Bring Back Trapped Chests.

Post » Wed Mar 30, 2011 3:18 am

I' would only be in favour of this if there is a "Disarm trap" spell (like in NWN). Morrowind doesn't have it.


You could use Telekinesis to open chests from afar, avoiding the trap's effect.
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Antony Holdsworth
 
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Post » Wed Mar 30, 2011 12:35 am

I'd like to see traps back in, but not as obvious as they were in Morrowind. If it were to be included, it would be cool to have the ability to see traps relative to your skill level. High level traps could be seen only by expert thieves. Setting a high level trap could cause extreme amounts of damage... would add another dimension to being a thief.


Since there is no "Agree" option...

Agree.
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victoria johnstone
 
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Post » Wed Mar 30, 2011 1:29 pm

I' would only be in favour of this if there is a "Disarm trap" spell (like in NWN). Morrowind doesn't have it.


It sort of does. Use telekinesis to open a trapped chest from a distance. A traps effect is 'on touch'
and wont reach further out.

Edit: ninja'd

No minigames though. They simply do not belong in a game like this.
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Stephani Silva
 
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