I actually see no problem with being able to do this with all locks. Bashing = loud and noticable, so thieves would still rely on lockpicking, and higher level locks would require a higher level strength. Or whatever alternative we have with the attribute cuts.
yeah your right. I just liked the idea of having to use lockpicking in certain dungeons and stuff (where not being noticed isn't a problem). I guess it makes sense that you could bash open any lock though if you WERE strong enough...
This sense of realism opens other prospects as well....
-you find a chest in a cave... why can't you drag the chest with havok physics? Throwing a chest off a cliff onto a hard rock floor could break open the chest's lock.
-Actually putting the physical items in containers would be cool too. In addition to being able to select the items from a menu, the similar items are neatly stacked in the container. and bashing open a chest, throwing it off a cliff, or just opening it would show the items inside.
-When it first opens, the standard item menu opens up, and you take the items you want. If you bash open the lock, the chest/container might not be able to close all the way, leading people to notice somebody broke in. Lockpicking however, would allow you to close the chest securely.
-throwing it off a cliff, could just bust it open, and you need to get down there and pick up the items.