» Wed Mar 30, 2011 9:34 am
I don't know about everyone else, but my favorite guild quests for oblivion were the Dark Brotherhood ones. To me, they made the most sense. I mean look at the Mages Guild ones, you almost NEVER actually have to use any magic abilities to affect the outcome of the quest. It was basically a Magically "themed" Fighters guild questline. And after a playthrough or two, and the epic-ness of the story wears off, those quests are tedious at best. The Thieves Guild has to rank as a close second to the Dark Brotherhood though. And though most of this probably comes from personal preference of play-style, I still felt that the DB and TG quests made the most sense, and were the most fun. That said, I'm sure that BGS will include several guild questlines in Skyrim, but I hope the objectives of said quests will make more sense from a role playing perspective. In addition to this, I would really like to see either/both the Morag Tong, and/or Dark Brotherhood make an appearance in Skyrim.
On that note, I would also like to see within these questline(s) 1: a partnership between the two formed to take advantage of the political turmoil in the Province of Skyrim at the time of the game, in which the P.C. could perhaps act (in addition to his usual assassination duties) as an ambassador/envoy between the two factions.
Or 2: An even greater feud between the two factions as they each vie for supreme power in the criminal underworld of Skyrim, whilst feuding amongst themselves continually. In which case perhaps you could either choose to act as a double agent, feeding bad intel to the opposing faction, or maybe a mediator of sorts, trying to stop the feud. Or maybe even a special elite assassin, contracted out to kill the ranking officers of the opposing guild.(in addition to normal duties)
Either way, I would still like to see the Morag Tong extend the reach of their operations beyond the borders of Vardenfell.
As for other Guild Questline Ideas, I think that BGS should develop the ' It never happened, but if you've got the right 'creds I'll talk to you ' relationship between the thieves guild and the mages guild. I would like to be hired by a mages guild member to steal ancient items of great arcane power again. It seems like there were a couple of quests like that in Morrowind, and I'd like to find out more about this "unofficial partnership".
Individually however, I really liked the TG questline in Oblivion, getting to sneak into the Imperial Palace through a labyrinth of secret underground Alyeid ruins. To get to experience the history of the different era's of Tamriel like that was incredible, seeing firsthand the different layers on the tapestry which is the pinnacle of civilization on Nirn.
Regarding the Mages Guild, I think the whole "go here, find this ancient arcane lore, deliver it there" is a good way to learn about the history, but it's not very interesting. And for all the quests, the payout for dungeon diving should be more sufficient than in Oblivion. Do with that what you will Bethesda, just some rough ideas.