Is anyone else worried?

Post » Tue Mar 29, 2011 11:23 pm

I'm not too worried. Bethesda has many months left to fine tune things before release.

It looks pretty good so far.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Wed Mar 30, 2011 11:47 am

We have 7 months left. Personally, It sounds and look slike it needs some work. I want those 7 months to dive into the melee combat, becaus ethat was one of the biggest (if not THE) problems in previous TES games.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Tue Mar 29, 2011 10:07 pm

About the spider yeah I thought that was good hit detection too, they dont have rubber feet, I figured the force of the strike was enough to make it slide back on Ice, If I see a Humanoid player doing that then I'd call foul

imo a giant spider should have way more traction on ice than a smaller bipedal creature. For one it has 8 legs and they are probably spikey. And the creature should beable to use it own body to absorb the blow to some degree, holding itself rigid to take the hit so it slides isn't how it would happen imo, on a person, who thinks as you'd understand it, yeah, they may incorrectly brace themselves to stupidly take the brunt of the hit. a spider brain would probably just instinctively roll or articulate it self to deflect the full brunt of the attack. Just depends how you catch it.

I am an expert at fighting giant spiders don't cha know. :spotted owl:
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Tue Mar 29, 2011 11:31 pm

didnt you see that undead nord get his head smashed in? that may have been a finishing move, but still it does react, and it doesnt look like he is dieing
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Tue Mar 29, 2011 10:48 pm

The only thing I'm worried about is Blocking but that's a very low concern for me right now. E3 should confirm my fears on blocking or confirm that it's the same/improved from Oblivion.
Also 6 months is plenty of time for them to fix any issues pre beta.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Wed Mar 30, 2011 3:46 am

http://twitter.com/#!/DCDeacon/status/36455029074432000

How about "it's pre-alpha and far from done"

-Pete Hines


Bethesda didn't show the demo to the public for this exact reason.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Wed Mar 30, 2011 1:56 pm

I think timed blocking will help the combat, holding down the block button for all time is boring timed blocking is alot more skill based without going all out like Divinity.

I thought the way that Oblivion handled blocking was pretty good, really. If you want to stand there with your shield up, that's fine. But your opponent isn't likely to waste his energy trying to hit you while you do - he's going to wait until you drop it (which you'll eventually have to do), then take a swing at you. That basic system, refined so that the enemies react even more strategically to turtling and with the addition of an expenditure of stamina to hold the shield in place, would be fine in my opinion. I don't really want to see that replaced with a system in which the sucess of the block depends on millisecond timing - blocking should depend far more on my character's blocking skill than on my key-pressing skill.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Wed Mar 30, 2011 3:44 am

I honestly dont know why they didnt adapt a little more mount & blade esq combat system because it would be perfect for this game, at least on the PC anyways i don't know if console joysticks could handle it.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Wed Mar 30, 2011 6:01 am

I thought the way that Oblivion handled blocking was pretty good, really. If you want to stand there with your shield up, that's fine. But your opponent isn't likely to waste his energy trying to hit you while you do - he's going to wait until you drop it (which you'll eventually have to do), then take a swing at you. That basic system, refined so that the enemies react even more strategically to turtling and with the addition of an expenditure of stamina to hold the shield in place, would be fine in my opinion. I don't really want to see that replaced with a system in which the sucess of the block depends on millisecond timing - blocking should depend far more on my character's blocking skill than on my key-pressing skill.

I think the new blocking will give you penalties if u keep your shield up all the time ( like slowly draining sstamina ) and if u block at the exact moment of the attack you'd get a bonus ( extra stamina ) atleast I hope its that way, it would be perfect
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Wed Mar 30, 2011 11:54 am

what a silly thing "the leaves look flat" lol leaves are flat dude what the hell.......
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Wed Mar 30, 2011 4:13 am

Yeah I am a little worried too, I dont like worrying :(
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Wed Mar 30, 2011 7:26 am

Yeah I noticed that too.

If you actually pay careful attention to the gameplay trailer, you can see when the PC hits the spider, it just slides back a couple of feet. Looks like Oblivion all over again to me.

Hopefully it'll be fixed!

The spider jumped backwards.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Wed Mar 30, 2011 4:23 am

also did anyone notice how the dragon reacted? that looked pretty cool
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Wed Mar 30, 2011 2:51 am

the spider jumped backwards because it was hit in the face with a sword and it wanted to get away from said sword. meaning your fears will likely be proven wrong when you yourself pick up the controller. be it mouse or 360 or ps3 and start knocking heads.
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Wed Mar 30, 2011 2:19 am

Yes I'm worried. But I'm worried that the game is become too combat oriented :P

Eh, I didn't really like Oblivion's. I thought Morrowind's was fine :shrug: :) (yes, I'm the only one)
Never really cared for the "realistic" combat that so many espouse. Just let me slash slash slash (snipe snip snipe) and I'll be OK. Complexity of moves, too much button manipulation, etc. aren't the way to go. I dont' want a combat simulator..I want good story and quests :nod:
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Wed Mar 30, 2011 10:37 am

Yes I'm worried. But I'm worried that the game is become too combat oriented :P

Eh, I didn't really like Oblivion's. I thought Morrowind's was fine :shrug: :) (yes, I'm the only one)
Never really cared for the "realistic" combat that so many espouse. Just let me slash slash slash (snipe snip snipe) and I'll be OK. Complexity of moves, too much button manipulation, etc. aren't the way to go. I dont' want a combat simulator..I want good story and quests :nod:



how is it all by yourself over there in "i loved morrowinds combat" land. :wavey: the only things i didnt like about oblivions combat were the constant recoil from every weapon and superfast backpedal speed (which they have thankfully fixed). with their new visceral combat i just hope they didnt go silly stupid and have my character go reeling backwards everytime someone with a dagger stabs me. that should be limited to axes and blunt weapons. thankfully i play on PC so i could use mods that fix issues in oblivion. my top three medieval combat games would have to be........

1) dark messiah

2) mount and blade warband

3) oblivion
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Wed Mar 30, 2011 10:33 am

From what I'm reading, I'd have to say I must be one of the few that thought that Oblivion's melee combat was just fine. Of course, I didn't just hack and slash away at every enemy: I used a shield and blocked attacks, then hit with a double-strike while they were stunned. Or, I'd dodge in and out of melee combat vs. some of the tougher, slower guys (see: Ogres). Or, I'd charge in and slash away at spellcasters, who rarely took the time to block. Mostly spellcasters just ran for a defense, which rarely worked, as I could just duck behind something and force them to come back to me when they wanted to attack again.

I guess my point is that Oblivion's melee combat had the potential to be far more strategic than mere hack'n'slash, but that had to be your thing. For example, I never liked archery in Oblivion, probably because I never got that great at it. I only liked spellcasting in some circumstances, because the mana didn't recover fast enough by default in my opinion. But melee, melee was what I enjoyed the most. And, at this point, I have to play with the difficulty slider turned up a bit just to have something resembling a challenge (not bragging, just saying that melee worked incredibly well for me). My only real gripe about the system was that power attacks ate up too much fatigue and were so slow that they usually got blocked.

However, I will say this: Dark Messiah of Might and Magic, as much as I detested the plot-line's endless attempts to make you feel bad (seriously, they killed your character's love interest twice, both times fake), had an awesome combat system. The only problem there was with your weapons and shields and spells covering most of the screen, but aside from that it worked wonders. Just the fact that you could kick someone into a trap, or manually set off traps to hit enemies, was fun enough on it's own, but that's only part of it. In there, the primary strategy I found was to block, then use that short recoil time to kick them, giving me time to get in a power attack (yes, they had power attacks too). It wasn't that much different, but at least I had a use for power attacks in that game. It also had finishing moves though, and had things like headshots or igniting enemies on fire or kicking them into spikes, which made it quite a bit of fun. So, if the devs needed an example for great melee combat, they can always take a look in that direction. And with 6+ months until release, I think they'll have it handled by then. =)
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Wed Mar 30, 2011 9:56 am

Not worried at all, im sure the melee combat will be just fine. I actually liked it in Oblivion.
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Wed Mar 30, 2011 8:14 am

Eh, I didn't really like Oblivion's. I thought Morrowind's was fine :shrug: :) (yes, I'm the only one)


Not the only one, though.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Previous

Return to V - Skyrim