» Wed Mar 30, 2011 12:27 pm
As others have said, I'm pretty sure it still has seperate interior and exterior cells, and I doubt we'll see a change to that in the Elder Scrolls until the next generation of consoles is available, because I suspect that the reason for the current system is that the current consoles just don't have enough RAM or proccessing power to handle exteriors and interiors being in the same world space. Now, there are some games that have incorporated such a setup, such as GTA 4 and Red Dead Redemption and the Gothic games, however, in these games interior areas are usually either smaller or simpler than the ones in say, Oblivion, or there's fewer interiors you can enter, look at Red Dead Redemption, for example, each town tends to only have a small amount of buildings to enter, though there might be some buildings that can't be entered as well, and they often tend to be pretty small, and there are really not many places resembling dungeons at all, there are a few caves and mines in the game, but these are not very common either and when you do see them, they're certainly not as large as some of the larger dungeons in past Elder Scrolls games could be.
Though being able to look out a window and see the surrounding area wouldn't necessarily require interiors and exteriors to be in the same world space, mods for past Bethesda games have been able to do that simply by having windows be transparent and using statics to create a scene that looks like what you should see outside the window, this is less system intensive than actually having interiors and exteriors connected as you don't need to have the entire surrounding cell present, you just need to replicate the parts you could see from the windows. Though the downside of that approach is that you won't be able to see any of the people outside the building, but it's still better than windows just being completely opeque, although just having windows be dark or lighted at times when it would make sense and being able to hear the sounds of weather when in buildings ould do a lot to help create the illusion that the interiors of buildings are actually inside the building rather than just being alternate dimmensions accessed via a portal disguised as the building's door, having the interiors of buildings match their exteriors in both size and shape would too.