[Relz] Kragenir's Death Quest 2.03 (Thread 10)

Post » Wed Mar 30, 2011 3:35 am

Have you gotten past the Defense of Bruma in the MQ, by any chance? And have you changed your LO around since then? There's a chance your problem isn't KDQ's fault but is instead linked to a corrupt statue in Bruma. If your statue has custom equipment on it that has since been removed (or moved around too much) in your LO, the game will CTD when you try to enter Bruma thereafter.

If that's the case, I believe you can fix it with a combination of http://www.tesnexus.com/downloads/file.php?id=21008 and then http://www.tesnexus.com/downloads/file.php?id=23575.


I will try that. Thanks for the fast reply.

Later: That was the problem. Since I really don't care about the statue I just used the Kill Bugged Statues. Thanks again for the help.
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Janette Segura
 
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Post » Wed Mar 30, 2011 3:51 am

I have finally made it inside Kragenir's Tower. I am in the part with all those doors and cannot seem to find my way through. The spoilers guide was not helpful. Is there any easy way to figure this out?

I finally made my way through that one. On to the next quest.
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Sheila Reyes
 
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Post » Wed Mar 30, 2011 6:49 am

Okay so apparently one of the new quests added by 2.0 was not activated properly. So the next update will have another extra quest available that won't take me any extra effort. :P
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Lucie H
 
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Post » Wed Mar 30, 2011 2:03 pm

I suppose that's good news lol. Can't wait for the next release.

Question, what's the final verdict on the incompatibility with Servant of the Dawn in Shadow's Rest Cavern? Will it be fixed or just declared incompatible?
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kevin ball
 
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Post » Wed Mar 30, 2011 2:06 am

Declared incompatible, unfortunately. Aside from Shadow's Rest Cavern there's also the issue with Servant of the Dawn destroying Blankenmarch and all of its inhabitants.
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sam westover
 
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Post » Wed Mar 30, 2011 5:53 am

Declared incompatible, unfortunately. Aside from Shadow's Rest Cavern there's also the issue with Servant of the Dawn destroying Blankenmarch and all of its inhabitants.


I did play through Servant of the Dawn. I do agree that declaring it incompatible is probably the best option here just because of what happens with Blankenmarch.
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FLYBOYLEAK
 
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Post » Wed Mar 30, 2011 1:57 am

The two new quests have been finished, 9 mysterious artifacts were added to dungeons we didn't use yet (of which there aren't many left), the old 2.0 quest that wasn't working now works, the Anvil Plates quest has been improved, and I'm working on the final bugfixing and polishing now. :)

So yeah, if there are any more issues, tell me now!
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Andrea Pratt
 
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Post » Wed Mar 30, 2011 8:32 am

I was wandering around the imperial city yesterday and checking books in taverns.

There was at least one from your mod that I was unable to activate.

Refscope shows this info:


----[ 2011-05-01 09:35:24]
Reference 1A0784DD
(Non-Persistent)
Defined in Kragenir's Death Quest.esp

Book 1A0784DE
Name: Winson's The Old Ways
Defined in Kragenir's Death Quest.esp

Script 1A0784CD
Defined in Kragenir's Death Quest.esp

I found this one in the Kings and Queens Inn.

I just ran through again and that was the only one I found.
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Benito Martinez
 
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Post » Wed Mar 30, 2011 2:12 am

That's odd. I just did that quest a couple days ago, and everything worked fine. I do not, however, see Pae de Piper in the Tiber Septim. Does he only spawn once you get the quest, or is he supposed to be there all the time?
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Matt Gammond
 
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Post » Wed Mar 30, 2011 1:10 am

That's odd. I just did that quest a couple days ago, and everything worked fine. I do not, however, see Pae de Piper in the Tiber Septim. Does he only spawn once you get the quest, or is he supposed to be there all the time?

Only after an NPC in the Imperial City tells you about him when you ask him about the toy sabre. I'll change it so that he appears right away after getting the sabre.

I was wandering around the imperial city yesterday and checking books in taverns.

There was at least one from your mod that I was unable to activate.

Were you doing the 'An Inflammatory Letter' quest? If not, you're not supposed to be able to pick it up. But it probably shouldn't be there before the quest...
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carla
 
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Post » Tue Mar 29, 2011 10:39 pm

Only after an NPC in the Imperial City tells you about him when you ask him about the toy sabre. I'll change it so that he appears right away after getting the sabre.


Were you doing the 'An Inflammatory Letter' quest? If not, you're not supposed to be able to pick it up. But it probably shouldn't be there before the quest...


I don't have that quest yet. The book is there but nothing happens when I activate it, cannot read it, cannot pick it up, etc.
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Jade Barnes-Mackey
 
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Post » Wed Mar 30, 2011 12:55 pm

I don't have that quest yet. The book is there but nothing happens when I activate it, cannot read it, cannot pick it up, etc.

Yeah that's exactly because the quest it is related to hasn't started yet. I probably should disable all those books until the quest is started.
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i grind hard
 
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Post » Wed Mar 30, 2011 3:51 am

Yeah that's exactly because the quest it is related to hasn't started yet. I probably should disable all those books until the quest is started.


Sounds good to me. At the moment, I'm not aware of any other major issues. There is a minor conflict with the CDEP mod that makes some changes to Haynote cave which leaves that Serpent Project Chapter just hovering in mid air. I in the wee hours when I wasn't able to sleep. Just remembered it now. I don't think many people use CDEP_FanaCeya.
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sara OMAR
 
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Post » Wed Mar 30, 2011 6:20 am

Sounds good to me. At the moment, I'm not aware of any other major issues. There is a minor conflict with the CDEP mod that makes some changes to Haynote cave which leaves that Serpent Project Chapter just hovering in mid air. I in the wee hours when I wasn't able to sleep. Just remembered it now. I don't think many people use CDEP_FanaCeya.

Oh yeah... I noted that in the spoiler file - Fanaceya removes a table for some reason, and the chapter is placed on that table.
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Beulah Bell
 
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Post » Wed Mar 30, 2011 1:36 pm

Oh yeah... I noted that in the spoiler file - Fanaceya removes a table for some reason, and the chapter is placed on that table.

I thought that looked kinda neat actually.
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Katey Meyer
 
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Post » Wed Mar 30, 2011 10:32 am

Quests finished, quest icons added, mod cleaned with TES4Edit. Need to test a couple more things but it looks like we're pretty much done.

I'm just scared of doing much else due to the CS's habit of randomly clearing out result scripts when I tweak stuff, which is one of the reasons why the 2.0 release took so long because at the end we had to test every single quest all over again to make sure it still worked. :meh:
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phil walsh
 
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Post » Wed Mar 30, 2011 7:04 am

Version 2.1 is available now!

Changelog:

Spoiler

2.1 11/05/2011

-New quests: The Seven C's, Doing Away With Death

-Nine strange artifacts have found their way into the dungeons of Cyrodiil...

-An unmarked quest involving Viator's daggers from the 2.0 release now works.

-Fixed the problem with the pop up at the end of Death and the Maiden not triggering the next journal entry.

-Lots of improvements and fixes for the Baby Sitting quest.

-The mod's main quest can no longer be triggered early accidentally by finding the dwarf note.

-Made Doc's note about Dopey easier to find.

-Solved the remaining problems with Doc's appearance at Bawn.

-Fixed a problem with being unable to talk to Heinz Bluebeard sometimes.

-Fixed an issue with Snowwhite's AI.

-It is now easier to keep track of your progress with the Somewhere Some Plates For Us quest.

-Extra directions for the Vampire Rising quest.

-NPCs can no longer loot the Crown of Stars gems if you're using a mod that adds such behaviour (MMM).

-All Heavenly Armor pieces have their Quest Item flag removed at the end of the related quest.

-A pop up at Fort Chalman no longer appears before it's supposed to.

-Minor fixes and tweaks to a bunch of quests.

-More quest walkthroughs/hints in the KDQ Quest Information.html file. Thanks WalkerInShadows!

-Cleaned the mod with TES4Edit again.




http://www.gamesas.com/index.php?/topic/1188630-relz-kragenirs-death-quest-21-thread-11/
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Manuel rivera
 
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