[WIP]Telvanni Mod

Post » Wed Mar 30, 2011 1:33 pm

I have been working on making some Telvanni towers using the tileset that was released awhile ago. In the middle of altering Tel Valus for personal use, I realized how awesome it would be to see the Telvanni in Oblivion, and right now the result of that thought is this thread and a vision, which I hope will become a reality with some help.
If anyone would like to assist me with the mod, I would really appreciate it. Quests and scripts are my weakest points, and modelling isn't even on my list of skills (although very little of that would even be need).

When I was playing Morrowind, two mods in particular were my favorite. Uvirith's Legacy and Building up Uvirith's grave. UL added a lot to the interior of the tower, added some more quests, an amazing companion, and hours of extra gameplay just within the tower. BUUG allowed you to build and establish your own village outside the tower, as well as add expansions to the tower itself. They were naturally incompatible with each other, so I painstakingly created a patch, merging the two mods together seamlessly without losing a single thing from either of them. These two mods, together, made an amazing expansion to one of the coolest factions in TES. I'm hoping to bring a little bit of that magic into Oblivion, since Tel Valus is incomplete and is the only Telvanni mod for OB. I am incorporating Tel Valus into the mod, it will be one of the villages established. If everything goes according to plan (which it probably won't, but we'll see), then you will not only become lord of a tower, but also be able to expand it and grow your own village outside the tower.

So here it is. I'm making a mod that brings the Telvanni to Cyrodiil during the Oblivion crisis. The premise is that they were seeking to expand their influence a bit outside Morrowind, and just picked the wrong time to do so, and got caught up in the Valus Mountains dealing with gates. You will be able to assist them against the Daedra. You can join the ranks of the Telvanni and make your way up the ranks to Master. You will become the ruler of your own Telvanni village.
The main quest will revolve around establishing a Telvanni presence in Cyrodiil through various means, and destroying the Daedric presence in the Valus mountains so that they have a safe base. I'd also like to do something with the Telvanni and the Mythic Dawn, create a large battle or something similar.


I will tidy up this post and organize it somewhat later on.

I want to make the mod as compatible as possible with UL, since it will be adding a lot to the Cyrodiil/Morrowind border, and try to keep the FPS impact to a minimum.

If anyone has a simple request, something they would like to see put in, I'll see if I can do that. Any suggestions are also welcome.
And again, if anyone wants to help, please please please let me know. I'll be asking a lot of questions I am sure, since this will be an ambitious project for a first real mod.
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Lisa
 
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Post » Wed Mar 30, 2011 7:13 am

You could have some telvanni wizards participate in the Battle for Bruma. Either being recruited by the PC, or showing up on their own. (The later could be used as a premise for the PC becoming aware of them.)
Also, during the mission where you penetrate the Mythic Dawns layer to get the book, there could be a telvanni agent also trying to get the book for Dyvath Fyr. This would also be a good introduction point; and perhaps a chance of resolving minor conflict among allies. After the fall of Dagon, the remnents of the Mythic Dawn could all head to random fort #3475 in the Valus Mountains where a mixed unit of Cyrodiilian and Telvanni forces finish them off.
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Tammie Flint
 
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Post » Wed Mar 30, 2011 2:18 am

Wasn't thePOSTALdude working on something like this? I'm just asking.
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Sarah Bishop
 
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Post » Wed Mar 30, 2011 12:50 pm

Integration adds a Telvanni based town to the Valus Mountains to the right of the MOU in Mountain on the Morrowind Border, and a hut on the M. Nothing is added north of the M.
This mod could fit in with Lore that is not Canon at the time of Oblivion, and bring a certain MW NPC and his Corprus sidekick into Oblivion.
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~Amy~
 
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Post » Wed Mar 30, 2011 11:14 am

Wasn't thePOSTALdude working on something like this? I'm just asking.


I looked online for telvanni mods for oblivion, and didn't see anything. Aside from Tel Valus and the Telvanni Codex. If you know where the thread is please send me the link. I'd love to see what he is doing.
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Chenae Butler
 
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Post » Wed Mar 30, 2011 11:33 am

I looked online for telvanni mods for oblivion, and didn't see anything. Aside from Tel Valus and the Telvanni Codex. If you know where the thread is please send me the link. I'd love to see what he is doing.

Here is the link. :tes:

http://search.yacoby.net/ - http://search.yacoby.net/search?general=Telvanni&game=4&act=Search&page=1 :user:
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Brooke Turner
 
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Post » Wed Mar 30, 2011 2:51 am

Howdy, Vvardenfell imports has some Telvanni "stuff".

http://www.tesnexus.com/downloads/images/28245-1-1258411528.jpg
http://www.tesnexus.com/downloads/images/28245-4-1258743923.jpg
http://www.tesnexus.com/downloads/images/28245-3-1258744423.jpg

If you're interested in incorporating the armor sets into your project feel free. Just be sure to credit myself and the mesh authors.
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Joie Perez
 
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Post » Tue Mar 29, 2011 11:11 pm

Integration adds a Telvanni based town to the Valus Mountains to the right of the MOU in Mountain on the Morrowind Border, and a hut on the M. Nothing is added north of the M.
This mod could fit in with Lore that is not Canon at the time of Oblivion, and bring a certain MW NPC and his Corprus sidekick into Oblivion.


I have Integration, I must not have gotten that far. I looked for some vids, and it doesn't look like it does quite what I was hoping. I'll make sure that none of my villages interfere though.

Here is the link. :tes:

http://search.yacoby.net/ - http://search.yacoby.net/search?general=Telvanni&game=4&act=Search&page=1 :user:

I looked at the link, but it didn't send me to any telvanni mods made by thePOSTALDude. What is it called? I'll look for it that way.

Howdy, Vvardenfell imports has some Telvanni "stuff".

http://www.tesnexus.com/downloads/images/28245-1-1258411528.jpg
http://www.tesnexus.com/downloads/images/28245-4-1258743923.jpg
http://www.tesnexus.com/downloads/images/28245-3-1258744423.jpg

If you're interested in incorporating the armor sets into your project feel free. Just be sure to credit myself and the mesh authors.


Those are some really nice sets of armor. I'll be sure to add them in at some point, and credit will definitely be given.
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hannah sillery
 
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Post » Wed Mar 30, 2011 6:18 am

What the Postaldude made is a landmass mod that has VVardenfell, Solstheim, and Mournhold. It can be most easily found by searching the members of this site for "thepostaldude" clicking on his profile, then clicking "files". It appears to be on the scale of OOO or FCOM, so I'm guessing there's a Telvanni element to it somewhere; but it is not a "Telvanni mod" in the sense Aureus is planning.
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chirsty aggas
 
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