about khajiit racial...

Post » Wed Mar 30, 2011 8:21 am

you think it will last till canceled? i had to get that add on cause i think that can only sees 30seconds in darkness idea is kinda stupid.
just a thought ^^
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Talitha Kukk
 
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Post » Wed Mar 30, 2011 5:44 am

They should make it a toggle, because it just makes the spell infinitely more useful. The addon to make it a toggle was a must, for me.
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Nicole Kraus
 
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Post » Wed Mar 30, 2011 1:54 pm

I'd say it doesn't even need to be a toggle, it could just automatically activate when in dark places, and deactivate in brighter lighting, though if it's like that, it needs to just brighten the screen, not have any sort of nightvision filter like Oblivion's nighteye (Assuming nighteye is like that in Skyrim, if nighteye already just brightens the screen, having it just work the same way would be fine.), because if you don't get any choice in having an ugly filter applied to your screen whenever you enter dark places, then I'm not playing Khajiit until someone makes a mod to remove that.

Although having it be toggled would be fine too, it makes no sense for it to to just be a spell, since it's not like all Khajiit are born with the ability to cast a nighteye spell, it's obviously supposed to represent their eyes adjusting to the darkness. It was just easier for Bethesda to do it as a generic nighteye spell.
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kelly thomson
 
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Post » Wed Mar 30, 2011 1:34 pm

It should automatically lighten up areas that are dark.
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SHAWNNA-KAY
 
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Post » Wed Mar 30, 2011 10:28 am

It should be an automatic, slow (for example in 3-5 secs) and animated accomodation: When you enter a dark place its still dark but lightens up slowly as your eyes accomodate to darkness. Its not magic, just a speciality of cats' eyes :shrug:
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Vickytoria Vasquez
 
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Post » Wed Mar 30, 2011 1:59 am

BS to automatic..

nothing in TES should be automatic.

I would not like it to be impossible for khajiit characters I make to ever experience being in a dark dungeon.
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Andrew
 
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Post » Wed Mar 30, 2011 10:32 am

BS to automatic..

nothing in TES should be automatic.

I would not like it to be impossible for khajiit characters I make to ever experience being in a dark dungeon.


This. I've always liked Night-Eye to act just a like a spell, though 60 seconds would be a little better.
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vicki kitterman
 
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Post » Wed Mar 30, 2011 12:11 am

They should make it a toggle, because it just makes the spell infinitely more useful. The addon to make it a toggle was a must, for me.


Same as having a torch I guess. Makes sense. I never had that mod, but it sounds pretty much how it should be in Skyrim.
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Alyce Argabright
 
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Post » Wed Mar 30, 2011 9:58 am

I hope its automatic,I hate the filters but I hate carrying torches even more. Lets hope they came up with a better solution and not just green night vision instead of blue.
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GRAEME
 
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Post » Wed Mar 30, 2011 3:58 am

Automatic would annoy me no end. A toggle is infinitely preferable to me.
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Jade Payton
 
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Post » Wed Mar 30, 2011 4:34 am

One of the very first mods I used for Oblivion was one that turned the Khajiit NightEye ability into a toggle (with no spell casting effect). I have never removed it from my game, ever.
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Farrah Barry
 
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Post » Wed Mar 30, 2011 9:11 am

I hope its automatic,I hate the filters but I hate carrying torches even more. Lets hope they came up with a better solution and not just green night vision instead of blue.


You know I've never once used a torch in Oblivion. But I do hate the blue filter effect of night eye. I liked the lightening effect in Morrowind better. I think they were trying to go for a "nightvision-ish" look, but it would have been better, imo, if it brightened and desaturated (lost color, but not all of it).

Toggle definitely. Why would the racial developement of night sensitive eyes have a time limit? Just like Argonians breathing underwater. I think MW had it as a limited duration spell and OB made it a permanent effect, which made more sense.
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Louise Lowe
 
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Post » Wed Mar 30, 2011 6:52 am

You know I've never once used a torch in Oblivion. But I do hate the blue filter effect of night eye. I liked the lightening effect in Morrowind better. I think they were trying to go for a "nightvision-ish" look, but it would have been better, imo, if it brightened and desaturated (lost color, but not all of it).

Toggle definitely. Why would the racial developement of night sensitive eyes have a time limit? Just like Argonians breathing underwater. I think MW had it as a limited duration spell and OB made it a permanent effect, which made more sense.

The reason was a quest that required you to drown...
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Natalie J Webster
 
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Post » Wed Mar 30, 2011 11:40 am

In Oblivion i use a mod that makes it a toggle. I also use a mod that changes it from "brighten + blue hue" to just "brighten".
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Mackenzie
 
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Post » Wed Mar 30, 2011 12:40 pm

How would it look in your hand though if it was toggle. All the spells are shown in your hand right so that would look a bit weird. Unless you have nothing in it but raise it to cover your eyes which turns the screen black for 1 sec and boom brighter room.
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Prohibited
 
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Post » Wed Mar 30, 2011 7:15 am

Making it toggle isn't hard and better then auto switch or timer
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He got the
 
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Post » Wed Mar 30, 2011 1:10 am

I'd much prefer it if things were just sharper or brighter in the dark for Khajiit. Get rid of the power itself altogether and make it an ability like the Argonian's water breathing.
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Mashystar
 
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Post » Wed Mar 30, 2011 8:27 am

Okay make it a toggle, but get rid of the blue tint.
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Esther Fernandez
 
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Post » Wed Mar 30, 2011 1:30 am

Hmm. FoNV had night eye pretty well made, much better than OB. I think BGS could look at what obsidian did :) imo, it should be permanent, automatically on/off. Argonians should also have constant water breathing, on/off depending if you are in water or not.
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Kat Lehmann
 
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