No. I really did not like kids in Fallout. Though it doesn't make much sense, having nothing but advlts and no kids, making it impossible to reproduce, I prefer they keep it like in the other games.
It's already confirmed there's children in the game, whether you like it or not. But they'll probably be like in Fallout 3, just NPCs who are there that you can interact with, I doubt you'd be able to have them yourself, and I wouldn't want to anyway. I'm really not interested in raising a family in Skyrim, if I want to do that, I'll go play the Sims, and really, the Dragonborn doesn't have time to care for a child while saving the world. Now, I know, there's options and all that, but if you did actually have a child, taking care of it would pretty much take up all the time you could spend doing other things, and really not be much fun, and while the Elder Scrolls makes options a key selling point, being FUN is a key selling point of any game, the Elder Scrolls included, if you can't have fun playing a game, then it's really not worth bothering with it. And really, I highly doubt anyone is going to put enough time in the game for children to be able to show any significant growth if their development is even remotely realistic, usually for me, playthroughs last for several in-game months, being able to put one in-game year into a character would already be pretty unusual, if having children were possible, there's a good chance that you'd stop playing a character before the child is even born.
So yes, I have absolutely no desire to be able to have children in game. Children existing in the game adds an extra level of realism, but I really don't see being able to have them myself adding anything. I'd much rather Betheda focus on options that WOULD add something meaningful, such as having more than one option in quests.