» Fri May 27, 2011 1:25 pm
Not quite extracted, but rather exported. they are complex 3d scenes. specifically for 3dsmax. they could, in theory, contain anything that you can do in max. ie mesh/spline objects, particle systems forces and deflectors everywhere, cameras, animation keys for like anything, materials, rigs/bipeds with mad crazy complex scripted controllers wired to the guys ass... you get the picture.
Basically the raw form the assets would be created in by many game developers. from there they would export to a format the game engine will consume. here it would be nifs and kfs.