealth and backstabbing etc. Shooting through walls at idiot enemies is pretty boring though.

What I'd like in TES5 is more peaceful approach as an option, instead of psychotic killing machnines who's only difference is HOW they each kill some thousands of people, animals and monsters.
I'd like to be a real thief who never kills but still makes a living, or a bard that accomplishes a lot by hanging around with nobles, doing presuasion and delivery quests and playing a lute once in a while, even seducing some noble daughters...

But the easiest character in TES2 might have:
Restoration
Mysticism
Optional magic school

Long Blade
Critical Strike
Dodge

Running
..and 5 others...

3x SP, other dis/adv optional
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ILy- Forver
 
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Post » Fri May 27, 2011 7:08 pm

1. Just hump the wall/shrub. Sometimes it works, sometimes it doesn't.
2. Intelligence.
3. There are several types of quests for each faction. They tend to repeat themselves.
4. In denial, are we? To my knowledge, they'll get mad, your reputation with them will go down... They'll eventually get over it.
5. If you can use it. It will not hurt daedra and I'm pretty sure it will not affect the undead either.
6. To my knowledge, it is fluff. Sell it.

By the way, did you buy a wagon yet?


Ah, thank you. The Dwarven Katana did hurt ghosts, though. I was asked to exorcise one and it died with three blows over the head.

If you know what you're doing, the game gets too easy. So what I do is focus on one thing at a time, making my life hard. AND I'll never again make the difficulty dagger lowest possible, no fun to level so fast (almost reminds me of TES4).


Hey, I'm a beginner :P. And those weren't very spoiling questions, were they?
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Kyra
 
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Post » Fri May 27, 2011 8:27 pm

Nope. Not spoiling questions.

I'm intrigued by your choices, which should make a fun char to play. For the record, since I absolutely hate getting paralyzed by lowly spiders, I always take immune to that. Yeah, there are ways around it, but since I don't use magic for much of anything and don't want to drink potions like they're going out of style, I just avoid that particular problem.

One good thing about not using magic is that everyone who silences you right off the bat are just wasting their mana. Hah! Like I care!
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Soku Nyorah
 
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Post » Fri May 27, 2011 10:59 pm

I usually make a character that just uses magic as something to fall back on, unless magic is part of the concept.
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Robyn Lena
 
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Post » Fri May 27, 2011 2:51 pm

Oh boy. (Starting now, I'm trying to be funny and helpful at the same time, not insulting. ;) )

You need Thaumaturgy. You need Restoration. You need alteration. You will probably need Destruction. Boilerplate would do a face palm if he saw your intelligence level. You need a better roll to get more favorable stats. Your speed is taking away from your agility, and more importantly your intelligence. Axe weaponry is slow and defeats the point of having high agility and speed.

From what I've gathered from his comment section on his profile and his rant videos I've come to the conclusion that Boilerplate is a immature [censored] who dwelles on a certain image board section commonly referred to as "/b/" (Oh no! Rule 1 & 2)... well, in any case check out that comment section. He still has good taste in games though, to a certain degree, but his opinions of certains game, and the way he presents them are at times are just ridiculous, as he tends to start with a good point about why he don't like it and then goes into what I like to call the "comparison trap", which effectivly removes any kind of force from your arguments.


But I digress. In any case it is no problem making a no magic charater, the only problem is keeping him/her alive, but that all depends on how you do things, as CrossL metnioned. The horror known as paralysing has caused my face to contact with my desk on several occations after testing out no magic charaters. I have tried it and played with them for a long time, but I didn't actually find it to be that fun.
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BaNK.RoLL
 
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