(Reason: if I use TFH and see a dozen owners when my mouse hovers over my saltrice, I am bothered by it.)
- Since I use the Morrowind Crafting mod: Only wear stuff that I crafted myself. I may make an exception for one or two simple armor pieces made of Netch Leather that I acquire early on, because it's annoying to have to wait for ages until I can craft my own netch leather shield. It's way more interesting if you have to craft your own arrows and stuff.
- All merchants in my game have extreme speechcraft (no easy bribing) and extreme mercantile. They give me crappy prices for my goods.
- Alchemy: I've a new set of rules for that. At "novice" skill level (<15), I can only use an apprentice mortar+pestle. At "apprentice" (skill level 15-30), I can use full apprentice gear. At "journeyman" (skill level 30-45), I can use full journeyman gear. Skill level 45-60 means master gear. Skill level >=60 means grandmaster gear.
(Reason: Despite the inhospitable merchants, I could make too much money by stealing my grandmaster mortar+pestle from Naraya in White Haven as a lowbie character, and I didn't like it.)
- Speaking of merchants: I don't like the Creeper of the Mudcrab merchant very much anyway, so I just ignored them so far. My inhospitable merchants have large amounts of money anyway.
- Try not to kill NPCs. You'd be surprised how many differences a Calm Humanoid + some Speechcrafting treatment can fix.
- I'm using Better Bodies (mature version), and now I stopped stealing clothes from dead NPCs. I may have had to defend myself against them, but at least I left them some decency. I do steal their armors, weapons and jewelery though.
- I use GCD and don't have a character build that will result in an extremely durable character. Fragility = fun.