"There are boats but you don't sail them around."

Post » Wed Mar 30, 2011 8:33 am

What a pity. A seafaring peoples and yet, you have to look forward to mostly land based adventure. Weren't they the same folks who tried with Sea Dogs?

I will still hope the game will be able to be modded. Afterall, they(the talented modders) have gotten to making Silt Strider travel in real time, and there was a mod that attempted that before. Talent is out there, a pity it has to remain the vein of those that see the efficacy that they themselves disregard for the most part.

I would have liked to have seen a cut scene where men and women are scrambling to get on a longship, then the game places you in that front view where men at your side are rowing, women are passing arrows, and you see a dragon approaching to strafe the boat from the distance, and you get to fire upon it as the men keep rowing. It can be done, since things such as this have been done for platform and PC games in the very long ago, and not all of them were polygonal nightmares.

Having boats with no function is almost as bad as the previous game's issues of supplying voices and dialogue for the game, but not turning it on at all, leaving it to modders to do so. Such a waste of resource time.
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He got the
 
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Post » Wed Mar 30, 2011 9:12 am

****VERY IMPORTANT PLEASE READ****

You guys know the scene from the recent movie Beowulf (animated) when they are on the longboat in a turbulent sea, I WANT THAT and a bunch of Nord theons/huscrals with me. Land on a beach and Pillage, [censored], slaughter a whole village while listening to this
http://www.youtube.com/watch?v=ZPRt6Tt6RyM

Maybe take a few slaves and sell them or sacrifice them to some god ect and so on.

Hopefully this game shows the true barbarity of humanity, especially considering the level of social/technological progression the world of oblivion is in (medieval esq europe near the fall of Rome.)


What makes you think your comment is more important than anyone else's? Shut the hell up and stop shouting.
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Alycia Leann grace
 
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Post » Wed Mar 30, 2011 4:06 am

I believe that the boats are going to be decorative,which is a dissapointment for me at least.

Well,I was really hoping that maybe you could do something really epic and massive in Skyrim while using boats.
Wouldn't be awesome to maybe create an army of some sort and invade Akavir?Unreavel it's history and see completly new lands,peoples and tribes?
You propably think that this guy hasn't realised that the game is called Skyrim.But just imagine that.
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Kelli Wolfe
 
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Post » Wed Mar 30, 2011 9:22 am

I was never asking for controllable boats. That'd be so tacky. I was just wondering (and hoping) they'd have NPCs and some degree of Morrowind-style fast travel, or if they'd just be decorative like in Oblivion. :shrug:


I'm thinking the latter, but the former doesn't really sound like something that would be difficult to implement.
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Shannon Lockwood
 
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Post » Tue Mar 29, 2011 11:30 pm

could a boat be pulled by a horse? I think that may be possible if it was a steamboat type of thing and you had the horses on a wheel

but I think all that todd is saying is that you will not be able to directly control it, it does not necessarily mean that they they just sit there

In real world yes it would work but not very well, perhaps useable as a ferry, as other says channel boats was often pulled by horses walking at the edge of the channel.
In the game a boat doesn’t need any power source :) multiple mods with controllable boats, you activate them or some child objects like the wheel and use the keys to move it, works pretty well main problem in Oblivion is collision detection, far to easy to either run on land or get stuck, this will be worse in Skyrim as you only have rivers no ocean.
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Hayley O'Gara
 
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Post » Wed Mar 30, 2011 7:19 am

It would be kind of awkward dealing with the eastern and western sea-boundaries, though, making sure the player can't sail over to the LOD land that should be High Rock or Morrowind. Hitting an invisible wall as a person, though still jarring, seems less so than hitting an invisible boundary with a whole seafaring vessel.



there were sailing mods for oblivion and one of them turned out pretty nicely as far as steering was concerned. as for sailing off the map all they would have to do is have infinite oceans like morrowind had that way you dont have to worry about sailing into the border.
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Kayla Keizer
 
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Post » Wed Mar 30, 2011 7:16 am

there were sailing mods for oblivion and one of them turned out pretty nicely as far as steering was concerned. as for sailing off the map all they would have to do is have infinite oceans like morrowind had that way you dont have to worry about sailing into the border.


But that doesn't work because Skyrimis not a solitary landmass surrounded by sea.
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N3T4
 
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Post » Tue Mar 29, 2011 10:52 pm

Whenever I read one of these threads with the direct quote in the title, kind of reminds me those riddles, you know--

"it runs but it has no legs"
"it sleeps but never wakes".

Heh.


Anyway. Two worlds 2 had an awesome boat driving thing in their game. Wonder how hard it would be to mode something even remotely similar. Definitely like the idea of a boat, and fishing off it, the best fishing areas in deep waters etc.
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Michael Korkia
 
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Post » Wed Mar 30, 2011 6:35 am

sorry, this was a mistake :sadvaultboy:
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My blood
 
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Post » Wed Mar 30, 2011 1:14 pm

Actually moving sailing ships, for them to be as "realistic" as the immersion people would want, would probably be pretty darn complicated. I mean, it'd be so immersion-breaking ( :banghead: ) for one of those sailing ships in Oblivion to just back out of the dock, spin around, and move off. You'd need all the maneuvers to be sensible, and all the things that cause them (deckhands throwing off lines, sails being furled/unfurled/angled, crew scrambling back and forth to make all that happen, etc, etc, etc....)

Otherwise, it'd honestly look pretty dumb. (Sure, WoW has those boats that ferry people from continent to continent - but they just slide around magically and don't properly "dock"; they just have quays that are positioned so that they can just slide right by without having to maneuver. I really don't think something like that would be very satisfying to most players.)


Immobile ships and/or Morrowind-style FT ferries (click on the dockhand, pay your gold, *poof* you're at the other dock) are probably the best one can hope for.
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AnDres MeZa
 
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Post » Wed Mar 30, 2011 9:56 am

I'm not sure what the point of sailing in boats would be? We're trying to save the world, not go on a voyage. That, and the tiny fact that the only body of water is on the northern coastline. How would we use it? Maybe a mini-quest to sail out to the ocean to kill a sea monster? Maybe kill some pirates? That's all I can think of.
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Danial Zachery
 
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Post » Wed Mar 30, 2011 12:52 pm

The point would be the fun. Go to the docks at dusk, cut a boat's rope, hop on, sail away, find a spot where fish is jumping out of water, use a net, catch some, have a drink. What a life!
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Georgine Lee
 
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Post » Wed Mar 30, 2011 1:09 pm

Considering the carriage system, I highly expect that we will use boats for travel as well.

We're trying to save the world, not go on a voyage.

No, YOU'RE trying to save the world. I'm out to explore and do whatever the hell I want to do.
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Bones47
 
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Post » Wed Mar 30, 2011 10:17 am

I don't care if we can't sail boats in Skyrim ourselves, but I would like it if Bethesda removed the static ships featured in the past.
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Lil'.KiiDD
 
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Post » Wed Mar 30, 2011 12:05 pm

There was just something awesome about travelling to Hla Oad on a misty morning, and catching a boat to somewhere. I really hope they bring that back. :frog:
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Elina
 
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Post » Wed Mar 30, 2011 1:20 am

I think he may be implying there are some boats for fast travel - but they cannot be directly piloted a'la horses.



trying to imply that they are limited in gameplay
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X(S.a.R.a.H)X
 
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Post » Wed Mar 30, 2011 2:32 am

No, YOU'RE trying to save the world. I'm out to explore and do whatever the hell I want to do.

:foodndrink:
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Kelly John
 
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Post » Wed Mar 30, 2011 3:10 pm

I would like them as an alternative to fast travel. Maybe have them supply shipments between cities/towns. It could make for an interesting mission dynamic i.e. a dark brotherhood mission being you need to take out a crewman or VIP before the ship makes port at a specific place.
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Mr. Ray
 
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