Engine Still Cell Based?

Post » Wed Mar 30, 2011 12:20 am

Just wondering if there has been any confirmation of whether the new Skyrim engine will be completely cell based like the Gamebryo engine?

That is, will we finally be able to open doors and enter houses, e.g., without having to "zone in"?

Will we be able to look inside doors and windows from the outside?

Thanks.
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jessica breen
 
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Post » Tue Mar 29, 2011 11:25 pm

Most likely, I don't have any hard info though
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Kortniie Dumont
 
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Post » Wed Mar 30, 2011 1:05 am

Just wondering if there has been any confirmation of whether the new Skyrim engine will be completely cell based like the Gamebryo engine?

Gamebryo isn't cell based. The whole cell system is Bethesda's own invention. Other Gamebryo games developed by other developers doesn't have it.

In any case, we don't know. But I would expect the cell system to still be there.
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Robert Garcia
 
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Post » Wed Mar 30, 2011 4:47 am

Can't find the link at the moment, but yes houses and dungeons are still separate cells, but unlike oblivion the cities aren't any more.
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Emily Rose
 
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Post » Wed Mar 30, 2011 1:42 am

Yes, it is still cell based. That won't be gone until the next generation of consoles. There just isn't enough RAM right now.
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Becky Cox
 
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Post » Wed Mar 30, 2011 7:57 am

yes it is and interior are separate, unless your console/PC has like 8gb of ram and one hell of a processor its going to be separated into cells
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Sandeep Khatkar
 
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Post » Tue Mar 29, 2011 10:01 pm

Yes, interiors and exteriors will be separate cells. Pete also confirmed windows are static, so no looking out of a window and seeing the outside world continue to move.
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Heather Dawson
 
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Post » Wed Mar 30, 2011 4:43 am

Just wondering if there has been any confirmation of whether the new Skyrim engine will be completely cell based like the Gamebryo engine?

That is, will we finally be able to open doors and enter houses, e.g., without having to "zone in"?

Will we be able to look inside doors and windows from the outside?

Thanks.


I'd say most probably.
I'd tip my hat to Bethesda if they pull that one off.
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Thomas LEON
 
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Post » Wed Mar 30, 2011 2:32 am

yes it is and interior are separate, unless your console/PC has like 8gb of ram and one hell of a processor its going to be separated into cells

Or unless Bethesda takes use of some really smart scripts attached to your view distance. Scripts that makes it so only things you actually see is being rendered. It's possible but I'm sure it's hella complicated.

If it's not possible without lagging then it's good they have it. I would much rather have a lag-free and "seamy" experience, than a laggy and "seamless" experience.
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zoe
 
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Post » Wed Mar 30, 2011 7:37 am

well at best we will probably be able to hear whats going outside of buildings but i still believe until the next generation of consoles comes out it will remain cell based
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Hussnein Amin
 
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Post » Wed Mar 30, 2011 11:06 am

They have already confirmed that you load into interiors like in Oblivion/Fo3/NV. It would completely destroy everyone's computer if they didn't do this, with how detailed this game is. Especially now that there are realistic shadows on everything.
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Andrew Tarango
 
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Post » Wed Mar 30, 2011 12:27 pm

As others have said, I'm pretty sure it still has seperate interior and exterior cells, and I doubt we'll see a change to that in the Elder Scrolls until the next generation of consoles is available, because I suspect that the reason for the current system is that the current consoles just don't have enough RAM or proccessing power to handle exteriors and interiors being in the same world space. Now, there are some games that have incorporated such a setup, such as GTA 4 and Red Dead Redemption and the Gothic games, however, in these games interior areas are usually either smaller or simpler than the ones in say, Oblivion, or there's fewer interiors you can enter, look at Red Dead Redemption, for example, each town tends to only have a small amount of buildings to enter, though there might be some buildings that can't be entered as well, and they often tend to be pretty small, and there are really not many places resembling dungeons at all, there are a few caves and mines in the game, but these are not very common either and when you do see them, they're certainly not as large as some of the larger dungeons in past Elder Scrolls games could be.

Though being able to look out a window and see the surrounding area wouldn't necessarily require interiors and exteriors to be in the same world space, mods for past Bethesda games have been able to do that simply by having windows be transparent and using statics to create a scene that looks like what you should see outside the window, this is less system intensive than actually having interiors and exteriors connected as you don't need to have the entire surrounding cell present, you just need to replicate the parts you could see from the windows. Though the downside of that approach is that you won't be able to see any of the people outside the building, but it's still better than windows just being completely opeque, although just having windows be dark or lighted at times when it would make sense and being able to hear the sounds of weather when in buildings ould do a lot to help create the illusion that the interiors of buildings are actually inside the building rather than just being alternate dimmensions accessed via a portal disguised as the building's door, having the interiors of buildings match their exteriors in both size and shape would too.
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JaNnatul Naimah
 
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Post » Wed Mar 30, 2011 2:51 am

To be honest, I enjoyed it as a cell based game. THose AOE fireballs knocking books off a shelf! Imagine that but without cells! 10 houses in a row would have objects all over the floor
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Lawrence Armijo
 
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Post » Tue Mar 29, 2011 10:25 pm

Yup.
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Rach B
 
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