[Relz] Morrowindesque Houses

Post » Wed Mar 30, 2011 7:59 am

Screenshots: http://s285.photobucket.com/albums/ll54/pero_lozhach/Houses/?albumview=slideshow

Download: http://tesnexus.com/downloads/file.php?id=29963 and http://www.invision.tesalliance.org/forums/index.php?/files/file/344-morrowindesque-houses/ (when it's approved)

Make some villages with them! :)

Spoiler
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Morrowindesque Houses - ReadMe
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This is version 1.00
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0. Requirments:
************************
This mod requires:
- Construction Set

And knowledge required to use it.

1. Description:
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This is not a playable mod. These are some houses that you can use in your mod.

This pack contains 4 new houses, two version of towers, one hall to connect tower and house everything with matching interiors, hall support and some doors.

This set is created by using Connary's excellent textures for Morrowind (packs Great Houses: Imperial (fort & castle) and Imperial housing 1.2). I have created normal maps for all those textures and assigned them to vanilla house meshes. Some meshes are edited to match better.

I have imagined the set as western Imperial, Colovian, Kvatch or High Rock architecture.


2. Instalation:
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Extract all files to bethesda softworks\oblivions\data.
Turn on the Construction Set, go to Statics, create new. Meshes are located in Data/Meshes/ww/mw_houses.


3. Conflicts & issues:
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None


4. Permissions:
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Everyone is free to use, edit, merge, improve and reupload this mod, as long credits are given. Credits are listed below this section.

5. Authors, credits and contact:
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Author & contact:
"washington" at official Bethesda forums: http://www.gamesas.com/bgsforums
Thanks to:
Connary for his beautiful Morrowind textures (http://www.gamesas.com/bgsforums/index.php?showuser=82305)
Phitt and Aisis for help with spike mesh
Ferrabit for giving me an idea
CS wiki, General TES CS Forum and everyone that wrote anything there.
Bethesda for creating Oblivion and giving us the CS.

6. Version info:
**********************
This is version 1.00

7. Version change log:
**************************
This is first version.

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*** Thank you for reading***
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User avatar
Natasha Biss
 
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Post » Wed Mar 30, 2011 12:22 pm

Woot! I was admiring these at TESA only a day or so ago. Thank you for this resource, Washington! :twirl:
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Charles Mckinna
 
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Post » Wed Mar 30, 2011 2:31 pm

Well done sir. I think I may put these to use in something I will be starting.
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Mrs. Patton
 
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Post » Wed Mar 30, 2011 3:28 am

I had to laugh at "The Doors". Great work. :thumbsup:
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FABIAN RUIZ
 
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Post » Wed Mar 30, 2011 9:58 am

Reminds me of the town just north of Seyda Neen.
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Lily Evans
 
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Post » Wed Mar 30, 2011 6:24 am

Reminds me of the town just north of Seyda Neen.


Yeah it does look like some of the homes in Pelagiad.
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Olga Xx
 
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Post » Wed Mar 30, 2011 6:51 am

Yeah it does look like some of the homes in Pelagiad.


Yes, especially if you use Connary's textures.
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Charlie Sarson
 
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Post » Wed Mar 30, 2011 12:22 am

Those buildings look very nice. connary's textures are so much more appropriate for TES than any of Oblivion's original textures will ever be.
These are also Skingrad's houses, right? ...I think I'll check out how it looks if I replace the whole city's buildings with these ones.
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Laurenn Doylee
 
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Post » Wed Mar 30, 2011 1:00 am

Yes, Skingrad lower houses 1 and 2, Chorrol middle 01 and Cheydinhal middle 01 I think. I have only added roof spikes to Chorrol and Cheydinhal ones.

I actually like Oblivion's house textures (except for Cheydinhal's ugly purple ones!), but the fact is that only Skingrad has 'city' feeling.
I think that if you'd like to create all buildings of one town with Connary's textures, you'd have to edit some UVs because otherwise you get weird or illogical results.
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xxLindsAffec
 
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Post » Wed Mar 30, 2011 2:30 pm

Sweet! Ah, these bring back memories. Good work, I love seeing people make new resources. :)
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Melanie
 
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Joined: Tue Dec 26, 2006 4:54 pm

Post » Wed Mar 30, 2011 4:55 am

(except for Cheydinhal's ugly purple ones!)

http://tesnexus.com/downloads/file.php?id=28487 :)

Just noticed that there are only 4 buildings in your download, so using it to retexture Skingrad didn't work. :D But I agree, there would probably be some issues if you actually tried slapping connary's textures on all those buildings. Sometimes it also just doesn't look good no matter how hard you try.
Anyway, I hope someone will use these for a small village or a village expansion. :)
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renee Duhamel
 
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Post » Wed Mar 30, 2011 11:19 am

http://tesnexus.com/downloads/file.php?id=28487 :)

Just noticed that there are only 4 buildings in your download, so using it to retexture Skingrad didn't work. :D But I agree, there would probably be some issues if you actually tried slapping connary's textures on all those buildings. Sometimes it also just doesn't look good no matter how hard you try.
Anyway, I hope someone will use these for a small village or a village expansion. :)


Yes, I know about that! :)

But I have installed AWLS, would it overwrite it? I have to check it out.

There are these Skingrad lower houses, Chorrol and Cheydinhal's middle and I guess some of Leyawiin's would work too, but I've had enough! :)
The textures with normal maps are here, so if anyone wants to make some more I invite him or her to join me here.
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yessenia hermosillo
 
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Post » Wed Mar 30, 2011 2:26 pm

Bump time.
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Multi Multi
 
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Post » Wed Mar 30, 2011 3:20 am

Bump season again. So far I've only seen these used in one mod that was released recently. Mod was unfinished and we were omitted from credits, but I'm glad that at least someone found the houses useful, liked and used them. :liplick:
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D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Wed Mar 30, 2011 8:43 am

I gave them a try and set one of my towns up in the new textures as I want something new. I didn't change the window textures as the window texture that came with the resource is not the look I wanted. But the overall effect is very nice......

http://i110.photobucket.com/albums/n99/Shezrie/L3.jpg

The new textures certainly have a charm to them. I did encounter a couple of problems though. The 'txstuccoimp01' texture has quite the sheen to it so whites out in the sun...

http://i110.photobucket.com/albums/n99/Shezrie/LSheen.jpg

Not sure if there is something that can be done to fix it as it is quite glaring.
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Peetay
 
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Post » Wed Mar 30, 2011 3:01 am

I'm using these models in my upcoming UL mod and I'm quite grateful for this resource. I have been through however and reduced the alpha channels so the textures aren't as shiny though. :tongue:
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Jack Walker
 
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Post » Wed Mar 30, 2011 12:16 am

Hmm... Seems that I have fixed that textures, but forgot to upload the fix. Thanks for reporting and nice pics Meek.
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Antony Holdsworth
 
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Post » Wed Mar 30, 2011 6:13 am

Wash these are gorgeous!! If I haven't already said!! I'm going to have to use these somewhere! :celebration: Thank you!!
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Soku Nyorah
 
Posts: 3413
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Post » Wed Mar 30, 2011 1:35 am

I took some shots. I haven't done the doors yet though and I still have a lot of nick picky things to touch up.....

http://i110.photobucket.com/albums/n99/Shezrie/ScreenShot764.jpg

http://i110.photobucket.com/albums/n99/Shezrie/ScreenShot792.jpg

http://i110.photobucket.com/albums/n99/Shezrie/ScreenShot766.jpg

http://i110.photobucket.com/albums/n99/Shezrie/ScreenShot787.jpg

I couldn't find a 'postend' texture to match the colour of the posts, but there is one in vanilla that looks okay just a slightly different shade.

The darker textures bring the town closer and give it more character and charm, and now Lakewood Village is different from Woodland Village. Thanks! :celebration:
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Darren Chandler
 
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Post » Wed Mar 30, 2011 8:46 am

Nice! Now I'm not sure if I have fixed normal maps or not and I don't have Photoshop atm. I'll check this afternoon or evening and upload the files (fixed or new ones).
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Mackenzie
 
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