Wow Nehrim is simply amazing -- does anything else compare?

Post » Wed Mar 30, 2011 8:55 am

I haven't been too big into mods for a year or two and was just blown away by all the work that went into this total conversion. I haven't seen anything done that impressive since a group of old school RPGers entirely remade ultima 4 from scratch using dungeon siege.

Anyway, are there any mods even remotely comparable to it? I had not even heard about this mod until a week or two ago, so makes me wonder if anything else is floating around out there.
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Wed Mar 30, 2011 7:00 am

Integration: The Stranded Light?

Kragenir's Death quest?

We're talking in terms of questing and massive amounts of play time right? More things to do? I mean with things like Deadly reflex you could see that and say "wow thats cool!", but after playing it for 30 minutes to a few hours" If you've already done everything and gotten bored it's not going to keep you going for very long.

GAAAAAH!! I got off subject

Integration adds 80+ quests with story and gameplay elements that actually belong in a top-tier western RPG! None of that endless dungeon crawling, and multitude of fetch quests. The quests in Integration have multiple solutions, choices and consequences, a massive emphasis on interesting believable characters(over 24 hours of dialogue), and very unique RPG styled gameplay.

Kragenir's has a somewhat similar scope, but it kind of goes in the opposite direction adding 70-100 quests, and having most of them be simple collect-athons, dungeon crawls, fetch quests, etc. Also immersion is pretty low in that it has a whole bunch of jokes and references (snow white and the 7 dwarves). The purpose of it was to basically give people more to do, and give every location a purpose.
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Wed Mar 30, 2011 2:33 pm

Are both of those based on the standard oblivion world is there new world content beyond charcters and such?(new dungeons, new towns, etc.)
User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Wed Mar 30, 2011 8:09 am

Are both of those based on the standard oblivion world is there new world content beyond charcters and such?(new dungeons, new towns, etc.)

Integration adds a town towards the end, and a number of new locations in Cyrodiil and the Shivering Isles. At the start there's only a few though, you have to nurture some rising organizations so that they can slowly expand into larger outposts and such.

Kragenir's.... I never really got very far into it. I know it adds some like little altars and cabins and such as quest locations, but I'm not sure if it ever added any big locations. As I recall there was mention of a "Clutter Guild"

If you want some major location expansions there's also stuff like:

Unique Landscapes( makes the vanilla oblivion areas more unique and interesting)
http://www.tesnexus.com/downloads/file.php?id=36303
http://www.tesnexus.com/downloads/file.php?id=16976
http://www.tesnexus.com/downloads/file.php?id=37120
Windfall
GATES TO AESGAARD (Episode I and II)

All of these either expand on Cyrodiils landscape, or add a new world space you can access.
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Wed Mar 30, 2011 6:00 am

Eh. None really tickle my fancy. I don't know. Thanks for ideas tho.

Never really seen anything like Nehrim. It's like a whole other game. Often times forget you are even playing oblivion. So not really sure how to describe what I'm looking for in a mod. Only thing I've ever seen comparable was ultima lazarus.
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Wed Mar 30, 2011 1:21 am

No, there is no other total conversion for Oblivion that is both complete and as large/professional/awesome.
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Wed Mar 30, 2011 12:26 pm

Hmmm - well you could http://www.gamesas.com/index.php?/topic/1159104-nehrim-and-mods-ii/ and make it awesomer!!
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Tue Mar 29, 2011 11:07 pm

I don't think there's anything quite on the scale and quality of Nehrim for Oblivion.
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Wed Mar 30, 2011 1:00 pm

No, there is no other total conversion for Oblivion that is both complete and as large/professional/awesome.



Well, I did say "remotely close", as I fully figured that there wouldn't be anything as well done/large/etc.
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Wed Mar 30, 2011 1:57 pm

Well, I did say "remotely close", as I fully figured that there wouldn't be anything as well done/large/etc.

No, not even that. :no:

It took a large team, and then some, working together well for quite some time - that just hasn't heppened (to that extent) for any other Oblivion mod, that I'm aware of. :shrug:

So, without those circumstances, you just won't get anything like it.* Again, as far as I'm aware. But hey, I'm no modder...


* Or, indeed, remotely close. But if this sounds like I'm putting other mods (or modders) down - hardly! I use other mods far more than I've used Nehrim, or ever will. :yes:
User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Wed Mar 30, 2011 3:32 am

No, not even that. :no:

It took a large team, and then some, working together well for quite some time - that just hasn't heppened (to that extent) for any other Oblivion mod, that I'm aware of. :shrug:

So, without those circumstances, you just won't get anything like it.* Again, as far as I'm aware. But hey, I'm no modder...


* Or, indeed, remotely close. But if this sounds like I'm putting other mods (or modders) down - hardly! I use other mods far more than I've used Nehrim, or ever will. :yes:


There is far more available content and customization built into Oblivion then Nehrim though. Nehrim is an amazing game but with mods Oblivion is pretty much an awesome exploration and quest game with hundreds of new quest and creatures and thousands of new weapons and items.
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Wed Mar 30, 2011 8:20 am

There is far more available content and customization built into Oblivion then Nehrim though. Nehrim is an amazing game but with mods Oblivion is pretty much an awesome exploration and quest game with hundreds of new quest and creatures and thousands of new weapons and items.

Agreed. As I more or less said, I play [heavily] modded Oblivion far more than Nehrim, modded or otherwise (the former, in my case ;)).

There are just so many mods for Oblivion, and so many of them are great. And there are still more being made, further refinements/additions to existing mods, every day! :foodndrink:

So yeah, the freedom to mix 'n match, choosing from such a vast array, is more valuable to me in the end. Even so, as "a single mod" (stretching the term a little...) - "does anything else compare?" Nope.
User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Wed Mar 30, 2011 1:13 pm

The Tamriel Rebuilt project for Morrowind is of an even larger scale, though it's not a TC. And it's not for Oblivion. And it's not finished. :P
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Wed Mar 30, 2011 11:26 am

Just downloaded this (its the only oblivion type game i can play at the moment as im having trouble with mods). Is the whole world playable? Im guessing Qarl's texture pack will not work with it?
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Wed Mar 30, 2011 4:32 am

Actually I'd guess that texture packs are about the only thing that will work smoothly with a total conversion. Those vanilla textures that are used by Nehrim etc. will instead show up as your replacement textures, and new textures added by the total conversion mod simply won't be effected at all. At least in theory, that's how it should go. I'd install the texture pack before Nehrim, so that if for some reason Nehrim wants to alter and then use a vanilla texture, it gets to do so.

(A quick Google to make sure turned up a tutorial for running both together, and the instructions were simply to install both normally and start playing.)

edit: Your post is phrased a little confusingly, and I'm pretty sure Qarl has done Morrowind textures too. So for the record, the same logic applies if you meant Tamriel Rebuilt instead of Nehrim. Though having really high-res replacement textures will make any blurry TR textures look worse by comparison.
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Wed Mar 30, 2011 2:26 am

I answer all questions about playing Nehrim with Oblivion and managing multiple installs AND give info on getting all modder tools to work with Nehrim AND describe how to port mods to Nehrim AND give a starter list of mods that do work with Nehrim ... which BeeBee is expanding on.

http://www.gamesas.com/index.php?/topic/1159104-nehrim-and-mods-ii/

Come in - look around.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Wed Mar 30, 2011 6:40 am

There is of course the Mod That Cannot Be Named...
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Wed Mar 30, 2011 10:29 am

The Tamriel Rebuilt project for Morrowind is of an even larger scale, though it's not a TC. And it's not for Oblivion. And it's not finished. :P

That's a really confusing statement. It's not a TC, but not for Oblivion? Wha? Does that mean that Morrowind is being updated with Oblivion graphics, but it's still Morrowind?
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Tue Mar 29, 2011 10:46 pm

That's a really confusing statement. It's not a TC, but not for Oblivion? Wha? Does that mean that Morrowind is being updated with Oblivion graphics, but it's still Morrowind?

Haha, not quite. http://tamriel-rebuilt.org/ is a current mod project being put together by a team for Morrowind. I believe they've publicly released two pieces of their landmass that completes a large portion of Morrowind and are in the process of recreating the rest of Tamriel. It's been going on for years, and there was some thought of bringing it over to Oblivion as a side project, but that fell through when they decided to consider Morrowind a higher priority. It has nothing to do with updating graphics, only giving the player more to see and do.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Tue Mar 29, 2011 10:05 pm

That's a really confusing statement. It's not a TC, but not for Oblivion? Wha? Does that mean that Morrowind is being updated with Oblivion graphics, but it's still Morrowind?


nope, it's just a massive additional landmass mod for morrowind, with loads of new quests, items, npcs etc (the landmass is actually bigger than the original game was)

edit - ninja'd up ten ways from sunday
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Wed Mar 30, 2011 10:01 am

Ooh okay. That makes sense. :D

I think I was getting that confused with the Mod That Shall Not Be Named. ;)
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Wed Mar 30, 2011 11:05 am

"Nehrim is simply amazing -- does anything else compare?"

Yes, Gothic II and Risen I...Errr, Oh, yeah you meant mods, well then...Not that I have seen.

But do take care of this one as it has the possibility of nixing your oblivion game, my guess is that it's a toxic
mod incompatibility that causes Oblivion to stop playing, even on a clean reinstall!
(Happened to me twice due to user error, and NOT the mod itself!)
The best thing to do is to uninstall all mods when playing this mo* (aww who am I kidding) expansion.
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Wed Mar 30, 2011 2:54 am

"Nehrim is simply amazing -- does anything else compare?"

The best thing to do is to uninstall all mods when playing this mo* (aww who am I kidding) expansion.

While I can see that this is your personal opinion and can respect that ... I cannot endorse this point of view however.

Nehrim needs mods imo.

It uses vanilla graphics, Giant vanilla blocky user interface, the leveling is OK while approximating Gothic it does not work that well with the placed creatures in the game. It is easy to become uber powerful in a very short time. You will reach high levels prior to even exploring 20% of the world. The launcher is annoying and as it is the game cannot be run along side a working Oblivion install (and it could have been designed to do so).

Check out the http://www.gamesas.com/index.php?/topic/1159104-nehrim-and-mods-ii/ thread to solve these and other issues.
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Wed Mar 30, 2011 11:59 am

I must admit I had to mod the sky/water myself because I cannot stand "Blue" water, and "Green" skies!
Thanks for the links 'cause this mod has beaten the crap out of my Oblivion install, and I thought it was
only I that was experiencing this problem! I still like the mod, though I hadn't gone very far in this mod yet.

EDIT: And by "problems" I meant the nixed Oblivion install, not mod management, though your thread is
very useful indeed, thanks!
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am


Return to IV - Oblivion