Once again this is one of those that is a positive from the perspective of any old school role-play gamers perspectives, but only technically, and with a lot of reservations. One the game industry has done a remarkably poor job at implementing these sorts of things. The connection with these characters unless their developed main characters is often weak and phony at best, and makes the whole experience extraordinarily awkward and often immersion breaking. Two, compound that with the fact that Bethesda is already not terribly good at developing connection to its characters in general, and you've got a recipe for disaster... Kids are two fold worst as their entire story is developed by the character leaving them no background or history to learn, and thus in order to make them feel like real living breathing characters, the developers would have to put a very large and significant effort into them, and this would only be compounded in difficulty if these were not scripted relationships and children, which would be next to impossible with all the character possibilities, and further break immersion by limiting your romantic possibilities.
What I'm getting at is I support the idea, but once again its one of those things that I doubt the developers have significant time to perfect, and even if they did, it would either be too flat, or too linear, neither of which I want. That being said, I would be immensely happy if Bethesda went ahead, did it, proved me wrong, and made the characters very emotionally connectable, but also left it open ended with a lot options in both who your romantic relation is, who the child will become, and decisions and consequences both in starting such a relationship and what happens in the process.
Dream on...
Fair points. Still, we haven't much to do until next November but to, as you closed, 'dream on'. I'd contend that most devoted players of T.E.S. games quite likely have invested a significant quantity of time planning and playing said fare. Further, that they would have created more than one play-through if not several. At some point during this process one must admit to deficiencies in game design. Omitted detail, resource saving short-cuts, poorly implemented features all will tumult to the forefront of a given player's attention. Innocence or 'immersion' is never quite the same beyond such a moment. Is this when pc-gamers purse their lips in consideration of what mod would best serve and when console bound players grit their teeth at their lot in gaming-life? Perhaps this might be the moment the truly dedicated pause to admire their person in Shadowrend's ever austere yet faithful reflection. But say what you will as being par for the course in game development, one takes notice that cities lack a sustaining population density. And, that not only the cause and effect of daily life as a result of familial interplay is missing, but the very reason we are champion or villain of said realm is directly affected, if not diminished. For, what can compare as greater motivation to rise above one's limits or confirm hideous depravity but our subsequent efforts for or against a child?
Thus, even as a poor and obvious addition, we ought to have children present. They are our continuation. Our victories or defeats may come to reside within them to forge their character and future. But, on a basic level, it's the chance to observe ourselves at an earlier age. A greater sense of being caught in some fantastical tale requires counterpoints, things that juxtapose against our input, or just a reduction in jarring omissions. Why should we as paying consumers not expect more from a game studio than just more of the same? Perhaps the artists at Bethesda might wish the freedom to risk disappointment or failure. On that note, I'll address a point being made in this thread concerning the recent works from Lionhead Studios.
Fable games tend to be woeful examples of shoddy work and poor execution. I'd almost be willing to say 'fraudulently' or otherwise 'criminally' so. Mayhap too much emphasis is placed on design rather than polishing. However, one mustn't fault that studio for daring to dream...
-Happy gaming, Kitten