» Wed Mar 30, 2011 2:11 am
I'd like different calibres of prisons, with their severity depending on the crimes of the prisoners they house.
1. There could be the smalltime little jail, which would consist of little more than two or three little cells in the town guard barracks in which unruly drunks, bar brawlers and petty pickpockets are stored overnight to teach them a lesson in tough love. A player could be sent here and kept from between a few hours to 3 days for largely unimportant offences.
2. Then would come a more serious prison, which would store career criminals such as thieves, conmen merchants, saboteurs, extortionists, loansharks, thugs, etc. A player could be sent here for menacing some NPCs, being caught robbing or sabotaging.
3. This 3rd stage would consist of a high-security camp meant to hold 'hardcoe' criminals - I would think rapists, murderers, assassins, necromancers (if necromancy is still banned), necrophiliacs ( :whistling: ) A player could be sent here for the murder of an NPC, or the practice of necromancy (possibly) or for assaulting important NPCs with the intent to kill.
4. Perhaps the most interesting type of prison would be a POW (prisoner of war) camp - basically, Solitude and Windhelm would have one each within which they detain captured enemy soldiers (i.e. rebels/secessionists in Solitude or loyalists/pro-Imperials in Windhelm), with extremely harsh treatment of prisoners, who presumably are made to live in squalid conditions and surrounded by filth and violence. A player could be sent here if they are captured by one faction while under orders/questing for the other faction.
So, whaddaya think? :thumbsup: