[REQz][?]Go though the MQ...without being the hero

Post » Wed Mar 30, 2011 6:00 am

I was thinking if it'd be possible to do some sort of a mod/questmod that allows you to live all the events of the Oblivion crysis (Oblivion gates opening up everywhere, a battle in Bruma at some point, the battle at the Imperial City and the aparition of Akatosh' avatar) without you being the big, larger-than-life hero (as if you've never went though the initial dungeon, never met the Emperor and never got the amulet of Kings), just as if you were a normal NPC (well, not as normal, but you get my meaning).

The events' development would be timed, and in the meanwhile you could close all Oblivion gates you could find, and even participate (or not) in the two battles mentioned (you could know about them via rumors, or messengers coming to cities asking for aid), but in the end, the Oblivion crysis would end and all the gates would close, thanks to the help of an unknown hero (not you) who has become the Champion of Cyrodiil (maybe you could even see him roaming around with his new, shiny Imperial Dragon armor). That mod would be great to roleplay somebody who doesn't care about being the big hero, yet he wants to live the events marked by lore, and it'd be the perfect complement for alternate start mods (by ship's one, for instance).

Any thoughts?
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Steven Hardman
 
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Post » Wed Mar 30, 2011 7:06 am

Actually, this is really interesting. I have had some characters who aren't the hero type particularly, very reluctant hero at best. The MQ is sort of manipulative, but mods that remove it don't let the character experience these important events at all. I'd love to see the MQ from the perspective of a less prominent character. Might be a lot of replay value, too, depending how you do it. Would also be great for players who prefer to play evil or neutral characters.
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Nathan Maughan
 
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Post » Wed Mar 30, 2011 11:41 am

I recall someone starting making of such mod, but that was 1-3 years ago. Apparently nothing came of it.
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rebecca moody
 
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Post » Wed Mar 30, 2011 12:28 am

Just thought I'd pop in to say I really support this idea. I really hope you manage this! :twirl:
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Laura Shipley
 
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Post » Wed Mar 30, 2011 12:32 pm

That'd be one helluva undertaking, kudos to whoever decides to do it.
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Bigze Stacks
 
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Post » Wed Mar 30, 2011 11:56 am

I always thought games should be made to progress with or without the pc anyway so I support this.
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Damned_Queen
 
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Post » Wed Mar 30, 2011 4:25 am

I love the idea. I always feel like I'm just stalling historical events by avoiding the MQ. What if you didn't use an alternate start mod though? Should you have to drop the amulet somewhere for the champion's quest to start?
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Tom
 
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Post » Wed Mar 30, 2011 4:01 am

You know, it would be kind of funny to start the game with the main quest already completed, dragon statue and everything and some other guy as the Hero of Kvatch. There could still be some left over dead Oblivian gates. Or if you are really hankering to go there, perhaps a spell that creates one. Almost a "One Year Later" sort of thing. In fact, that's what I'd call the mod.
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Chloe Yarnall
 
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Post » Tue Mar 29, 2011 11:48 pm

i could see the "Hero of Kvatch, Champion of Cyrodiil" as someone you never meet, but always seems to be just around the corner and out of sight. For example, you could walk into the market district and someone would run up to you and say "Did you just see that? The Hero of Kvatch...just shook my hand! He was just here! I can't wait to tell my husband!" *runs off*...
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Rex Help
 
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Post » Wed Mar 30, 2011 5:51 am

Great idea. I've actually got my own idea for an, er, variation of the main quest, and I can actually see both ideas working well together.

My idea is basically, what would happen if you LOST the battle for Cyrodiil? I imagine that all possible gates open, the sky turns permanently red, and Daedra and teams of Dremora swarm the cities, destroying everything in their path. We've got Enhanced Daedric Invasion right now, which can simulate some of the city invasion stuff, but I'm looking to make Total Daedric Invasion, you know?

Anyway, my idea for triggering this was to insert some quest near the end of the main quest that lets you choose between saving the world like normal, or letting everything go to hell. But if you're not the hero, and presumably the hero's out there trying to save the world, there could be a whole quest line where you track down the hero and TAKE HIM OUT! Destroy him (or her), I mean. Basically giving people the option to play a truly evil character, which would certainly be fun.

Perhaps in the future I'll have the skills to make this awesome combo a reality.
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naomi
 
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Post » Wed Mar 30, 2011 11:12 am

Just thought I'd pop in to say I really support this idea. I really hope you manage this! :twirl:


Well, that mainly would require lots of scripting, at least for the most basic version. Sadly I'm only good at thinking ideas and very basic modding :)

I love the idea. I always feel like I'm just stalling historical events by avoiding the MQ. What if you didn't use an alternate start mod though? Should you have to drop the amulet somewhere for the champion's quest to start?


I've thought about that and found two possible ways to do it, both require you not to have delivered the Amulet to Jauffre yet:

1) A quest popup that shows up the 1st time you sleep with the mod activated, telling you that the intro dungeon was a "weird dream", and removing the Amulet of Kings from your inventory.

2) (Inspired from another no-MQ mod, don't remember which one now): You give the amulet to Jauffre, and tell him you're not interested on doing anything else for him, then leave.

i could see the "Hero of Kvatch, Champion of Cyrodiil" as someone you never meet, but always seems to be just around the corner and out of sight. For example, you could walk into the market district and someone would run up to you and say "Did you just see that? The Hero of Kvatch...just shook my hand! He was just here! I can't wait to tell my husband!" *runs off*...


A good idea, if the Hero/Champion is not to be implemented "physically".

Great idea. I've actually got my own idea for an, er, variation of the main quest, and I can actually see both ideas working well together.

My idea is basically, what would happen if you LOST the battle for Cyrodiil? I imagine that all possible gates open, the sky turns permanently red, and Daedra and teams of Dremora swarm the cities, destroying everything in their path. We've got Enhanced Daedric Invasion right now, which can simulate some of the city invasion stuff, but I'm looking to make Total Daedric Invasion, you know?

Anyway, my idea for triggering this was to insert some quest near the end of the main quest that lets you choose between saving the world like normal, or letting everything go to hell. But if you're not the hero, and presumably the hero's out there trying to save the world, there could be a whole quest line where you track down the hero and TAKE HIM OUT! Destroy him (or her), I mean. Basically giving people the option to play a truly evil character, which would certainly be fun.


I like it :) Maybe even with all the cities "Kvatchelized" and a post-apocaliptical survival questline. Would require a lot of work, though, at least that idea (mine could be done entirely with scripting, if I'm correct).
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Lalla Vu
 
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Post » Wed Mar 30, 2011 1:17 pm

Here's a different sort of gameplay alternative:

You wake as a lowlife or down-on-his/her-luck menial, working as a drudge for subsistence at the Bloated Float, scrubbing floors, washing dishes and occasionally waiting tables. Then one day a young blond Nordic girl, in Cyrodiil seeking ingredients with which to obtain freedom from her incarcerated sister but now involved in matters of dire import to the Empire, enters the Inn and consents to let you accompany her as she strives to rid the land of unwelcome Daedric interlopers.

In this scenario one still tackles the Crisis, but does not him/herself become Champion. Instead, you are there to guard the rear, scout the way, hold the torch, act as fighting companion, or simply run errands for the future Champion. If lucky she might even let you "lead the way" every now and again.

-Decrepit-
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Captian Caveman
 
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Post » Wed Mar 30, 2011 1:08 am

Even better, how about a mod that lets you be the Adoring Fan? lolololol :teehee:
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james reed
 
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Post » Wed Mar 30, 2011 5:29 am

for a basic version you could create a calender script triggering the different quest stages of the MQ and of course remove all player MQ related dialogues and journals etc ( which is quiet a lot as it includes all the greetings and rumors and stuff)...combine this with Arthmoors new beginnings and you are nearly there....adding some new rumors and dialogues would make it perfect....
I don't think that is that difficult...you even could create a npc hero ...or create new locations for the battles ..for example you could battle some deadra in the market district during the final battle...killing all of them would for example trigger the next stage of the MQ and some soldier would tell you of Martins sacifice..etc etc
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Marta Wolko
 
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Post » Tue Mar 29, 2011 10:44 pm

Here's a different sort of gameplay alternative:

You wake as lowlife or down-on-his/her-luck menial, working as a drudge for subsistence at the Bloated Float, scrubbing floors, washing dishes and occasionally waiting tables. Then one day a young blond Nordic girl, in Cyrodiil seeking ingredients with which to obtain freedom from her incarcerated sister but now involved in matters of dire import to the Empire, enters the Inn and consents to let you accompany her as she strives to rid the land of unwelcome Daedric interlopers.

In this scenario one still tackles the Crisis, but does not him/herself become Champion. Instead, you are there to guard the rear, scout the way, hold the torch, act as fighting companion, or simply run errands for the future Champion. If lucky she might even let you "lead the way" every now and again.

-Decrepit-

That's an excellent idea. I'd play that before I'd ever repeat the original MQ.

This topic is particularly apt since I am now approaching the final parts of the MQ. I think I can safely state that this "quest/storyline/etc" should have successfully nailed the top of the coffin on gamesas. Except that they just happened to make their world open and non-linear enough that you could skip the main quest if desired (well, and for the minority of players, ones that mod their game, you could raise the immersiveness (sp) of Oblivion enough to make you want to continue playing). I would NEVER have even started the MQ (after hearing all the horror stories over the years) except that there is at least one mod that I want to play that is dependent on finishing the MQ.

Anyway, if you can "fix" the MQ to make it more interesting than the current mindless grind, you have my heartfelt support.

Thanks,

Tarl
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Loane
 
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Post » Wed Mar 30, 2011 11:37 am

Here's a different sort of gameplay alternative:

You wake as lowlife or down-on-his/her-luck menial, working as a drudge for subsistence at the Bloated Float, scrubbing floors, washing dishes and occasionally waiting tables. Then one day a young blond Nordic girl, in Cyrodiil seeking ingredients with which to obtain freedom from her incarcerated sister but now involved in matters of dire import to the Empire, enters the Inn and consents to let you accompany her as she strives to rid the land of unwelcome Daedric interlopers.

In this scenario one still tackles the Crisis, but does not him/herself become Champion. Instead, you are there to guard the rear, scout the way, hold the torch, act as fighting companion, or simply run errands for the future Champion. If lucky she might even let you "lead the way" every now and again.

-Decrepit-


You play too much Vilja :lol: j/k.
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Tamika Jett
 
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Post » Tue Mar 29, 2011 11:51 pm

You play too much Vilja :lol: j/k.


That was the first thing that came to mind for me as well when i read that post from Decrepit. :)

Personally i kind of like Fiore1300 idea, would mystify the Hero/Champion. You never get to see him/her, but wonder how he/she looks like and how he/she is in behavior and stuff like that.
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Betsy Humpledink
 
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Post » Wed Mar 30, 2011 10:51 am

That was the first thing that came to mind for me as well when i read that post from Decrepit. :)

Personally i kind of like Fiore1300 idea, would mystify the Hero/Champion. You never get to see him/her, but wonder how he/she looks like and how he/she is in behavior and stuff like that.


So if that's the case, what would the hero statue be? If the hero is supposed to be a mystery, that would give it away. Do we bypass that part or tweak the quest in that one area so that for that one quest, you are the hero. The other option is to have it be some cloaked mysterious figure.

Wait, I got it! It's a statue of the hero, but it's covered by a giant canvas tarp, with a protective rope around it, and a plaque that reads something like "The hero of Cyrodil" - "Work in progress" or something like that. Heck, you could throw in a mini-quest where the sculptor has gone missing and you get hired to find him so that he can finish the job - assuming he's still alive.
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Jerry Jr. Ortiz
 
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Post » Wed Mar 30, 2011 12:19 am

So if that's the case, what would the hero statue be? If the hero is supposed to be a mystery, that would give it away. Do we bypass that part or tweak the quest in that one area so that for that one quest, you are the hero. The other option is to have it be some cloaked mysterious figure.

Wait, I got it! It's a statue of the hero, but it's covered by a giant canvas tarp, with a protective rope around it, and a plaque that reads something like "The hero of Cyrodil" - "Work in progress" or something like that. Heck, you could throw in a mini-quest where the sculptor has gone missing and you get hired to find him so that he can finish the job - assuming he's still alive.


As it turns out, the sculptor has never seen the Champion of Cyrodiil, and so he doesn't know what to carve. After rescuing him, you (as Champion or not) have three choices: say you can't help and the statue remains in construction forever, pretend that you know and describe the champion as you imagine him/her, or claim to be the Champion and pose for him.
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Carolyne Bolt
 
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Post » Tue Mar 29, 2011 11:00 pm

So if that's the case, what would the hero statue be? If the hero is supposed to be a mystery, that would give it away. Do we bypass that part or tweak the quest in that one area so that for that one quest, you are the hero. The other option is to have it be some cloaked mysterious figure.

Wait, I got it! It's a statue of the hero, but it's covered by a giant canvas tarp, with a protective rope around it, and a plaque that reads something like "The hero of Cyrodil" - "Work in progress" or something like that. Heck, you could throw in a mini-quest where the sculptor has gone missing and you get hired to find him so that he can finish the job - assuming he's still alive.


Or a statue is made that randomly is either male or female. As for the look of the statue, well i guess it uses armor/clothing meshes, so maybe through a script a random choice could be made from a selection of meshes that come with a mod like that.
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Mashystar
 
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