Official Quests that YOU and ME want

Post » Wed Mar 30, 2011 4:19 am

Quests I'd like:

For when I'm bad...

  • I'm told to burn down a church by the leader of a cult.
  • Terrorize a neighboorhood with Illusion spells untill one individual in that neighboorhood committs suicide.
  • Kill the watchman's dog and give him his dog's paw in return.
  • Torture and gather information from locals for an assasination.
  • Seduce your neighboor's wife, persuade her, make her fancy you, make her end the relationship between your neighboor... and then dump her... or perhaps kill her. Your choice.
  • [REPETIVE] Dress up like a beggar and let the cash roll in. ALSO become an executioner and execute innocent people.
  • Somehow lure dragons in to the nearby town and let them burn down the town... town. town.


For when I'm good...

  • Help the town's fool get a girl friend by stalking their date and continously spam charm spells.
  • Help protect a local village from a ?scripted? dragon attack and then help them rebuild and gather resources.
  • Bail the head of the guards out of jail OR out of a crazy cult leader's possesion.
  • [REPETIVE] Help make camp-fires for lone travelers and give them resources. ALSO give beggars money.
  • Guide/escort a lost wanderer back to his homeland and don't get paid.
  • Smith and craft weapons for a/the ?Good Fight?, and make sure the good side wins the good fight. (FO3 flashback)


edit: I posted some of this in a comment in another thread, but thought "HEY, let's make a thread out of this and see what quests you'd like to see - AND inspire Bethesda:)

Feel free to make up your own quests.
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adame
 
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Post » Wed Mar 30, 2011 7:53 am

Quests I'd like:
  • Help the town's fool get a girl friend by stalking their date and continously spam charm spells.



Does this really count as good...? Mind manipulation and possibly leaving a person with decisions they'd regret? I'd call that gray at best.
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DeeD
 
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Post » Wed Mar 30, 2011 4:31 am

I really just want longer quests. I don't care so much what they are about so long as it's a good story and it entertains me. I HATED all the quests in NV that could be done in like 5 minutes. I would much rather have a quest that takes a good few hours to do. (somewhat like a real short DLC) And I know they can do it. If I myself can make a 6 hour quest mod (see Fo3 mods in signature. :D) by working on it casually for a few hours a week for 11 months, the 30 or so quest/level/game design people put on this kind of stuff at Bethesda could do it in like a few days. Repeat this to give the game like 10 multi-hour long quests, and that would be GOLD. Then on top of that you have the main quest line which should obviously be many many hours. (Not sure how long OB or FO3's were) Then they can add the hundred or so smaller complementary quests. But NV and even Fo3 had only the smaller quests, and lacked the bigger more epic ones.
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vicki kitterman
 
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Post » Wed Mar 30, 2011 8:17 am

simple job type quests.. ie non kill him/her, steal this/that.. something simple like herb gathering like the collect 100 scrap metal quest from FNV.. quests I can do over a long time and at my leisure, and which give me reason to explore.

your average oblivion quest was go from A-B kill C return and get prize. FNV did quests right, many were not epic and didnt need to be.
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Juan Suarez
 
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Post » Wed Mar 30, 2011 8:15 am

Does this really count as good...? Mind manipulation and possibly leaving a person with decisions they'd regret? I'd call that gray at best.

Pretty much what I was going to say. :P Not what I would personally consider "good" by any means.


The only quests I'd really like to see are the Daedric Shrine quests in a similar style to Oblivion, where we have to do specific tasks that are appropriate for each Daedric Prince. For example, in Morrowind, the quest for Molag Bal was "kill some Daedroth" and the rest of the Princes had similar meaningless tasks like that, whereas in Oblivion, Molag Bal's quest was to corrupt a man who had sworn never to raise a weapon in violence again and cause him to attempt to murder you, and the other Princes had similar lore-appropriate quests. I want those.

Mehrunes Dagon's shrine quest could be to destroy a small settlement nearby, perhaps by summoning a bunch of Daedra, or by using a one-time-use super-powerful fireball spell, or, I don't know, something like that.
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Cagla Cali
 
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Post » Wed Mar 30, 2011 1:47 am

I really just want longer quests. I don't care so much what they are about so long as it's a good story and it entertains me. I HATED all the quests in NV that could be done in like 5 minutes. I would much rather have a quest that takes a good few hours to do. (somewhat like a real short DLC) And I know they can do it. If I myself can make a 6 hour quest mod (see Fo3 mods in signature. :D) by working on it casually for a few hours a week for 11 months, the 30 or so quest/level/game design people put on this kind of stuff at Bethesda could do it in like a few days. Repeat this to give the game like 10 multi-hour long quests, and that would be GOLD. Then on top of that you have the main quest line which should obviously be many many hours. (Not sure how long OB or FO3's were) Then they can add the hundred or so smaller complementary quests. But NV and even Fo3 had only the smaller quests, and lacked the bigger more epic ones.



I wouldnt say fallout 3's quests were much shorter then oblivion. Oblivion essentially had more quests because of all the guilds and stuff, but alot of guild quests were just as short and even shorter then fallout 3's quests. I mean Fallout 3 had some really long awesome quests, like the Reiley's rangers quest took me about 5-6 hours to do the first time i played it and i thought that quest was pretty epic. And though fallout 3 lacked in as many quests, there was much more intracit dungeons and places, like the first time i played that game i was just trying to walk from just north of the dc ruins straight through the ruins to rivet city that i had on my map but never been to and it took me like 12-15 hours because i was side tracked by quests and new places (now i can do the same walk in like 20 minutes taking the metros). The DC ruins of fallout 3 was definitally much more memorable then any place in oblivion (though i have put on probably 3 times as many hours on oblivion then fallout, there was definitally more replay value in oblivion)
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Flesh Tunnel
 
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Post » Wed Mar 30, 2011 11:19 am

like the collect 100 scrap metal quest from FNV.. quests I can do over a long time and at my leisure

Hmmm, is that anything like the collect 100 nirnroot quest from OB? Probably.
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Crystal Birch
 
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Post » Wed Mar 30, 2011 12:53 am

Does this really count as good...? Mind manipulation and possibly leaving a person with decisions they'd regret? I'd call that gray at best.


+ 1 lol

Also yikesss... first quest you'd like.. BURN DOWN CHURCH. haha, fun thread.
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josie treuberg
 
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Post » Wed Mar 30, 2011 9:34 am

I don't know about everyone else, but my favorite guild quests for oblivion were the Dark Brotherhood ones. To me, they made the most sense. I mean look at the Mages Guild ones, you almost NEVER actually have to use any magic abilities to affect the outcome of the quest. It was basically a Magically "themed" Fighters guild questline. And after a playthrough or two, and the epic-ness of the story wears off, those quests are tedious at best. The Thieves Guild has to rank as a close second to the Dark Brotherhood though. And though most of this probably comes from personal preference of play-style, I still felt that the DB and TG quests made the most sense, and were the most fun. That said, I'm sure that BGS will include several guild questlines in Skyrim, but I hope the objectives of said quests will make more sense from a role playing perspective. In addition to this, I would really like to see either/both the Morag Tong, and/or Dark Brotherhood make an appearance in Skyrim.

On that note, I would also like to see within these questline(s) 1: a partnership between the two formed to take advantage of the political turmoil in the Province of Skyrim at the time of the game, in which the P.C. could perhaps act (in addition to his usual assassination duties) as an ambassador/envoy between the two factions.

Or 2: An even greater feud between the two factions as they each vie for supreme power in the criminal underworld of Skyrim, whilst feuding amongst themselves continually. In which case perhaps you could either choose to act as a double agent, feeding bad intel to the opposing faction, or maybe a mediator of sorts, trying to stop the feud. Or maybe even a special elite assassin, contracted out to kill the ranking officers of the opposing guild.(in addition to normal duties)

Either way, I would still like to see the Morag Tong extend the reach of their operations beyond the borders of Vardenfell.

As for other Guild Questline Ideas, I think that BGS should develop the ' It never happened, but if you've got the right 'creds I'll talk to you ' relationship between the thieves guild and the mages guild. I would like to be hired by a mages guild member to steal ancient items of great arcane power again. It seems like there were a couple of quests like that in Morrowind, and I'd like to find out more about this "unofficial partnership".

Individually however, I really liked the TG questline in Oblivion, getting to sneak into the Imperial Palace through a labyrinth of secret underground Alyeid ruins. To get to experience the history of the different era's of Tamriel like that was incredible, seeing firsthand the different layers on the tapestry which is the pinnacle of civilization on Nirn.

Regarding the Mages Guild, I think the whole "go here, find this ancient arcane lore, deliver it there" is a good way to learn about the history, but it's not very interesting. And for all the quests, the payout for dungeon diving should be more sufficient than in Oblivion. Do with that what you will Bethesda, just some rough ideas.
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Terry
 
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