How would you like nighteye?

Post » Wed Mar 30, 2011 4:13 am

Just curious, as it's become an issue recently. How would you like your nighteye done?

I gave a few options in the post, but feel free to contribute your own suggestions.
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JeSsy ArEllano
 
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Post » Wed Mar 30, 2011 1:03 am

"High contrast blinding-ish filter."

Voted for this. I think it should blind you when there is light around, but work perfectly when it's dark.
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*Chloe*
 
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Post » Wed Mar 30, 2011 8:08 am

"High contrast blinding-ish filter."

Voted for this. I think it should blind you when there is light around, but work perfectly when it's dark.


Just what I was thinking :D
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Kayleigh Mcneil
 
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Post » Wed Mar 30, 2011 2:32 pm

I would want something like this:

No night-eye: http://www.tesnexus.com/downloads/images/36407-4-1294000860.jpg
Night-eye shader: http://www.tesnexus.com/downloads/images/36407-1-1294000928.jpg
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m Gardner
 
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Post » Wed Mar 30, 2011 12:59 am

"Simply view things as if they were in PARTIAL daylight", because even if they attempt it, the little weirdness from not being able to achieve it exactly as it should will make it fine.
I just think it should be an AID, not a complete solution.
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Brandon Wilson
 
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Post » Wed Mar 30, 2011 6:33 am

For the Khajiit's natural nighteye, I think the game should gradually adjust the brightness of the gameworld up to a maximum.

I also think for the Khajiit, that their night-vision should be automatic, you would know when it activates because of how the brightness would gradually adjust.
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Rachael
 
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Post » Wed Mar 30, 2011 11:56 am

I would have to go with the "Simply view things as if it were daytime" option because Night eye is just to see things better at night and in my mind to see things better is to make it look natural(I would be able to say this better in a chat or something with my voice)
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xxLindsAffec
 
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Post » Wed Mar 30, 2011 6:14 am

I trust the developers' judgement.
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Hayley O'Gara
 
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Post » Wed Mar 30, 2011 3:29 am

For the Khajiit's natural nighteye, I think the game should gradually adjust the brightness of the gameworld up to a maximum.

I also think for the Khajiit, that their night-vision should be automatic, you would know when it activates because of how the brightness would gradually adjust.


Yeah, the Khajiit nighteye should definitely function differently. I like your ideas.
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Siobhan Thompson
 
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Post » Wed Mar 30, 2011 9:26 am

I would want something like this:

No night-eye: http://www.tesnexus.com/downloads/images/36407-4-1294000860.jpg
Night-eye shader: http://www.tesnexus.com/downloads/images/36407-1-1294000928.jpg


That was my idea too. But now that I'm thinking about it, this at such moderate levels would be a nice constant effect for Khajits, and call it CatsEye instead?

But NightEye, being the cheapest spell would be what we already have but be blinding in light like washout effect on night vision goggles. And then toss in DeamonEye as well, for heat vision. And a MagicEye to see magical equipment glow. So in total, 5 vision spells in total at varying cost:
Novice - Light - A torch that increases with skill. Strong as a torch at 25, strong as a lantern at 50, and preferred above.
Apprentice - Night Eye - Blueish tint, long reach with high skill, but lights will be blinding, so it's not THAT good.
Journeyman - Magic Eye - Purple tint, flatter than Night Eye, but enhanced items will appear to glow. Know thy enemy :P
Expert - Animal Eye - Greenish tint, maximum reach always (not affected by skill), but you won't get blinded by light since it blends.
Master - Demon Eye - Reddish tint, maximum effect always, and heat sources will stand out against cooler background.
GrenaMaster - Detect Life - Seriously? :P
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Heather M
 
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Post » Wed Mar 30, 2011 4:48 am

I trust the dev's judgement, but I didn't like the blue-ish nighteye in Oblivion. I'd like something more natural. Something like the type of lighting you would get from the moon on a clear night...maybe something like that. Anyway, they are making such amazing improvements on this game so far so I'm sure Nighteye in Skyrim will look amazing.
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Jessie Rae Brouillette
 
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Post » Wed Mar 30, 2011 11:59 am

This is a no-brainer.
Morrowind style, wich actually raised the ambient light levels.

Oblivion style, apart from being jarring and ugly, actually made me see less.
The horrid blue filter made everything blend into each other and I would totally miss a chest because it looked like floor.
Night eye was my first major dissapointment with Oblivion. I had worked quite hard to be able to join the guild and find the spell, and then it literally made seeing things worse than without the spell. I actually teared up a bit when I noticed how completely ruined beyond repair it was.

Oblivion style was worse for seeing in the dark than not using the spell, so Morrowind style.
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Shirley BEltran
 
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Post » Wed Mar 30, 2011 11:43 am

There needs to be some difference to just as it is in daylight. It needs to be harder to see than in day light, but a high contrast filter (im thinking this is like daylight but even more garish?) would seem too much. It should only help with your vision, enough so you can function pretty well but maybe make the odd mistake. What about high contrast but darker? Dunno if that would work. Its hard to say without any actual images to look at.
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Katie Pollard
 
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Post » Wed Mar 30, 2011 9:43 am

I can't decide :D

anything that looks great and does not melt the eyes (like OB night eye ewwww)
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Loane
 
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Post » Wed Mar 30, 2011 3:24 am

Fallout New Vegas had a perk called Night Friend (or something like that) which acted a lot like nighteye did in Morrowind. I think that style of nighteye would be great.
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Phillip Hamilton
 
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Post » Tue Mar 29, 2011 10:28 pm

I'd just like something that isn't so ugly I never want to use it :mellow:
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Sammygirl
 
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Post » Wed Mar 30, 2011 9:00 am

Full daylight. This is a magic spell, so why the hell would I settle for the limitations you would expect from a real-world night vision camera?


That was my idea too. But now that I'm thinking about it, this at such moderate levels would be a nice constant effect for Khajits, and call it CatsEye instead?

But NightEye, being the cheapest spell would be what we already have but be blinding in light like washout effect on night vision goggles. And then toss in DeamonEye as well, for heat vision. And a MagicEye to see magical equipment glow. So in total, 5 vision spells in total at varying cost:
Novice - Light - A torch that increases with skill. Strong as a torch at 25, strong as a lantern at 50, and preferred above.
Apprentice - Night Eye - Blueish tint, long reach with high skill, but lights will be blinding, so it's not THAT good.
Journeyman - Magic Eye - Purple tint, flatter than Night Eye, but enhanced items will appear to glow. Know thy enemy :P
Expert - Animal Eye - Greenish tint, maximum reach always (not affected by skill), but you won't get blinded by light since it blends.
Master - Demon Eye - Reddish tint, maximum effect always, and heat sources will stand out against cooler background.
GrenaMaster - Detect Life - Seriously? :P


Despite what I said above, I think these are neat ideas. I especially like the purple tint "magic eye" because it reminds me of what I see when I'm...nevermind
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Skivs
 
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Post » Wed Mar 30, 2011 7:24 am

Khajiit night eye should be just like alien vision in AvP 2010

Automatic with the brightness simply going up in dark areas while your peripheral vision stays the same (more realistic and helps you see how concealed you are)
Having to actually use a nighteye spell as khajiit (which also created light) was just stupid for a race that should naturally have it

Magic nighteye should be different and kinda similar to how Oblivion's was (I personally had no problem with it) having different colours instead of blue would be fine too
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Megan Stabler
 
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Post » Wed Mar 30, 2011 7:43 am

OB's Nighteye was more than fine however I voted that I trust the devs cause I really do, if they feel like changing something I'm confident it will be for the better.
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Your Mum
 
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Post » Tue Mar 29, 2011 11:01 pm

I would like my nighteye to be useful. However they acheive that.
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Emma-Jane Merrin
 
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Post » Wed Mar 30, 2011 12:02 pm

Either the way Morrowind did it, with things appearing as full daylight, or
"High contrast blinding-ish filter."

Voted for this. I think it should blind you when there is light around, but work perfectly when it's dark.

This.

And also I trust the devs.

Regardless, I never use Night Eye or Light spells in any of the games. I prefer a torch.
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trisha punch
 
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Post » Wed Mar 30, 2011 2:29 am

Morrowind-like full daylight just looks incredibly cheap and plain. There should be some sort of filter, maybe some distortion on the sides.

It also should have some disadvantages, like light sources should be blinding, or it just wouldn't work at all in dim lightning.
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My blood
 
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Post » Wed Mar 30, 2011 1:06 am

Morrowind-like full daylight just looks incredibly cheap and plain. There should be some sort of filter, maybe some distortion on the sides.

It also should have some disadvantages, like light sources should be blinding, or it just wouldn't work at all in dim lightning.

If I remember right, the werewolf vision in Bloodmoon had a sort of bend at the edge of the screen. That might would be cool for the Khajiit.
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Daddy Cool!
 
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