Just read the OP's post and skimmed through a couple of others.
First off no offense to the OP but this is a terrible idea. Just a reiteration of my previous posts on the topic
Well for me thats thread not about implementation of attributes via perks by Devs, instead its more like an interesting idea for implementation of attributes via mod, I'm sure we can edit and add more perks into game, they work like traits and powers in previous games.
Reason 1: It's not innovative. I'm not a freakazoid freaking out over attribute removal but if your going to streamline a system and "hide" the same exact system in a bland talent tree system that is found in every([censored]) other mmorpg and rpg then I will definately pass. It's frustrating that this is probably going to be the case since there are 180 perks with a lot of them ranking up. Again it's just a Pinto with a fresh coat of paint.
Well 280 perks will not include all possibilities what can be added, only thats what devs done, attributes before work as base for many modding ideas, and if devs don't use them properly in previous game thats doesn't mean modders cant use attributes in better way, about generic rpg, well with perks we can return Birthsigns to the game, since devs remove them because some casuals can chose wrong combination at chargen, return advantages and disadvantages what was removed after Daggerfall, return classes as predefined sets of perks for character specialization, I think in such way we can add more RPG elements to game, does you not agree with me?
Reason 2 : It makes no-one unique. If the majority of these perks are hidden stat modifiers in what way does that make you different than any other NPC in the game. Give me unique perks. I've posted my ideas on those before as a gaf. Search it. The change to perks could be a positive if the developers actually use some imagination and have fun making the game, in return we will enjoy it more. If that means narrowing down the perks to 40-60 then Hell Yeah! Go for it!!
You cannot be sure thats most of attribute variables will be affected by perks, since number of perks is limited while number of variables can be large, thats make smaller number of specially unique perks, since need to have large numbers of leveled trees for perks.
I don't say this out of malice. I say it because I would hate to see Bethesda go the same route as Bioware and all the other wannabe's. Just because you slap an RPG label on a game doesn't make it so. Bethesda and maybe 1 or 2 others are trying to keep the western RPG alive so far by innovation and by adding depth and uniqueness to games. All the others are a detriment to games and the industry RPG makers. Just look at JRPG's. the same stagnant system for 25 years. It is broke and noone has bothered to fix it in the far east.
Well you are not right, I'm not a fan of JRPG but I don't agree with you, for first 25 years old mechanic of JRPG based of earlier Wizardry and Might&Magic, for second it has also many changes in mechanic during this 25 years most of such changes in gameplay and combat.