WIll hard setting just mean more hp?

Post » Wed Mar 30, 2011 8:53 am

In TES IV, I set the game on very hard, and come to find out, it just gave the enemy a ****load of health. What do you think it will be like in Skyrim? I'm hoping hard setting will only make the AI smarter... what do you guys think?
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Philip Lyon
 
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Post » Wed Mar 30, 2011 5:32 am

It did no such thing in Oblivion...






...it only made your attacks do less damage and make the enemies' do more. :P
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Monique Cameron
 
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Post » Wed Mar 30, 2011 7:21 am

It did no such thing in Oblivion...






...it only made your attacks do less damage and make the enemies' do more. :P

Icwutudidthar

;)
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lexy
 
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Post » Wed Mar 30, 2011 5:29 am

I'm hoping the difficulty slider increases the number of enemies that show up in areas and increases the damage they do. Just not their health. Also, I'm hoping for a hardcoe mode (which will probably have to be a mod) where you will die rather quickly in a more realistic fashion when taking damage and so will your enemy. So if you hit your enemy with an attack that would normally kill something, it will die, same with you. We still aren't sure how much control over the game the CK gives us but they said "alot more than the CS did".
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Rob Davidson
 
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Post » Tue Mar 29, 2011 11:26 pm

hopefully not
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vanuza
 
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Post » Wed Mar 30, 2011 1:39 pm

hopefully not
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Rachell Katherine
 
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Post » Tue Mar 29, 2011 9:38 pm

Seems to only way anything got harder in OB was their life or armor getting increased. Hopefully in Skyrim we'll see an increase in number instead of power when it comes to weaker enemies, and an overall strength boost when it comes to boss mobs.
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Marie
 
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Post » Wed Mar 30, 2011 9:11 am

http://www.gamesas.com/index.php?/topic/1182358-how-challenging-do-you-think-skyrim-will-be-on-the-default-difficulty/page__pid__17531433#entry17531433

Exact same thread on front page lol. I'd like AI to get smarter but I doubt it will happen. They should make the super hard level AI first then dumb it down for lower difficulties. It would be more challenging than just making them hit harder, but be the easiest way to scale AI with difficulty.
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Hayley O'Gara
 
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Post » Tue Mar 29, 2011 9:48 pm

Hopefully not, but most likely it will.
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Stacey Mason
 
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Post » Wed Mar 30, 2011 4:36 am

Isn't there a similar option in Crysis? Or was it in another shooter I recall...? Raising the difficulty raised how much smarter enemies were... or was it battlefield? Can't really remember. What I do know is that simply raising health and armor for enemies isn't a good difficulty system, it may be harder, but also more annoying rather than "Being careful not to die too fast from opponents that use better techniques than you and deal more damage than you" < now that's a good system.
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Mark Hepworth
 
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Post » Wed Mar 30, 2011 12:25 pm

We don't know how difficulty works in Skyrim, but I hope Bethesda has a better system than just making enemies do more damage and you do less on higher difficulties and reverse this when you decrease the difficulty. While the system DID make it harder on hard difficulties and easy on easier difficulties, it wasn't really a hard way to approach that, because in the end, enemies that can take 30 blows from your Daedric warhammer and kill you in three strikes from their iron dagger were more the annoying kind of difficulty than the fun kind. I agree that it would be preferable if hard enemies would actually use more advanced tactics, however, I wouldn't be surprised if Bethesda keeps the system of just scaling player and enemy damage depending on difficulty, because it's probably easier to do.
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[Bounty][Ben]
 
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Post » Wed Mar 30, 2011 12:22 pm

I expect the same thing happens that happened in Oblivion. While improved AI and more enemies would be better options for harder difficulty the console hardware can't likely handle it. I think they're already going to run the game near the consoles' limits without any difficulty increases.
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marie breen
 
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Post » Wed Mar 30, 2011 3:58 am

hopefully not



hopefully not

Me too, me too.
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Alexx Peace
 
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Post » Wed Mar 30, 2011 11:41 am

I'm hoping the difficulty slider increases the number of enemies that show up in areas and increases the damage they do. Just not their health. Also, I'm hoping for a hardcoe mode (which will probably have to be a mod) where you will die rather quickly in a more realistic fashion when taking damage and so will your enemy. So if you hit your enemy with an attack that would normally kill something, it will die, same with you. We still aren't sure how much control over the game the CK gives us but they said "alot more than the CS did".

This but I'm hoping for completely different scenarios on very hard such as suprise ambushes, random unprovoked giant attacks, etc. :P
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Beat freak
 
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Post » Wed Mar 30, 2011 1:39 am

I'm hoping the difficulty slider increases the number of enemies that show up in areas and increases the damage they do. Just not their health. Also, I'm hoping for a hardcoe mode (which will probably have to be a mod) where you will die rather quickly in a more realistic fashion when taking damage and so will your enemy. So if you hit your enemy with an attack that would normally kill something, it will die, same with you. We still aren't sure how much control over the game the CK gives us but they said "alot more than the CS did".


This.

Seems to me that combat in the Bethesda games we've seen so far is very unrealistic, because it takes so long to kill an enemy. It was most obvious in Fallout, where you could quite literally sink a whole round of ammunition onto an enemy before they died. In reality, one bullet is enough to kill. I'd like to see combat become much more deadly, but perhaps harder to actually land a blow - enemies should be much better at blocking your attacks, but once you do manage to get past their defence, you can deal a great deal of damage and end the combat swiftly.
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Crystal Clear
 
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Post » Tue Mar 29, 2011 10:22 pm

I'd like to see more flexible difficulty settings, akin to Silent Hunter, where you have a realism percentage that depends on a number of settings that you can choose to use or not use (for example "realistic damage", "no fast travel", "no third person view", or whatever is appropriate for a fantasy rpg).
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Roisan Sweeney
 
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