[Relz]Durable Weapons 4 Npcs ]/relz]

Post » Wed Mar 30, 2011 2:18 am

I looked for a mod similiar to this and could not find anything like this that was balanced for Vanilla Item Scaling so I created this.


DurableWeapons4Npcs

http://www.tesnexus.com/downloads/file.php?id=38316

By Corepc

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This Adds Shivering Isle Durable Weapons to Tamriel Levelvedlist simply put

If you do not like the idea of SI Weapons in Tamriel then does not use this plugin, else, enjoy this tweak of mine.

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When Shivering Isle came out it came with a new set's of Durable Weapons, these have more durablity then normal version.

These weapons would normally only be found in Shivering Isle. But this mod changes that so they added to LLONpcWeapon LeveledList used by Bandits, Maruaders, and Npc's in Game.

I have aslo Added them Loot Leveled List so they can be found in chest, barrel, etc.

I have set Most of Durable Weapons to be 1 - 2 Levels Higher than Normal Version.

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Compatiblity

Wrye Bash is required for compatibity with Other Mods
does not relevel list or delevel list. It only adds SI Item to them so no other tags are needed!!

Works with ArmamentariumComplete 1.35. Works with MMM Npcs. Works with TamrielTravellers even if using Itemnpcs.esp.

Not Compatible

These mods listed below have different Item Scaling so using this mod with these will cause unwanted gamechanges and using bash to try and solve problem will not resolve the problem until proper patch is made in time.

Francesco's Leveled Creature Items - already contains this tweak but balanced for its item levels,

Oscuro's Oblivion Overhaul - Durable Weapons have to be balanced into OOO leveledlist. So it may be a while before it happen,

Mart's Monster Mod for Frans (REad Frans ABove) Do not Use
Mart's Monster Mod for OOO ( Read OOO above) do not use

FCOM (Part Frans / Part OOO ) Parts of FCOM actually Block SI Weapons from Spawing in Tamriel so Do not use with..

TIE - Tamriel Immersion Exprience - not balanced for it's gameplay, Do not Use.

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Corepc
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Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Wed Mar 30, 2011 11:26 am

Such a good idea. In fact, I don't know why they weren't made available in Tamriel in the first place, it's not really something you'd expect to find in SI alone.

Actually I didn't realize until reading this that the Durable weapons were actually a part of SI. Because I entered SI not too long after I installed a bunch of mods that added thousands of new items to leveled lists, I actually thought the few Durable items I came across were mod-added, ha. Now that I realize it came with SI, this mod is exactly what's needed.
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Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Wed Mar 30, 2011 11:02 am

I already have these in my game, I think they are added by TIE so I think its better not to use them with TIE at all. I checked the possibility of them being added by Item Interchange but Shivering Isles doesn't show up on the master list.
What about the damage output and other stats? I forgot about MMM I can't remember clearly but you didn't alter damage you just added Monsters am I right? So I'm guessing its vanilla stats, and If I remember it should work well with Deadly Reflexes since it alters damage to weapons and I don't know this but I'm guessing it probably alters damage to every single weapon since its usually last on the load list
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Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Wed Mar 30, 2011 6:49 am

Thanks, Corepc.
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neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am


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