A family, Home, and children

Post » Wed Mar 30, 2011 2:35 am

I think it could be cool as an option only thing.

Providing that I did not need to do any providing.

I do that already.
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Blessed DIVA
 
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Post » Wed Mar 30, 2011 12:53 am

Fable svcks!!!

We don't want Elderscrolls taking that path!
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Alba Casas
 
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Post » Wed Mar 30, 2011 5:55 am

Not interested in having a family in ESV, possibly a wife but would perfer a few romance quests ending in a NPC asking you to move in with them. Offering you a room and safe starage ect.
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Rudy Paint fingers
 
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Post » Wed Mar 30, 2011 12:31 am

God no, please no fable ugh such a woefull series...
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T. tacks Rims
 
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Post » Wed Mar 30, 2011 9:09 am

No.

About wives yes. Lots of them, most temporary but I could accept a few to be permanent - till u ditch / sell / killI / give / rent them away.

Also, the ability to rename them by numbers or other... Wife-trade fair could take place in some downtown monthly event.
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Lucky Girl
 
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Post » Tue Mar 29, 2011 9:57 pm

It would ruin it, like in Fable.
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Undisclosed Desires
 
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Post » Wed Mar 30, 2011 8:04 am

Thing is, in Oblivion if you wanted to have a "wife" and "child" you could easily role-play and have your maid as your wife and bring her gifts and stuff., and have the adoring-fan as your son who follows you on your adventures.

It would be good if Bethesda has provided similar opportunities in Skyrim, but if not i won't be losing sleep over it.
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sally coker
 
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Post » Wed Mar 30, 2011 5:39 am

Thing is, in Oblivion if you wanted to have a "wife" and "child" you could easily role-play and have your maid as your wife and bring her gifts and stuff., and have the adoring-fan as your son who follows you on your adventures.


Wauw... that would really take one hell of an imagination.
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x_JeNnY_x
 
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Post » Tue Mar 29, 2011 10:31 pm

Boooring.
I have a family in real life. They annoy me enough not to want one in a video game. Thanks, but no thanks.
^_^
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roxxii lenaghan
 
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Post » Wed Mar 30, 2011 2:49 am

I think this entire concept just immediately dies when you consider the kind of time scale these games take place on. Conception and birth alone would practically take an eternity, let alone waiting for the children to age beyond the poop-machine years.
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Rhysa Hughes
 
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Post » Wed Mar 30, 2011 9:41 am

No.

What I'd like to see though are certain "romantic" dialogue-options, depending on my charisma. No set-in-stone relationships, just some lighthearted flirting to lighten things up.
:kiss:
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Nicole Mark
 
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Post » Wed Mar 30, 2011 1:56 am

Once again this is one of those that is a positive from the perspective of any old school role-play gamers perspectives, but only technically, and with a lot of reservations. One the game industry has done a remarkably poor job at implementing these sorts of things. The connection with these characters unless their developed main characters is often weak and phony at best, and makes the whole experience extraordinarily awkward and often immersion breaking. Two, compound that with the fact that Bethesda is already not terribly good at developing connection to its characters in general, and you've got a recipe for disaster... Kids are two fold worst as their entire story is developed by the character leaving them no background or history to learn, and thus in order to make them feel like real living breathing characters, the developers would have to put a very large and significant effort into them, and this would only be compounded in difficulty if these were not scripted relationships and children, which would be next to impossible with all the character possibilities, and further break immersion by limiting your romantic possibilities.

What I'm getting at is I support the idea, but once again its one of those things that I doubt the developers have significant time to perfect, and even if they did, it would either be too flat, or too linear, neither of which I want. That being said, I would be immensely happy if Bethesda went ahead, did it, proved me wrong, and made the characters very emotionally connectable, but also left it open ended with a lot options in both who your romantic relation is, who the child will become, and decisions and consequences both in starting such a relationship and what happens in the process.

Dream on...

Fair points. Still, we haven't much to do until next November but to, as you closed, 'dream on'. I'd contend that most devoted players of T.E.S. games quite likely have invested a significant quantity of time planning and playing said fare. Further, that they would have created more than one play-through if not several. At some point during this process one must admit to deficiencies in game design. Omitted detail, resource saving short-cuts, poorly implemented features all will tumult to the forefront of a given player's attention. Innocence or 'immersion' is never quite the same beyond such a moment. Is this when pc-gamers purse their lips in consideration of what mod would best serve and when console bound players grit their teeth at their lot in gaming-life? Perhaps this might be the moment the truly dedicated pause to admire their person in Shadowrend's ever austere yet faithful reflection. But say what you will as being par for the course in game development, one takes notice that cities lack a sustaining population density. And, that not only the cause and effect of daily life as a result of familial interplay is missing, but the very reason we are champion or villain of said realm is directly affected, if not diminished. For, what can compare as greater motivation to rise above one's limits or confirm hideous depravity but our subsequent efforts for or against a child?

Thus, even as a poor and obvious addition, we ought to have children present. They are our continuation. Our victories or defeats may come to reside within them to forge their character and future. But, on a basic level, it's the chance to observe ourselves at an earlier age. A greater sense of being caught in some fantastical tale requires counterpoints, things that juxtapose against our input, or just a reduction in jarring omissions. Why should we as paying consumers not expect more from a game studio than just more of the same? Perhaps the artists at Bethesda might wish the freedom to risk disappointment or failure. On that note, I'll address a point being made in this thread concerning the recent works from Lionhead Studios.

Fable games tend to be woeful examples of shoddy work and poor execution. I'd almost be willing to say 'fraudulently' or otherwise 'criminally' so. Mayhap too much emphasis is placed on design rather than polishing. However, one mustn't fault that studio for daring to dream...

-Happy gaming, Kitten
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Chloe Mayo
 
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Post » Wed Mar 30, 2011 4:03 am

Children in the game should be something that is optional; something you can select at startup to have implemented or not. I would LOVE to have children, babies, toddlers, and teenagers in the game. But a lot of other people wouldn't, and we have to consider that. It could probably be an additional .esm that is provided in the game disk. If anyone is familiar with Emma's Children of Morrowind mod, that is an esm file; a master file similar to the Morrowind/Tribunal/Bloodmoon esm files. So with that, at the startup menu, you could enable to have children in the game by clicking the esm or not. And everyone would be happy. Simple, eh?
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Eileen Collinson
 
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Post » Tue Mar 29, 2011 10:50 pm

I think this entire concept just immediately dies when you consider the kind of time scale these games take place on. Conception and birth alone would practically take an eternity, let alone waiting for the children to age beyond the poop-machine years.


Thats what Adoption is for! Problem Partially Solved!

Or just NPC Says: "I don't want a kid." That also solves the problem
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Isaiah Burdeau
 
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Post » Wed Mar 30, 2011 10:47 am

I would like to kill a whole family, burn their home, and enslave their children.


Nice. The interweb is a scary place. What with this kind of thing and people fwapping over the prospect of 'nudity mods' and Boob Size Adjustment Sliders....I despair, I really do. (although at least THIS post is probably (hopefully) a joke!)
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Katie Samuel
 
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Post » Wed Mar 30, 2011 6:02 am

meh
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Strawberry
 
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Post » Wed Mar 30, 2011 9:03 am

I would love to have the option to develop my own family if I chose to.
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Elizabeth Falvey
 
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Post » Wed Mar 30, 2011 2:40 am

First off I'm wanting ES V to have your own family...

As in you want my mother, father, brother and two sisters in-game, or you want the game itself to take my family from me?
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Vicky Keeler
 
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Post » Wed Mar 30, 2011 11:22 am

no
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Kitana Lucas
 
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Post » Wed Mar 30, 2011 1:16 am

As in you want my mother, father, brother and two sisters in-game, or you want the game itself to take my family from me?

+1 :P

Sorry, I really can't agree about even having kids as an option. It just doesn't fit, it's not that kind of game. While ES IS INDEED a world, you have to remember it has emphasis on something else.
Having a family in the ES series is a HORRIBLE idea, and here's why: It takes away your freedom of choice. It can't be done good enough for it to be worth your while or the developer's time because there are too many options with the whole "Freedom" system Beth gives us. If you add the option to have a family, be ready for them to take away our option for making decision, and with it, our freedom.

Seriously, can't be done, shouldn't be done and god bless us all it won't be done. Even if it is optional or realistic.
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lexy
 
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Post » Wed Mar 30, 2011 1:32 pm

More than one wife... :disguise:


HAHaha
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Eddie Howe
 
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Post » Tue Mar 29, 2011 9:39 pm

No, not really. I have never been a fan of that whole "children" idea.
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lauraa
 
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Post » Wed Mar 30, 2011 11:25 am

First off I'm wanting ES V to have your own family... and when you buy a house in a new town your family would move in as well. And your home should be more customizable like having a family crest in your house and on your armor, horse, weapon, door, shield etc.
Children would be really cool you could have them go hunting with you and have them help out on quests, and in general i think the towns should have a higher population with children running around. In your city i think you should have the opportunity to rise up to become the duke of your city and have a small army (once again bearing your crest) you'd feel so bad @$$! or even start your own city/settlement and have a gang or something or other. Even being able to start and manage a guild... I don't know, just some of my random ramblings.


This ain't fable... the point is to become an unstoppable warrior, hunter, save the world, explore etc. Not to have virtual fun fun with a bunch of pixels. /thread
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Chantelle Walker
 
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Post » Wed Mar 30, 2011 4:19 am

Okay, I want to say, please stop mentioning fable.


It's hard not to, since that's the obvious point of comparison.


....one big difference between the Fable games and the TES games is how much time passes. Unless you're one of the people who plays a character for a very, very long time, only a handful of in-game months pass in Oblivion/MW. (And I don't doubt that it'll be the same in Skyrim). There are no "and the years passed" timeskips. So, unless you "married" an NPC who already had grown children, you'd never have any in the game. And they certainly wouldn't have any time to grow up.

And that's ignoring all the other parts (like, that's not what we play TES games for; TES games don't have the kind of NPC character development you'd need for developing a relationship; this isn't Fable; and no, that doesn't sound like something I'd want anyway).
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Kill Bill
 
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Post » Wed Mar 30, 2011 12:50 am

You know, while the mods really don't want a ton of threads on the same subject on the first page of the forum, you can start a new thread if the old one is several pages back and not active.

So... how many pages back was this thread that was last active on December 23, 2010? People replying to the op probably won't get an answer, since most of this was shot down 4 months ago.

How about this gets locked, and if someone feels the need to post about having a family and kids in the game they can start a new thread??
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Jason Wolf
 
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