Graphical Issues.

Post » Wed Mar 30, 2011 12:46 pm

Okay, so I re-installed my game yesterday and have been struggling for 24hours now to get it looking amazing. So far i've come along way, i've downloaded a great number of reputable graphical enhancers, and my game is at last coming together.
I fixed plenty of bugs in the last 24 hours and have sorted OBGE into working order, however still, as usual with Oblivion some remain. Despite how hard I search, I can't find the answers to these last few graphical hiccups

The first issue is that up close, the landscape looks great, you can see the full extent of the grass, rocks, and detail. However come a little distance away and the things dissapear.
Now I would assume this normal if it were not for my Graphics settings on 100% distance for everything, playing with RAEVWD. The two examples below show just how little distance is needed to completely change the detail in the game.
Somehow however, things that are further away seem to load much more clearly, there seems to be far greater detail in the further areas than those that are much closer.
http://img402.imageshack.us/img402/1503/oblivion201104301349257.png
http://img195.imageshack.us/img195/7328/oblivion201104301350036.png (Yes this is the same bank, it was taken as the weather was changing rather than directly after 'fw 38eee' which clears the weather.)

You can see the same thing has happened here too, as you can see there are far more rocks the closer I get, as well as the textures on the floor growing gradually nicer as I approach.
Another annoying thing, just looking at this picture, is the strangley vanilla looking texture on the wooden dock, regardless of distance. This is strange consdering I have QTP3; or is it just me?
http://img263.imageshack.us/img263/3449/oblivion201104301349301.png
http://img835.imageshack.us/img835/9056/oblivion201104301349414.png

This was the best image I could find to show the problem i've been having, in the distance you can see that the tree's much further away have loaded fine, however the buildings that usually stand in Weye don't display at all; regardless of the fact that they are much nearer. This is again with all distances on full and RAEVWD.
http://img580.imageshack.us/img580/8193/oblivion201104301349125.png

The textures in my game, should be amazing however I noticed in one of my scenic screenshots that these trees actually look like cartoons, something out of Mario or a much worse graphical game. I can't seem to understand why; the trees much further away, as seen in other screenshots look so much better. These textures seem to be completely out of resolution, or as if I have texture size set to small; which I don't. (I have it at Large)
http://img819.imageshack.us/img819/4123/oblivion201104301337087.png

Finally, the mountain in the background is blue. This is with the default weather setting in Oblivion (fw 15e) and I can't seem to understand why. The Readme for RAEVWD said that mountains in the distance may appear blue if playing with HDR off, however this screenshot is with HDR enabled, so I can't understand why this has happened. However the mountains not so far away look great, and it is only with this weather setting that the mountains are so strange, in other cases they can be fine.
http://img19.imageshack.us/img19/9519/oblivion201104301349087.png

My Load Order can be found here.
However there are some items not included in my load order that do not have esp's, yet make a large contribution to my visuals.
- RAEVWD
- Lush and Gaudy Landscape (Grass and Tree Mod)
- Koldorns LODnoise replacer
- QarlsLODnormals4096c
As well as QTP3

Spoiler
Oblivion.esm
Better Cities Resources.esm
You Are Here.esm
_Ren_BeautyPack_full.esp
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Dark Dungeons - SI.esp
LoadingScreens.esp
MaleBodyReplacerV4.esp
AmbientDungeons.esp
Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
OBGE - Liquid Water.esp
AliveWaters.esp
xulAncientRedwoods.esp
xulAncientYews.esp
xulArriusCreek.esp
xulAspenWood.esp
xulBlackwoodForest.esp
xulBravilBarrowfields.esp
xulBrenaRiverRavine.esp
xulCheydinhalFalls.esp
xulChorrolHinterland.esp
xulCloudtopMountains.esp
xulColovianHighlands_EV.esp
xuldarkforest.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulImperialIsle.esp
xulBeachesOfCyrodiilLostCoast.esp
xulLushWoodlands.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulStendarrValley.esp
xulTheHeath.esp
xulCliffsOfAnvil.esp
xulRollingHills_EV_withoutWheat.esp
xulPatch_AY_AC.esp
Armory of the Silver Dragon.esp
Shdw_Armor Set_Sotonhorian.esp
slayersword.esp
Better Cities Full.esp
Better Imperial City.esp
Better Cities .esp
Better Cities - Unique Landscape Chorrol Hinterland.esp
Better Cities - Unique Landscape Barrowfields.esp
Better Cities - Unique Landscape Cheydinhal Falls.esp
Better Cities - Unique Landscape Imperial Isle.esp
Better Cities - Unique Landscape Skingrad Outskirts.esp


Please, any help is appreciated and if any further information is required, perhaps in-game settings, OBGE settings or my Computer specs; i'll be happy to provide them.
Thanks.
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Heather Kush
 
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Post » Wed Mar 30, 2011 5:35 am

I'll start with an easy question first. Are you running TES4LODgen? You need to run that utility to get those nice RAEVWD objects (along with other distant objects) to appear. It's easy to install and worth its weight in gold.

Maybe more later.
-Decrepit-
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Beat freak
 
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Post » Wed Mar 30, 2011 2:57 am

I'll start with an easy question first. Are you running TES4LODgen? You need to run that utility to get those nice RAEVWD objects (along with other distant objects) to appear. It's easy to install and worth its weight in gold.

Maybe more later.
-Decrepit-


Yeh, I ran it before I installed RAEVWD and then again straight afterward.

Not 'almost everything' at the moment.

http://img833.imageshack.us/img833/7010/oblivion201104301511279.png
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Victoria Vasileva
 
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Post » Wed Mar 30, 2011 2:13 am

Arathorn have you included "Wilderness Architecture" from RAEVWD, its not immediately obvious from the title but Weye buildings are included in that part of RAEVWD.

I gave Brittainy a PM reference a couple of your pics, so she might pop in and have a look, but that tree in particular looks like one of the few remaining Lush and Gaudy billboards which are not quite right yet.
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Baylea Isaacs
 
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Post » Wed Mar 30, 2011 9:08 am

Arathorn have you included "Wilderness Architecture" from RAEVWD, its not immediately obvious from the title but Weye buildings are included in that part of RAEVWD.


Well i've realised what one of the problems is.
I only installed the OMOD installer of RAEVWD and not the actual textures and meshes.
*feels like an idiot.*

I'll get this download sorted and see how things run.
Cheers.
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Angus Poole
 
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Post » Wed Mar 30, 2011 4:27 am

ah omods, I cant be very supportive here being a BAIN only user. I do know that TNO's omods are not up to date for the latest RAEVWD though..

TNO provides 1.9 and 1.6.1 http://www.tesnexus.com/downloads/file.php?id=24701 - I havent used them but looking at the file sizes I presume they are meant to be used with Arthmoors files.

Arthmoors latest BAIN ready (for Wrye Bash) are 1.9.1 and 1.7 http://www.tesnexus.com/downloads/file.php?id=20053
And I dont think TNO has any updates to his omod scripts which cover the new folder structure of the latest RAEVWD

Unless you are sourcing them elsewhere :shrug:

Also you have quite a mix of landscape, depending on what Install order you adopted (not load order) there may be some overlap. For instance lush and gaudy is also providing landscape files (not just Grass and trees - Unless you are only using Grass and Trees files)
In the OP you list ...
- Lush and Gaudy Landscape (Grass and Tree Mod)
Whereas it should be ...
- Lush and Gaudy Landscape and Grass and Tree Mod
Which makes me wonder if you knew about the landscape files.
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Rowena
 
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Post » Wed Mar 30, 2011 10:31 am

Also you have quite a mix of landscape, depending on what Install order you adopted (not load order) there may be some overlap. For instance lush and gaudy is also providing landscape files (not just Grass and trees - Unless you are only using Grass and Trees files)
In the OP you list ...
- Lush and Gaudy Landscape (Grass and Tree Mod)
Whereas it should be ...
- Lush and Gaudy Landscape and Grass and Tree Mod
Which makes me wonder if you knew about the landscape files.


Yeh that's what i'm beginning to think. I have so many Landscape and LOD mods they probably conflict 100 times.
Not really sure what to do about this now. Any suggestions?

RAEVWD is fully installed now, and works fine. I can tell mainly due to the enormous FPS hit.
I might even have to disable it, or perhaps.... get a new computer :P

EDIT: http://img841.imageshack.us/img841/2631/oblivion201104301624434.png

I think the trees are fixed now.... http://img33.imageshack.us/img33/4400/oblivion201104301619429.png

However the blue mountians are still an issue during the default weather.
Not sure if the latter is an OBGE confilct, which i'll check into now.
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Gavin Roberts
 
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Post » Wed Mar 30, 2011 8:06 am

Yeh that's what i'm beginning to think. I have so many Landscape and LOD mods they probably conflict 100 times.
Not really sure what to do about this now. Any suggestions?


:) Your going to have a OBMM/OBMMex deactivate and re-activate nightmare, to ensure the landscape textures you want in game overwrite the others - Or you are going to have to get very choosy about individual sets and what you include from them, trying to mix and match.

I'm still having the issues with the low res tree's and the blue mountians during the default weather.
Not sure if the latter is an OBGE confilct, which i'll check into now.


Blue mountains - I dont use OBGE so no idea.

Low res trees (plural) again possibly Install order related, I dont use QTP3 either so have you got one set overwriting another, if Lush and Gaudy was installed last out of the sets that affect trees then theres the source, if QTP3 or anything else overwrote the tree files (if it includes trees) I would expect Higher Res photo-realistic if they are QTP3 files. Without knowing the sequence of installation of textures its hard to determine.

Needs someone else from the crowd to butt in with experience of what you should be seeing really too.
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James Smart
 
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Post » Wed Mar 30, 2011 2:55 am

...SNIP!

However the blue mountians are still an issue during the default weather.
Not sure if the latter is an OBGE confilct, which i'll check into now.

Try reset archiveinvalidation in OBMM, reset timestamps...? Assuming there are bsa in some of those mods...I have had strangeness like that with OBGEv2 on uninstall. some how the tamriel normal map was being used for landscape, the timestamp reset fixed it. Also, make sure you have HDR on and Bloom off. OBGEv2 doesn't like Bloom and can make odd color appearances.
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Yama Pi
 
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Post » Wed Mar 30, 2011 9:01 am

I could be wrong, but I'm pretty sure oblivion never actually uses the default weather.

The weather used on a clear day is called with "FW 38eee"
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Mr. Allen
 
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Post » Tue Mar 29, 2011 10:50 pm

Hello there, this is Brittainy who created the Lush and Gaudy Landscape and Grass and Tree Mod.

To address the 'cartoony' nature of the tree LODs:

As stated in my rambling description of the mod, I quite simply stink with LODs. What you're seeing is just the poor quality of my work. They look cartoon-like because they were done badly. They're a major weak point for me. I hope to rework them and get them looking more respectable, but I seriously doubt I'll get anything that great happening. Will be giving it a shot today, at any rate.

Can't help with the other issues, but the cartoon-ish / Mario-esque appearance of the tree LODs is the fault of my shoddy work ;)

*EDIT*

They'll also look particularly bad when the LODs lag in the 'swap over' period when the game is supposed to be shifting to the proper 3d trees and textures. Sometimes you'll end up seeing the LOD for way too long before the 3d tree appears - however, that's a flaw I get even with Vanilla Oblivion. It just doesn't look as terrible in Vanilla, because the trees have better LODs. Usually that occurs when the game is - to put it crudely - lagging / stuttering / going rather spastic with too much to do.
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Laura Elizabeth
 
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Post » Wed Mar 30, 2011 3:03 am

Hmmm, I must also add:

A lot of the leaves of the close range textures of the trees are on the large size. Won't go into all the 'whys' behind that one. Suffice it to say, some jumbo leaves are par for the course, since I reached the limit of my patience when reworking those textures to fit the trees. (They were taken from someone else's lovely higher res shrub mod.)

So, the LODs are not only cartoony, but you also get some jumbo-leaves on the close range textures as well. It's the price you pay with this mod, though I aim to tweak the former today.

As yet, despite sorting though Qarl's textures and Mikal33's (among many others), I was unable to find any higher res close-range tree textures to recolour to use in my mod. Hence the reason I converted Mikal33's shrub textures. Plenty of people have done the tree LODs in better resolutions. Not to mention shrubs, bark, landscape, you name it. But, unless I've completely missed something, I couldn't find anyone who did a complete set of high res, close-range tree textures. Hence the reason I had to slap some together...and hence the flaws :(
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Jennifer May
 
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Post » Wed Mar 30, 2011 10:45 am

*Another note*

v1.4 of my lush and gaudy mod is out and the lods haven taken a turn for the better. I highly recommend you give it a go. Should look a bit more decent. Certainly not perfect, but infinitely better than v1.3 :celebration:
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X(S.a.R.a.H)X
 
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Post » Wed Mar 30, 2011 2:40 am

Brilliant, thank you for taking time out to look at those Brittainy, and welcome to the forum.

Will grab shortly and update the BAIN. :foodndrink:
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Julie Ann
 
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Post » Wed Mar 30, 2011 1:12 am


Now I would assume this normal if it were not for my Graphics settings on 100% distance for everything, playing with RAEVWD. The two examples below show just how little distance is needed to completely change the detail in the game.
Somehow however, things that are further away seem to load much more clearly, there seems to be far greater detail in the further areas than those that are much closer.
http://img402.imageshack.us/img402/1503/oblivion201104301349257.png
http://img195.imageshack.us/img195/7328/oblivion201104301350036.png (Yes this is the same bank, it was taken as the weather was changing rather than directly after 'fw 38eee' which clears the weather.)

You can see the same thing has happened here too, as you can see there are far more rocks the closer I get, as well as the textures on the floor growing gradually nicer as I approach.
Another annoying thing, just looking at this picture, is the strangley vanilla looking texture on the wooden dock, regardless of distance. This is strange consdering I have QTP3; or is it just me?
http://img263.imageshack.us/img263/3449/oblivion201104301349301.png
http://img835.imageshack.us/img835/9056/oblivion201104301349414.png



All of these examples are perfectly normal. The game only fully renders an area of 5 cells by 5 cells, with the player in the middle. Anything beyond that range gets replaced with the LOD textures and objects other than trees won't appear. The fact that you have it set for 100% visibility means nothing as nothing get rendered outside that area.
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Laura Hicks
 
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Post » Wed Mar 30, 2011 3:43 am


However the blue mountians are still an issue during the default weather.



By default, the distant mountains in the game already have a distinct blue cast. It's just the colour setting that Bethesda used for it's fog.
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Bigze Stacks
 
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Post » Tue Mar 29, 2011 11:19 pm

I grew up in an "acid fog" zone with a view of distant mountains. They appeared very close to that color, although the Bethesda ones are a bit more blue. Not much, though. There's a fog replacer over on the Nexus which makes fog more grey. I don't know if it would lessen the blue of the mountains or not.
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teeny
 
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