Andoran[WIP]

Post » Wed Mar 30, 2011 10:26 am

The video looks great! Please keep it up!
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sally R
 
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Post » Wed Mar 30, 2011 1:43 pm

For English translation .. I really don't mind about voice acting. As long as the text is in English, I'm happy. Hope to see it released soon!

We will not delay the release because of the voice acting - we could add english sound later. So, we have only translation problems - Axis texts are rather complex.

Can you say something about mod progress? How much until release?

We are going to release russian version before Skyrim, but I'm not sure about translation - it depends on community help.

And some new screens:
http://pikucha.ru/i4Gt9
http://pikucha.ru/i4Gta
http://pikucha.ru/i4Gtb
http://pikucha.ru/i4Gtc
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Alexis Acevedo
 
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Post » Wed Mar 30, 2011 11:46 am

I saw some interesting animations in a few of the the screenshots, such as a man carrying a barrel and a horse-drawn cart. Were those created specifically for this project, or can they be downloaded somewhere else separately?

Also, the work on this is absolutely phenomenal, and I can't wait to see this officially released. Great job!
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Robert Bindley
 
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Post » Wed Mar 30, 2011 12:23 pm

That has got to be the best concept art I've ever seen for a mod! Good work!!

Also, is this a TC? Or will you be able to continue with your current savegame?
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Brian LeHury
 
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Post » Tue Mar 29, 2011 10:23 pm

I saw some interesting animations in a few of the the screenshots, such as a man carrying a barrel and a horse-drawn cart. Were those created specifically for this project, or can they be downloaded somewhere else separately?

First.

Also, is this a TC? Or will you be able to continue with your current savegame?

It's a optional feature: you may continue with your current savegame or start a new game on Andoran Archipelago.

Also, thanks for comments!
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Anthony Santillan
 
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Post » Wed Mar 30, 2011 10:54 am

And some new screens:
http://pikucha.ru/i4Gt9
http://pikucha.ru/i4Gta
http://pikucha.ru/i4Gtb
http://pikucha.ru/i4Gtc

That looks really really good. Keep up the good work! :thumbsup:
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Inol Wakhid
 
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Post » Tue Mar 29, 2011 11:27 pm


It's a optional feature: you may continue with your current savegame or start a new game on Andoran Archipelago.

Also, thanks for comments!


Cool!

Another question, how are you going to handle the Nerevarine? I read that part of the mod is going to be about him/her. If (s)he's shown, how are you gonna do that? Are you gonna make one "canon" Nerevarine or will you make seperate ESP's for different races etc? If (s)he's even personally in the mod of course.
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Big Homie
 
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Post » Wed Mar 30, 2011 5:09 am

Another question, how are you going to handle the Nerevarine? I read that part of the mod is going to be about him/her. If (s)he's shown, how are you gonna do that? Are you gonna make one "canon" Nerevarine or will you make seperate ESP's for different races etc? If (s)he's even personally in the mod of course.

It'll be possible to choose Nerevarine's race and gender (or import race/gender from your Morrowind savegame, but I'm not sure about it)
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Jeff Turner
 
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Post » Wed Mar 30, 2011 10:48 am

I'm looking forward to this project a lot.
I look forward to seeing those Sheogorad tilesets put to good use. I've wanted to do a dungeon crawl in one of those for ever.
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Alexis Acevedo
 
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Post » Wed Mar 30, 2011 7:35 am

We have some screenshots for you again!

http://pikucha.ru/i4GdX
http://pikucha.ru/i4GkB
http://pikucha.ru/i4GkA
http://pikucha.ru/i4Qmg
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dean Cutler
 
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Post » Wed Mar 30, 2011 11:37 am

Those screenshots are awesome and let you feel the artistic talents of the Team
Congrats ! :thumbsup:
It'll be possible to choose Nerevarine's race and gender (or import race/gender from your Morrowind savegame, but I'm not sure about it)

Dang, need to find back where I"ve boxed my Nerevarine
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Andrew
 
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Post » Wed Mar 30, 2011 2:03 pm

Dang, need to find back where I"ve boxed my Nerevarine

I hope you don't use race plugins :wink:

We have some screenshots for you again!

http://pikucha.ru/i4GdX
http://pikucha.ru/i4GkB
http://pikucha.ru/i4GkA
http://pikucha.ru/i4Qmg

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Chloe Botham
 
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Post » Wed Mar 30, 2011 2:23 pm

Gasp! Shivering isles assets! They are so distinctive, I hate it when otherwise perfect mods use them outside the shivering isles. Especially when there is so much to choose from out there.

Other than that is looks great.
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Hussnein Amin
 
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Post » Wed Mar 30, 2011 3:44 am

The first and the last picture are really impressive. Great Atmosphere!
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Kahli St Dennis
 
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Post » Tue Mar 29, 2011 10:16 pm

Gasp! Shivering isles assets! They are so distinctive, I hate it when otherwise perfect mods use them outside the shivering isles. Especially when there is so much to choose from out there.

Its presence is well-grounded by lore. Yes, yes, Sheogorath is not the last character in Andorans' history.
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Jade Barnes-Mackey
 
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Post » Wed Mar 30, 2011 5:47 am

Ok that sounds better.
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brenden casey
 
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Post » Wed Mar 30, 2011 9:06 am

We have some screenshots for you again!
http://pikucha.ru/i4Qmg


That pic. Omg. That looks REALLY REALLY good. Almost like a whole new game. The graphics look really great there for being Oblivion, and the environmental design as well.

AWESOME job dude!
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naana
 
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Post » Tue Mar 29, 2011 11:22 pm

Magin Academy is an ancient and elite institution which educates magicians, and was founded in 68th year of the 3d Era. For admission there, you must have a some gift of magic, and be prepared to pay a considerable amount for education. Also, Imperial battle mages were studying in Academy for a long time before dispatching to the battlespire so long as it wasn't destroyed. Academy had been training mages of the Order of Dragon's Blood for a long time and was under their control, but recently began to exercise greater autonomy.

http://tesall.ru/media/uploads/articles/andoran/art.jpeg
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LuCY sCoTT
 
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