Need To Remove A Mod Dependancy

Post » Sat May 28, 2011 1:42 am

I accidentally made a mod I was making dependant on another one. I needed to add something, and renamed the ID and saved (which I probably shouldn't have done). Any way to fix that?
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Cesar Gomez
 
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Post » Sat May 28, 2011 12:34 am

I accidentally made a mod I was making dependant on another one. I needed to add something, and renamed the ID and saved (which I probably shouldn't have done). Any way to fix that?

Renaming the ID of an object and saving it is exactly how you make objects not be dependent on the original esp.
Now, if you already placed the object into the render window, (before you renamed the ID) then your esp is still looking for the original object.
Using the http://planetelderscrolls.gamespy.com/View.php?view=other.detail&id=52 to remove the reference of the original object is very simple to do.

If still need to remove any dependencies after cleaning out the references, you can use Enchanted Editor, TESDTK, or even Wrye Mash ( i think)

And if you just want to get rid of the renamed ID object, just delete it from your Object Window list.
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Ernesto Salinas
 
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Post » Fri May 27, 2011 11:41 pm

I rename the creature before I put it into the object window, and it keeps becoming dependant. I know it's easy, I just have no clue what i'm doing. :facepalm:


Edit: I think I got it. I used MEE to remove the dependancy. I hope this works.


Edit: Ahh, better.
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marie breen
 
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