Guild requirments

Post » Wed Mar 30, 2011 9:41 am

Is there a simple mod out there that makes the guild have atleast skill requirements before you can advance in rank, or more specifically can anyone suggest a mod that reworks the mages guild so it's more like a school etc
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Katie Pollard
 
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Post » Wed Mar 30, 2011 1:11 am

http://www.tesnexus.com/downloads/file.php?id=14560 does something like this, adding skill and faction reputation checks to advancement in the Fighters and Mages Guilds, and making it so you have to pass tests in order to advance.
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Joe Bonney
 
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Post » Wed Mar 30, 2011 12:51 am

Integration: The Stranded Light is a perfect example of everything the mage's Guild should have been, but there isn't really anything that changes the Mage's guild to be more than Necromancer hunting. Even with skill requirements, it's still just mindlessly button mashing the "c" key with a low level spell selected.

I recall a mod that changedthesystem for "buying" spells so you had top actually find and read books instead of just paying money to magically learn something instantly. I think it was "Alternate magic system" or something like that.
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aisha jamil
 
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Post » Wed Mar 30, 2011 2:25 pm

Choices and Consequences, while a great idea, was never finished, and has a few significant bugs. At least one interferes with completing a major quest. Details can be found in the old C&C threads, here.

Sadly, I can't think of any mods that do what you want. There are a few for Morrowind, returning strict guild entry standards that were removed before the game was released, but nothing I've seen for Oblivion.
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Franko AlVarado
 
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Post » Wed Mar 30, 2011 5:56 am

Well I've been meaning to try Intergration, guess I could try and RP the entrance requirements. Thanks anyway.
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Sherry Speakman
 
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Post » Wed Mar 30, 2011 2:29 pm

I haven't tried it, but there is also this http://elderscrolls.filefront.com/file/Guild_Skill_Requirements;66886 mod--maybe somebody else has used it and can report on how well it works?
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GEo LIme
 
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