[RELz] Druid Mod Remade

Post » Wed Mar 30, 2011 8:06 am

A couple of odd issues...could be attributed to my noobism with FCOM and BASH, I spose, but here goes..

-A lot...and I mean a LOT of crashes when shifting forms or while in forms, especially when the game goes to load cell information in the wilderness, whether its a 'minor' load, or a 'major' load (where the text loading area appears). Also crashes on 'discovering' things at times, like town gates. I have these at times in my normal game, yes, but have them a LOT more with this mod loaded....like ten x more.

-Your druid shield clips while wearing the rest of your druid gear...the gauntlet shows through..not 'through' as in 'I can see it through the transparancy'...but 'through'...as in...sticking out of it.

-That same shield ends up stuck on the outside of any form I shapeshift into. Removing the shield in inventory after shifting makes it go away.

-Wolf form is pretty much as fast as deer form, making me wonder...why bother with deer. Perhaps Deer could have a temporary minor power that you can activater to pop off 50% chameleon (ever try to track a deer?) while outdoors, and bump up the players acrobatics massively as well while in deer form?

Thats pretty much the lot so far. I'll test more and get back to you.

On a side note, however, at this point in playing the game, I refuse to play without FCOM, unless something even more epic comes along, so, ya know :)
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Vincent Joe
 
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Post » Wed Mar 30, 2011 1:25 pm

A couple of odd issues...could be attributed to my noobism with FCOM and BASH, I spose, but here goes..

-A lot...and I mean a LOT of crashes when shifting forms or while in forms, especially when the game goes to load cell information in the wilderness, whether its a 'minor' load, or a 'major' load (where the text loading area appears). Also crashes on 'discovering' things at times, like town gates. I have these at times in my normal game, yes, but have them a LOT more with this mod loaded....like ten x more.


It's a known issue that the act of shifting into an animal is susceptible to a crash. The script is complicated and the game engine no likey :) But there is no reason that your game should crash more while you are already in the animal form.

-Your druid shield clips while wearing the rest of your druid gear...the gauntlet shows through..not 'through' as in 'I can see it through the transparancy'...but 'through'...as in...sticking out of it.


I didn't make the shield. It's a great piece of work created by someone else who graciously let me include it in the mod.

-That same shield ends up stuck on the outside of any form I shapeshift into. Removing the shield in inventory after shifting makes it go away.


Do you mean there remains a black circle of the shield after you're shifted? If so, patching the mod to 1.3 will eliminate that problem.

-Wolf form is pretty much as fast as deer form, making me wonder...why bother with deer. Perhaps Deer could have a temporary minor power that you can activater to pop off 50% chameleon (ever try to track a deer?) while outdoors, and bump up the players acrobatics massively as well while in deer form?


Wolf form is about the same speed for a couple reasons. 1) I wanted to make sure you could hunt deer while in wolf form :) and 2) Wolf form is kind of an upgrade to deer form because you get it later, so I didn't want there to be a noticeable speed loss from deer to wolf.

The deer form's Acrobatics skill is maxed, which basically means that your Acrobatics skill is maxed because the only damage you'll receive from jumping/falling in deer form is the damage the deer takes. I like your Chameleon idea, although rat form would nullify it.

Thats pretty much the lot so far. I'll test more and get back to you.

On a side note, however, at this point in playing the game, I refuse to play without FCOM, unless something even more epic comes along, so, ya know :)


Thanks for the comments :)
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Scared humanity
 
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