[Relz] Robes for Priests of the Nine

Post » Wed Mar 30, 2011 2:46 am

Bump for exposure. Even if you don't know it, you need this mod ;)
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T. tacks Rims
 
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Post » Tue Mar 29, 2011 10:18 pm

If anyone wants to make changes to the mod, edit it, expand it or something similar, you are free to do it, but please contact me first. I'd like to know about it and maybe keep it in one place.


Washington

Question, Is there anywhere to buy them for the player?

If there is not, then perhaps I could make a addon that does it. I could have them sold by a Traveling Priest Npc that travel around to various chapels..This way you would have to hunt the Priest Down in order to aquire them without killing a priest to get them..

Corepc
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Alexis Acevedo
 
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Post » Tue Mar 29, 2011 11:55 pm

There's no way of having them without taking them from a priest...

Sure, if you want to, go ahead and make it. If you want to I can upload it next to this file too. Nice idea, btw!
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josh evans
 
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Post » Wed Mar 30, 2011 1:21 pm

Sure, if you want to, go ahead and make it. If you want to I can upload it next to this file too. Nice idea, btw!


I glad you like the idea, I really do not want to go around killing priest, the gods may not favor that. So that I why I propsed this..

It is probably best that I just alter your mod and remove out the script, so that there is no problem's.

that way I can customize has needed and not worry about messing anything related to yours..

I will start working on it..Making the Npc Travel around will take the longest to do..

Unless I do it easy way, and just make a addon for Tamriel Travellers and let them do the selling that is another idea I thought of has well..since all that is in place already..
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ezra
 
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Post » Wed Mar 30, 2011 2:39 am

6 months bump! :)
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cheryl wright
 
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Post » Wed Mar 30, 2011 6:55 am

Update time!

I have uploaded Addon 01 that changes the mesh for female Primate robe to match the male one.

Thanks to popcorn71 for creating the female version of Emperor's robe!
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Melly Angelic
 
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Post » Wed Mar 30, 2011 6:50 am

Jolly!
Thanks.:)
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Damien Mulvenna
 
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Post » Wed Mar 30, 2011 8:10 am

Shouldn't the highest female rank be a Matriarch and a Matriarch robe? Cause a female primate doesn't make much sense, ya know? Just sayin...
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Sophh
 
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Post » Wed Mar 30, 2011 8:17 am

Beats me... I've never thought about it and English isn't my native language so such oddities can be common in my speech.
Anyway, in the CS the rank is just called Primate so the robe is also called 'Primate Robe'.
If you find any lore reference to Matriach of the Nine divines, I'll change it.
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Batricia Alele
 
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Post » Wed Mar 30, 2011 12:56 pm

I've been using this mod for a while and noticed a little problem. The script forces the NPCs in the NineDivines faction to equip the robe even if they have something better, like armor, equipped. Wouldn't it be possible with OBSE to check their equipment in the torso and legs area, and if its armor avoid the script from forcefully equip the robes?
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Tanya Parra
 
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Post » Wed Mar 30, 2011 2:49 am

I've been using this mod for a while and noticed a little problem. The script forces the NPCs in the NineDivines faction to equip the robe even if they have something better, like armor, equipped. Wouldn't it be possible with OBSE to check their equipment in the torso and legs area, and if its armor avoid the script from forcefully equip the robes?


Yes, that was troubling me quite a lot when I was making the mod. I thought should I just comment out the equipitem line or not, but finally decided to leave it.
I would have to check obse functions to see how would I include that.
But how would I decide what armour to ignore and what leave?

I guess that by commenting out the equipitem line NPCs would sooner or later equip the robes when they aren't in armour since the robes are quite expensive, but it wouldn't happen instantly and I don't know when they would change...
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Setal Vara
 
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Post » Wed Mar 30, 2011 12:22 am

On the first page again -
Just can't wait to get on the first page again.
The life I love is making BUMPS with my threads

And I can't wait to get on the first page again.
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Nomee
 
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Post » Wed Mar 30, 2011 2:58 am

This is a nice mod too. The only thing that concerns me is compatibility with FCOM, but the additions are not something that should be hard to patch if need be.


Thanks again!
- Tomlong75210
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Stacyia
 
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Post » Tue Mar 29, 2011 11:40 pm

Why do you worry for compatibility? This shouldn't conflict with anything really. Worst thing that can happen is that some NPC wears Nine Divines robe instead of some armour that was added to him by some mod. He'll still have that armour in his inventory though.
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Sheila Reyes
 
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Post » Wed Mar 30, 2011 4:33 am

I am more worried about compatibility with the healing mod, but I have not looked inside your mod to see how it works. They just caught my eye, I looked them up on TESNexus and opted to download them. I do not have a computer with Oblivion on it at the moment, so forgive me if I have not read the descriptions thoroughly enough to see all of what the mod does. I am sure that the Import Inventory bash tag should take care of any issues with this mod.
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Chloé
 
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Post » Wed Mar 30, 2011 6:39 am

No worries Tom!
Both this mod and Healers don't touch anything, it's all done through scripts and that's why it won't conflict with anything.
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Sakura Haruno
 
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Post » Wed Mar 30, 2011 3:23 am

Thank you for the heads up and the quick replies. I look forward to trying it out when I return home in a few weeks.
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~Sylvia~
 
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Post » Wed Mar 30, 2011 12:29 am

The ReadMe says "no compatibility problems" but I don't think that's quite right, since this mod force equips the new robes on NPCs. What if the NPC has already been given a new wardrobe by another mod, like the http://www.tesnexus.com/downloads/file.php?id=21627?
As I see it the scripted approach has its cons and pros.

Cons:
Unsolvable conflicts with other mods that add clothes/armour to the same NPCs. If the new robes had been placed directly on NPCs the right use of Wrys Bash and Invent Tags should solve any conflicts. Also, what if another mod also tried to reequip the NPCs using scripts? Would the NPC constantly alternate between two sets of clothing?

Scripts will add to strain on CPU.

Pros:
Works on all NPCs, even modded ones.

No need to edit dozens or hundreds of characters.


The pros outweight the cons quality wise, though.
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Ray
 
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Post » Wed Mar 30, 2011 11:59 am

I haven't noticed any effect on the performance at all and I have pretty old PC, large number of mods (I really mean a lot), lots of new NPCs...

I gave that a lot of thought, but finally decided that I'll leave it this way. My main concern were the knights of the Nine that would ditch armour for a robe. But idea was that mod effects NPCs from various mods like the ones that add new villages, chapels etc.
It was annoying effect with Viconia and that other chick and possibly an exploitation (because they get new robe worth xy when ever they don't have it in inventory).

Only thing I'm sorry is that I didn't included some setting to toggle equipping on/off. I guess I'll make an update.

Anyone cares to explain how to make .ini? Or would console command be enough? I wouldn't want to add yet another control token, but maybe some would prefer that?


Edit:
I guess that any problems with CNRP mod shouldn't really be a problem because this mod does only one thing, and if the user doesn't want to have priests in priests robes, then why would one use this mod at all?
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NIloufar Emporio
 
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Post » Wed Mar 30, 2011 10:19 am

I haven't noticed any effect on the performance at all and I have pretty old PC, large number of mods (I really mean a lot), lots of new NPCs...


The thing with scripts is that they do add up. And as a general rule scripting things makes it much more difficult to track down conflicts. I'm now talking about scripts in general.

Only thing I'm sorry is that I didn't included some setting to toggle equipping on/off. I guess I'll make an update.


I don't know how ini files work, but another solution may be to just make an alternative version that doesn't equip the new robes. Then the NPCs can decide for themselves what to wear.
But how is that handled excactly? Is it based on the value, so that they will equip the most expensive equipment?


Edit:
I guess that any problems with CNRP mod shouldn't really be a problem because this mod does only one thing, and if the user doesn't want to have priests in priests robes, then why would one use this mod at all?


Because the mix may end up looking weird: http://i176.photobucket.com/albums/w179/octavius243/Kjetto/ScreenShotGueryne_mix.jpg?t=1272267041 and http://i176.photobucket.com/albums/w179/octavius243/Kjetto/ScreenShot723.jpg?t=1272267535
CNRP versions: http://i176.photobucket.com/albums/w179/octavius243/Kjetto/ScreenShotGueryne_cnrp.jpg?t=1272267207 and http://i176.photobucket.com/albums/w179/octavius243/Kjetto/ScreenShotOtius_cnrp.jpg?t=1272267292

But what is lore correct?
Are priests supposed to have "uniforms" or are they free to dress individually?
If the former, I'll just remove the prists from CNRP, or edit it so that they just keep small things like glasses.
If the latter, I'll edit the script of Priest Robes so that they don't force equip them.
I guess I'm a bit anol, or a purrfectionist. :P
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Pat RiMsey
 
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Post » Wed Mar 30, 2011 9:32 am

No, I appreciate your feedback Petrus!

Gueryne does look odd. Btw. what's that fat bloke behind Otius on second pic?


I must have 400 mods merged and mixed and loaded at same time and there are scripts running. This one is light, so no worries.

I'll make an update with console option to toggle equipping robes. Clothes are chosen by their value, but this happens on cell load or reset. So, this way it will take time for priests to be dressed in priest robes. But we'll imagine that it's laundry day.

About lore, well, it's complicated. In Daggerfall there were followers of each divine instead of single ND religion, in MW there was Imperial cult and they didn't have their special robes. In OB there were supposed to be hundreds of different cults and religion but that aspect isn't developed.
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Helen Quill
 
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Post » Tue Mar 29, 2011 10:41 pm

Gueryne does look odd. Btw. what's that fat bloke behind Otius on second pic?


That's not a fat bloke, but a healthy Orc lady called Orag gra-Bargol. ;)


I'll make an update with console option to toggle equipping robes. Clothes are chosen by their value, but this happens on cell load or reset. So, this way it will take time for priests to be dressed in priest robes. But we'll imagine that it's laundry day.


Excellent! That should solve most compatibilty problems with CNRP.

About lore, well, it's complicated. In Daggerfall there were followers of each divine instead of single ND religion, in MW there was Imperial cult and they didn't have their special robes. In OB there were supposed to be hundreds of different cults and religion but that aspect isn't developed.


I guess its up to the player's taste, then.
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Alexandra walker
 
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Post » Wed Mar 30, 2011 8:30 am

Bump, last one for today. :)
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FoReVeR_Me_N
 
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Post » Wed Mar 30, 2011 11:23 am

Update!!!
Spoiler
Just kidding, it's bumping time again! :P

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phil walsh
 
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