Is Dovakiin mute?

Post » Wed Mar 30, 2011 9:14 am

I completely disagree with this sentiment. I have a great imagination and I find fully voiced characters only add to the experience.

You're right, I kind of generalized a bit.

However, I disagree with having your character voiced. What if I don't like that voice? You sort of get into your character more when he's not voiced, like he/she is truly your own.
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Sudah mati ini Keparat
 
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Post » Wed Mar 30, 2011 5:22 am

You're right, I kind of generalized a bit.

However, I disagree with having your character voiced. What if I don't like that voice? You sort of get into your character more when he's not voiced, like he/she is truly your own.


I respect that opinion fully. I would like having him fully voiced because that helps me get into my character more even though that aspect is chosen for me, but they already give me limited choices as to what I can say. Why not just go the extra bit and add an audible personality? However, I'm in the minority it seems for reasons just as valid as mine, so I accept that.
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Bethany Watkin
 
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Post » Tue Mar 29, 2011 10:20 pm

Like I said, having voice acting doesn't cut down on the dialogue. Oblivion had more dialogue than Morrowind did. It's just another "I don't like Oblivion just because it's not Morrowind" reason when it's not true. I read books a lot and I read plenty of lore as well and I still say we need voice acting as it makes the world feel more real and has no negative impact in the game whatsoever.


I was referring, just as in my previous post, to the problem of getting stuck with a voice that doesn't fit your own idea of what your character should sound like.

Nice straw man though. :rolleyes:
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Javier Borjas
 
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Post » Wed Mar 30, 2011 12:37 pm

It's sad that so many kids will never experience some of the amazing text dialogue games that I grew up with. I wish they would do a special edition of The Dig like they did for the monkey island games.

http://store.steampowered.com/app/6040/?snr=1_234_234__103_2

I don't know whether this works on Win7, but its out there.
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Charles Weber
 
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Post » Tue Mar 29, 2011 9:42 pm

Orcs, Elves, Humans, Khajits, and Argonians would each have to get their own accent. Then of course gender comes into play, doubling the original number of voices for our character. It would take up way too much space on the disc.
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Timara White
 
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Post » Wed Mar 30, 2011 11:24 am

I don't want voiced player characters in Skyrim either, I just don't see why people demonize it in Bioware games.

Text only dialog wouldn't add as much as many people may think, at most they could only call you by name. Also it just wouldn't work with the new dialog system, and listening to random conversation wouldn't work either.
And the whole, "they could work on something else" argument could be used to pretty much everything.
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Laura
 
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Post » Wed Mar 30, 2011 3:12 am

I was referring, just as in my previous post, to the problem of getting stuck with a voice that doesn't fit your own idea of what your character should sound like.

Nice straw man though. :rolleyes:


No strawman, it's a very real subject. I just quoted you because you agreed with his point and added more information on top of it. So you were talking about players being voiced, he wasn't. It still goes to the heart of talking about how text based dialogue does not mean more dialogue, as we saw in Oblivion.

I'm on the side of the player having no voice, that's the main thing I hate about Bioware RPGs.
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Tom Flanagan
 
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Post » Tue Mar 29, 2011 9:34 pm

Voicing for ME worked because Shepard was always Shepard whether Shepard was Paragon or Renagade, Male or Female. Now I'm not hating on ME, It was a great RPG, I just think with 10 races, 2 genders and an infinite type of character ideas in my head it would be rediculous to have a voiced character. There would be no possible way for bethesda to get it right.
I'll take one sided conversations over a voice that doesn't fit any day.
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Nana Samboy
 
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