Darker dungeons

Post » Wed Mar 30, 2011 6:40 am

Darker dungeons here and there are fine. As long as the dungeons aren't variances of recycled terrain, and more unique (which sounds like the direction Bethesda is taking), darker dungeons (and variances in lighting) add variety and atmosphere, and that's a good thing.

I'm more concerned with lanterns and such having varying degrees of light cast, dependent on the size, style, hue, what have you, of the lantern itself.

I'd like to stumble upon another Watchman's Eye or equivalent for characters not reliant on night eye, torches, light, etc.

Bring lanterns back please. :bowdown:
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Crystal Clear
 
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Post » Wed Mar 30, 2011 8:13 am

of course, there's the overbearing hardship of the non-magical stealth rogue. Can't hold an obvious light source while sneaking, can't cast magic.


If this rogue is any good, he should be able to steal enough to buy a crappy enchated ring that gives him night-eye. Or be a khajiit. Or spend some time in alchemy. My rogues always do. Hooray for sneak damage bonus plus paralysis!

I would love another reason to play a khajiit. Now that they look fierce, I may use one for my thief. Having light spells to see with, as well as using them to blind enemeis would be awesome. I would even be ok with having major parts of the cave lit by torches, but the more out of the way areas black. There might be loot back there, or a giant spider.
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Chris Johnston
 
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Post » Wed Mar 30, 2011 3:53 am

Darker dungeons here and there are fine. As long as the dungeons aren't variances of recycled terrain, and more unique (which sounds like the direction Bethesda is taking), darker dungeons (and variances in lighting) add variety and atmosphere, and that's a good thing.

I'm more concerned with lanterns and such having varying degrees of light cast, dependent on the size, style, hue, what have you, of the lantern itself.

I'd like to stumble upon another Watchman's Eye or equivalent for characters not reliant on night eye, torches, light, etc.

Bring lanterns back please. :bowdown:



I miss lanterns :(
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JD bernal
 
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Post » Wed Mar 30, 2011 7:43 am

If this rogue is any good, he should be able to steal enough to buy a crappy enchated ring that gives him night-eye. Or be a khajiit. Or spend some time in alchemy. My rogues always do. Hooray for sneak damage bonus plus paralysis!

I would love another reason to play a khajiit. Now that they look fierce, I may use one for my thief. Having light spells to see with, as well as using them to blind enemeis would be awesome. I would even be ok with having major parts of the cave lit by torches, but the more out of the way areas black. There might be loot back there, or a giant spider.


more God's advocate alchemy is sort of like a stealth skill now :P
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Rachel Briere
 
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Post » Wed Mar 30, 2011 8:46 am

As an aside, I've always found night-eye to be spectacularly ugly. :)
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Brentleah Jeffs
 
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Post » Wed Mar 30, 2011 4:28 am

of course, there's the overbearing hardship of the non-magical stealth rogue. Can't hold an obvious light source while sneaking, can't cast magic.


Yep. Some means of seeing, anyway- and it's not like anyone can believably claim overbearing hardship like that "must keep weapon in each hand, thus torches shouldn't be needed" because of the number of ways of lighting things. Light and Night-Eye can be obtained from enchanted items, spells, potions - sorry, but there's no valid hardship claim with all the available options, only "I want Diablo II-style permanent lighting everywhere, and don't wanna have to provide visibility myself!"


And any rogue who'd refuse a perfectly usable option because "I don't like the way it looks," well...that's not a real rogue to begin with, that's a Paris Hilton going "I think I'll be, like, a rogue, 'cause y'know, that's hooooot..."
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Claire Jackson
 
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