dialogue rotation mistake

Post » Fri May 27, 2011 6:33 pm

i build in a possibility to become archmagister of house telvanni without killing gothren (i like that old man). now i wanted to build in a possibility to have the options of choosing one, killing him and not killing him. but the both outlines of it rotate.

i took fjol as a example. first i included a new topic in the greeting 5 that is unique (stealing my title), it's conditions are: being telvanni, magister and got the journal ht_archmagister 10.

then i go to topic "stealing my title" conditions same as above for the greeting. i put in two choices: fight and don't fight.

the fight and don't fight dialogues have the right function choice each, i checked it. fight is set combat 100, start combat and goodbye, no fight is set journal index "made a new quest stage for being archmagister", pcraiserank "telvanni" and goodbye.

when i play now the greeting is the right one and the title of the topic is blue. it is shown in gothrens topic and when i click it, the dialogue appears, reveiiling both choices. but no matter which one i choose, i always end up choosing again, the dialogue repeats itself over and over agein, no matter which of the both choices i take.

so: where is my mistake? which button i forgot to check? i compared my dialogue with fjols and ranis athrys ones but i just don't get it.

thanks in advance :)
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Robyn Lena
 
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Post » Fri May 27, 2011 1:05 pm

I tried some things on my own now like starting a new game, set conditions, take out conditions make a new journal index... but it still does not work. why? please help... :brokencomputer:

thanks people...
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carrie roche
 
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Post » Fri May 27, 2011 8:28 pm

The responses have to be above the choice. Otherwise you get dialog loops like what you're describing. (The game reads dialog conditions from top to bottom)
You can move dialog up/down in the list with the right/left arrow keys on your keyboard.
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Emily abigail Villarreal
 
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Post » Fri May 27, 2011 9:51 am

The responses have to be above the choice. Otherwise you get dialog loops like what you're describing. (The game reads dialog conditions from top to bottom)
You can move dialog up/down in the list with the right/left arrow keys on your keyboard.

aaahhh thanks pluto! i must have over read this in the tutorial! thanks very much, now everything works fine!
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GRAEME
 
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