What do you think of the animations in Skyrim?

Post » Wed Mar 30, 2011 7:52 am

Not talking about the windmills spinning (plus it was already said that the scene was inverted for the video, that's why it was spinning backwards) I meant more the way the people looked when they walked in that one scene. That was my bad for not being specific :tongue:

yeah I was joking. but wouldn't an inverted image make no difference? as in flipped/mirrored it. They would have to be reversing the footage itself, as in playing the sequence backwards.Which is NOT the case as the guy chopping wood would be doing it in reverse. and he's not..... Or am I stupid?
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Devin Sluis
 
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Post » Wed Mar 30, 2011 10:54 am

yeah I was joking. but wouldn't an inverted image make no difference? as in flipped/mirrored it. They would have to be reversing the footage itself, as in playing the sequence backwards.Which is NOT the case as the guy chopping wood would be doing it in reverse. and he's not..... Or am I stupid?


No, the scene was inverted, just flipped over, not played in reverse. The windmill is in such a way when you flip it over, the blades are still lined up like they are supposed to be but they are spinning the right way again.

@Sleign. Morrowind's and Oblivion's animations were NOT good for their time upon release. Bethesda has been well behind in terms of their animations for their entire history developing games.

Skyrim's anims are decent. There are some major flaws and similarities that I am noticing with the problems that plagued the earlier games.. but hopefully there's time to iron them out.

We'll see.


Interesting that everyone always talks about how good they look and how great animations look also when the games come out and then somehow magically after time passes they are all terrible for their time...

They were what they are supposed to be and the animations we have seen in the trailer are just as good as any other game has done.
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Brandon Bernardi
 
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Post » Wed Mar 30, 2011 2:35 am

They were what they are supposed to be and the animations we have seen in the trailer are just as good as any other game has done.


This is simply false. Unbelievably false.

But regardless, there is already a topic for this that I've started. No need to start spamming the forums.

http://www.gamesas.com/index.php?/topic/1182389-animation-discussion/
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Christine
 
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Post » Wed Mar 30, 2011 9:27 am

No, the scene was inverted, just flipped over, not played in reverse. The windmill is in such a way when you flip it over, the blades are still lined up like they are supposed to be but they are spinning the right way again.


Inverting it doesn't change the fact that sails are leading. That's not how windmills work.
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RUby DIaz
 
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Post » Tue Mar 29, 2011 11:45 pm

No, the scene was inverted, just flipped over, not played in reverse. The windmill is in such a way when you flip it over, the blades are still lined up like they are supposed to be but they are spinning the right way again.

But the right way is sail first. as is it's sail last. flipping just makes it spin clockwise instead of anti. :/

only reversing the sequence changes the lead of the blade. flipping it just makes it spin the wrong way... in a different direction.
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Bethany Short
 
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Post » Wed Mar 30, 2011 12:03 am

To be fair, reality isn't currently possible. It needs to be compared to the quality standard of other games on the market. I think the poll could rephrase a bit to reflect that, but that might just be me.


But isn't that what games are simulating, and therefore that is what we are comparing it to?
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alicia hillier
 
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Post » Wed Mar 30, 2011 11:55 am

But isn't that what games are simulating, and therefore that is what we are comparing it to?

simulators tend to simulate reality as a goal/ fundemental of the genre. games in general.. not really. What part of reality is pacman simulating?
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HARDHEAD
 
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Post » Wed Mar 30, 2011 11:53 am

simulators tend to simulate reality as a goal/ fundemental of the genre. games in general.. not really. What part of reality is pacman simulating?

Pacman was not a game about immersion and realism, Skyrim is (as well as most other modern games) in the sense that we want the characters to move and behave realistically
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Scott
 
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Post » Wed Mar 30, 2011 1:32 am

This is simply false. Unbelievably false.


Whatever you want to believe. That's your opinion and I'll stick with mine. I play ACBH multiplayer all the time and I'm seeing nothing greater in AC than in the trailer and I've not seen anything better in any other games. Skyrim's animations are just as good as everyone elses.
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Jessica White
 
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Post » Wed Mar 30, 2011 7:26 am

The only one thing I saw that looked like it needed to be improved is in the gameplay trailer when the 2 men are fighting, the sword is clearly a distance away from the enemy but blood is still coming out.

I bet Bethesda will have that fixed by the time the game comes out though, might even already be fixed. I think everything else looks really good, especially the dragons. ^_^
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Syaza Ramali
 
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Post » Wed Mar 30, 2011 2:28 pm

Pacman was not a game about immersion and realism, Skyrim is (as well as most other modern games) in the sense that we want the characters to move and behave realistically

Pacman is a game though. Refining your criteria of "game" after the fact... Sure I can dig it, I have to cut immersion from use though. It's for a primary design goal in some games> this in not the same thing as simulation or realism. and one isn't a cause of the other. good story telling and music alone can be immersive. and that scene can be fantastical as you can imagine. Immersion is suspending disbelief. Nothing about simulating reality.

There are also many a modern games that do not try to simulate reality as the primary design goal. actually I have trouble thinking of any besides actual sims.. SC2, Spore, FF, tekken, halo, and any adventure game all are much more focused on other elements besides simulating reality.

for example: COD is set up for fun and playability rather than simulation. I can go about presenting may obvious design decisions on that game that are all gameplay orientated. For examples, they purposely set up their physics for playability rather than trying to totally sim RL. yeah they want it believable, but it isn't totally accurate. and they could do so. But it isn't, because its more fun to run faster in twitch shooters than soldiers do in reality.. lol srly it's like the flash. and jumping... damn i need those air jordans!
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Becky Cox
 
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Post » Tue Mar 29, 2011 11:13 pm

Why does it always have to be "but they could be better"? In comparison to what?

Battlefield 3.
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Chase McAbee
 
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Post » Wed Mar 30, 2011 1:13 pm

The first two are basically the same. Make an "awesome" choice.
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Stay-C
 
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Post » Tue Mar 29, 2011 11:43 pm

I would have voted" I think they're awesome", but I couldn't, so I settled with "fine".


This ^^

The dragon physics & animations in this game are really good, id say there at least a couple steps up from just fine.
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Tom
 
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Post » Wed Mar 30, 2011 10:16 am

But isn't that what games are simulating, and therefore that is what we are comparing it to?


That is the general goal (in a heightened sense since it's fantasy), but we're not there yet. It's simply unfair to compare a game directly to reality. You have to compare what the general level of reality games have reached, and then go from there. If you compared the game straight with reality, no game would measure up. Do you see what I mean?
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Louise Lowe
 
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Post » Wed Mar 30, 2011 4:46 am

We haven't seen much yet, but of what we have seen, I love them so far.
But seriously, you cannot judge what you've seen so far as final product, because it's not final product. The game is still in alpha.
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Taylor Tifany
 
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Post » Wed Mar 30, 2011 1:28 am

Based on everything you've seen so far, what do you think about Skyrim's animations?


I definitely think they are better than Oblivion and FO3, but how could they be worse? Compared to most current games, I would say middle of the pack. Definitely glad they improved them though!
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Eric Hayes
 
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Post » Wed Mar 30, 2011 10:13 am

The only one thing I saw that looked like it needed to be improved is in the gameplay trailer when the 2 men are fighting, the sword is clearly a distance away from the enemy but blood is still coming out.

I think that is a hit detection issue not an animation one. But I'm no programmer so I could be wrong.

I voted fine because ive found no dislike in what ive seen so far but we've seen verry little so far so we can't judge for certain yet.
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Jennifer Rose
 
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Post » Tue Mar 29, 2011 11:17 pm

We've only seen one trailer. I do not feel I've seen enough to make any judgement about the game's animations at all.
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Nikki Lawrence
 
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Post » Wed Mar 30, 2011 11:54 am

Well need to see more animations before we can draw conclusions about quality of animations but right now they are seems fine at last animation blending much better now.
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WTW
 
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Post » Tue Mar 29, 2011 11:36 pm

Haven't seen much so far.

This. But anything is better than the previous animations. *shudders*
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Rachael
 
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Post » Wed Mar 30, 2011 5:37 am

Haven't seen much so far.

Yeah, cant really vote based on what we have seen.
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DarkGypsy
 
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Post » Tue Mar 29, 2011 10:12 pm

The glimpses in the trailer are too short to tell. I need a slow paced actual gameplay video http://www.youtube.com/watch?v=AEUazuUBZ4Y. Then I'll be able to have an opinion. Anyway, the first impression is they could be better, for example the spider sliding after being hit looks a bit stiff.
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Trent Theriot
 
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Post » Wed Mar 30, 2011 3:55 am

Based on everything you've seen so far, what do you think about Skyrim's animations?


Is this in response to Helion Tide's 'Animation Discussion' because that guy really pissed me off with that topic...
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Nicole Kraus
 
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